Small One is Pvs14 or pvs7(monocular/biocular) , middle one is PVS31 (binocular), and the large fov is ofc the gpnvg (Pano)
In the future the whole visuals will be improved and noise will be added (for dark areas)
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Small One is Pvs14 or pvs7(monocular/biocular) , middle one is PVS31 (binocular), and the large fov is ofc the gpnvg (Pano)
In the future the whole visuals will be improved and noise will be added (for dark areas)
Ngl, i should maybe add an panned nvg as well xd
Love it
Thx!
Add two layers
i bet Ye cant blur the black part
I can give the black part any texture i want, so wouldnt be an issue ig
Wdym by two layers?
Layer one for the green screen
second for black Blend screen
Im quite confused, do you have an example maybe?
i think if ye make it like this (2Layer) kinda good?
Idk this is just my opinion
or just one Texture but the black screen thing idk whats call should a bit blury and a little dense
Ahh
Btw lazy to open Blockbench so ima just do in 2D
Well, i havnt finished the whole yet, but irl it wouldnt be blurry as well.. since its not like an scope
For example
yes
?
Maybe he means from a person's irl view, where peripheral vision blurs
I mean, i would need to make the outer black darker than
Will be all at its time
Not necessarily, just a bit of a gradient at the edges to make the border appear more fuzzy
But that's such a small detail it's just my guess at what the other guy meant
How did you make the attachable so that it could be seen in the game?
Remove armor component

Try it xd but no protection than unfortunaly
Well, I would like to have a simulated UI with a helmet in the same way, but I haven't achieved it.
Oh , damn, hmm, i mean with helmets its abit difficult because you probably want armor level on it
Also keep in mind, the whole will shake arround when not disable biew bobbing
Well, I did what you said of removing the armor component, but the geometry is still not visible on the screen 😦