#Event on/after attacking

1 messages · Page 1 of 1 (latest)

surreal dew
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So I'm trying to give an entity slowness after he executes a delayed attack, issue is I can't get "on_hit" to work and I have heard rumors it may not work, any way to make "on_hit" work or trigger an event after his attack in a similar manor? Open to using animation controllers but would like to try without the first

icy elm
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I assume you mean "on_attack", it doesn't seem to work, you should use q.is_delayed_attacking

near knot
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as said above that allows for an event I believe and you could also use script api

surreal dew
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Unless I can run condition checks on events