#can we use different render methods on a custom geo block?

1 messages · Page 1 of 1 (latest)

raw thicket
#

so basicaly i want to make a block with different render methods but when i add them to the world some of them get bugged just like the picd

#

{
"format_version": "1.20.20",
"minecraft:block": {
"description": {
"identifier": "rt:jar1",
"menu_category": {
"category": "construction"
},
"traits": {
"minecraft:placement_direction": {
"enabled_states": ["minecraft:cardinal_direction"]
}
}
},
"components": {
"minecraft:collision_box": true,
"minecraft:selection_box": true,
"minecraft:destructible_by_mining": {
"seconds_to_destroy": 1
},
"minecraft:queued_ticking": {"on_tick":{"event": "update"},"interval_range": [0,0],"looping": true},
"minecraft:destructible_by_explosion": {
"explosion_resistance": 3
},
"minecraft:flammable": {
"destroy_chance_modifier": 20,
"catch_chance_modifier": 5
},
"minecraft:geometry": "geometry.jar1",
"minecraft:material_instances": {
"glass": {
"texture": "glass_silver",
"render_method": "blend"
},
"chiseled": {
"texture": "chiseled_book",
"render_method": "opaque"
},
"seagrass": {
"texture": "seagrass",
"render_method": "alpha_test"
}
},

#

this is my code

snow trench