#How to make a dungeon??

1 messages · Page 1 of 1 (latest)

humble ermine
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Can someone tell me how I make my own dungeon?

brave veldt
#

What sort of "dungeon"?

humble ermine
brave veldt
humble ermine
#

k

warm hemlock
#

could I show you my code?

brave veldt
warm hemlock
#

    "format_version": "1.13.0",
    "minecraft:structure_template_feature": {
        "description": {
            "identifier": "wisteria:pooch_hut_feature"
        },
        "structure_name": "mystructure:pooch_hut",
        "adjustment_radius": 4,
        "facing_direction": "random",
        "constraints": {
            "block_intersection": {
                "block_allowlist": [
                    "minecraft:air"
                ]
            }
        }
    }
}

#

{
    "format_version": "1.13.0",
    "minecraft:feature_rules": {
        "description": {
            "identifier": "wisteria:pooch_hut_feature_rule",
            "places_feature": "wisteria:pooch_hut_feature"
        },
        "conditions": {
            "placement_pass": "first_pass",
            "minecraft:biome_filter": {
                "test": "has_biome_tag",
                "operator": "==",
                "value": "overworld"
            }
        },
        "distribution": {
            "iterations": 1,
            "x": {
                "extent": [
                    0,
                    16
                ],
                "distribution": "uniform"
            },
            "y": {
                "extent": [
                    100, //Makes the structure generate from y100 to y200
                    200
                ],
                "distribution": "uniform"
            },
            "z": {
                "extent": [
                    0,
                    16
                ],
                "distribution": "uniform"
            },
            "scatter_chance": {
                "numerator": 1,
                "denominator": 25
            }
        }
    }
}

brave veldt
#

Interesting, what did you change from the tutorial?

warm hemlock
#

I only imported my own structure, and changed up the names