#The Helmet is not going with the head

1 messages · Page 1 of 1 (latest)

sick stone
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This looks weird.

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Im unfamiliar with texture packs

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how do I correct this?

grand dagger
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Does the bone structure of your attachable match up exactly with the player models bone structure?

grand dagger
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Like, the geometry you're using for the attachable

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The bones need to be the exact same as the players geometry or it won't animate

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You don't need cubes in all of the bones though

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I believe blockbench calls bones groups

sick stone
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lemao

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im using 128x128 px

sick stone
grand dagger
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Yeah, that's not enough

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I'd recommend copying the vanilla helmet geometry

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And then adding your cubes under the same folder as the helmet is currently in

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Though note you'll need to use different bones for the shoulder and head parts

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Like, the shoulder part will need to be under the waist bone so it doesn't turn with the head

sick stone
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what's the layers are for? like the hat layer, Body layer

grand dagger
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Those are for animations

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So that it lines up correctly with the player's animation

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You'll need to put each cube under the bone you want the part of the helmet to animate with

sick stone
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I have this though

sick stone
grand dagger
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Wait, so is it rotating now?

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If it is rotating correctly, I guess only having Head is enough

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And the offset would be from the head, so it's rendering 18-32 pixels above the head

sick stone
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what is pivot?

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it's fine now

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the problem was the parent

sick stone
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oh it's the pivot

grand dagger
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By offset I mean position of the cubes

sick stone
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im editing the .json file

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it's the pivot

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works properly now Thanks for the help