#auto_awesome Você quis dizer: as vezes quando leva dano de ataque, as entidades tomam hit kill, mes

1 messages · Page 1 of 1 (latest)

tender drum
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      "minecraft:damage_sensor": {
        "triggers":[
        {
          "on_damage": {
          "filters": {
           "all_of": [
           {
           "test": "has_damage",
           "target": "self",
           "value": "attack"
           }
           ]
          },
          "event": "blc:kyoka_sk1_attack",
          "target": "self"
         },
         "deals_damage": false
        },
        {
          "on_damage": {
          "filters": {
           "all_of": [
           {
           "test": "has_damage",
           "target": "self",
           "value": "projectile"
           }
           ]
          },
          "event": "blc:kyoka_sk1_projectile",
          "target": "self"
         },
         "deals_damage": false
        },
        {
          "on_damage": {
          "filters": {
           "all_of": [
           {
           "test": "has_damage",
           "target": "self",
           "value": "fire"
           }
           ]
          },
          "event": "blc:kyoka_sk1_fire",
          "target": "self"
         },
         "deals_damage": false
        },
         {
          "on_damage": {
          "filters": {
           "all_of": [
           {
           "test": "has_damage",
           "target": "self",
           "value": "all"
           }
           ]
          },
          "event": "blc:kyoka_sk1_all",
          "target": "self"
         },
         "deals_damage": false
        }
       ]
      }
      "blc:kyoka_sk1_attack": {"run_command": {"command": ["damage @e[r=6] 5 entity_attack entity @s"]}},
      "blc:kyoka_sk1_projectile": {"run_command": {"command": ["damage @e[r=6] 5 projectile entity @s"]}},
      "blc:kyoka_sk1_fire": {"run_command": {"command": ["damage @e[r=6] 5 fire entity @s"]}},
      "blc:kyoka_sk1_all": {"run_command": {"command": ["damage @e[r=6] 5 override entity @s"]}}
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auto_awesome Você quis dizer: as vezes quando leva dano de ataque, as entidades tomam hit kill, mes

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"override" has bug in damage_sensor?

stone dagger
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Try changing override entity @s to just override

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the same for the other commands, you can also use @e[r=6,rm=0.1] so the entity that triggered the event will not receive damage

tender drum
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I forgot to tell you that the damage doesn't work on me

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and even then it sometimes happens to bug

stone dagger
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This only happens sometimes with any cause of damage or just a specific cause?

tender drum
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even though I attack with a sword

stone dagger
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Override skips invincibility frames, this may be triggering too quickly

tender drum
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like this?

stone dagger
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Also in your damage sensor override is triggered with any damage cause, including your own and other causes

tender drum
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I don't understand how I can solve it, for me "override" is broken