#How can i make an entity roar and not move, or attack when roaring?

1 messages · Page 1 of 1 (latest)

ripe violet
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^^^

ive been trying to do this for 3 weeks im at my wits end

silent sequoia
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Like, make it stop when roaring, or just not move in general?

cerulean charm
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Also are you using minecraft:behavior.roar or minecraft:behavior.knockback_roar?

ripe violet
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knockback roar

ripe violet
silent sequoia
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Ah, ok. You should be able to just omit any component that sets the movement speed, and only include minecraft:navigation.walk{}

bright oyster
# ripe violet knockback roar

detect entity roar using q.is_roaring in ac then run events that set entity speed to 0, return normal when !q.is_roaring

silent sequoia
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They said they never want the entity to move

bright oyster
silent sequoia
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You were giving how to make it so the entity stops moving while it's roaring, but they were asking how to make it not move in general, not only when it's roaring

bright oyster
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"minecraft:movement": {
"value": 0.0
}

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@silent sequoia

ripe violet
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@bright oyster

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ur are right

silent sequoia
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Oh mb, i thought when you said in general it meant it should never move

bright oyster
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higher

silent sequoia
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Why are you pinging me?

bright oyster
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sorry

silent sequoia
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I'm not thr one asking the question XD

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You're good

ripe violet
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okay can i make it not attack when roraring aswell?