#How can i make an entity roar and not move, or attack when roaring?
1 messages · Page 1 of 1 (latest)
Like, make it stop when roaring, or just not move in general?
Also are you using minecraft:behavior.roar or minecraft:behavior.knockback_roar?
knockback roar
not move in general
Ah, ok. You should be able to just omit any component that sets the movement speed, and only include minecraft:navigation.walk{}
detect entity roar using q.is_roaring in ac then run events that set entity speed to 0, return normal when !q.is_roaring
They said they never want the entity to move
wdym
You were giving how to make it so the entity stops moving while it's roaring, but they were asking how to make it not move in general, not only when it's roaring
im mean when its roarung
@bright oyster
ur are right
Oh mb, i thought when you said in general it meant it should never move
change "minecraft:behavior.random_stroll" priority
higher
Why are you pinging me?
sorry
okay can i make it not attack when roraring aswell?