#The Helmet is not going with the head
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Does the bone structure of your attachable match up exactly with the player models bone structure?
what?
Like, the geometry you're using for the attachable
The bones need to be the exact same as the players geometry or it won't animate
You don't need cubes in all of the bones though
I believe blockbench calls bones groups
I just added the cube in a folder called Head
Yeah, that's not enough
I'd recommend copying the vanilla helmet geometry
And then adding your cubes under the same folder as the helmet is currently in
Though note you'll need to use different bones for the shoulder and head parts
Like, the shoulder part will need to be under the waist bone so it doesn't turn with the head
what's the layers are for? like the hat layer, Body layer
Those are for animations
So that it lines up correctly with the player's animation
You'll need to put each cube under the bone you want the part of the helmet to animate with
the one that I have has no geo for armors
I have this though
why is it up there
Wait, so is it rotating now?
If it is rotating correctly, I guess only having Head is enough
And the offset would be from the head, so it's rendering 18-32 pixels above the head
how do I set the offset?
oh it's the pivot
By offset I mean position of the cubes