},
"minecraft:damage_sensor": {
"triggers": [
{
"cause": "fall",
"deals_damage": false
},
{
"cause": "all",
"deals_damage": false
}
]
},```
why does the entity still take fall damage it makes 0 sense.
#Damage sensor issues
1 messages · Page 1 of 1 (latest)
Is that in components or component groups?
Regular components section
you have other damage sensor in some component group?
No thats the only one.
Even if the fall doesn't work the fact the all doesn't even prevent it is odd by itself
do you have runtime identifier?
by the way, if you are going to use all you don't need to use fall :v
No
I added it to see if maybe it was something with the fall component value but it still took damage
Send me all the code, I no longer have ideas, maybe it is a syntax problem