#Damage sensor issues

1 messages · Page 1 of 1 (latest)

deft moth
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            },
            "minecraft:damage_sensor": {
                "triggers": [
                    {
                        "cause": "fall",
                        "deals_damage": false
                    },
                    {
                        "cause": "all",
                        "deals_damage": false
                    }
                ]
            },```
why does the entity still take fall damage it makes 0 sense.
vale meteor
#

Is that in components or component groups?

deft moth
vale meteor
#

you have other damage sensor in some component group?

deft moth
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Even if the fall doesn't work the fact the all doesn't even prevent it is odd by itself

vale meteor
#

do you have runtime identifier?

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by the way, if you are going to use all you don't need to use fall :v

deft moth
deft moth
vale meteor
#

Send me all the code, I no longer have ideas, maybe it is a syntax problem

deft moth
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I uses bridge the file isn't invalid

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All other components work

vale meteor
#

then I can't help you :v

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there are errors that bridge does not detect

deft moth
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But wouldn't it detect a syntax error and state it's not a valid json. I've seen it do that before?

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I had initially copied the component from the parrot as I was using various components from it. And it didn't work so I went and setup the component through bridge for it

vale meteor
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no, many times it does not detect

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🤷🏻‍♂️