#Fake player
1 messages · Page 1 of 1 (latest)
Does that structure exist?
yes, file path: structures/empty.mcstructuree
and no, adding gametests in the filepath won't do it, as I have also been informed that it worked for him like this.
NVM, this got fixed, thanks!
It's good to be back on some test players which I call test subjects but i am working on my own test subject or test players which u have to us a UI to do so u can ur mine if u would like
is there any difference? just curious because I already got mine fixed..
Well there is more that's adds it
Like breaking a block
All of other features that it is
Has*
Would u like to try
I could check it out, sure.
I'll also delete this post since the problem has been fixed.
thanks, I'll check it out rn
Kk
installed it, crashed my game, great
np i installed it
Btw for the main page it's a chest UI heh I thought it would be cool to yk upgrade for a chest ui
damnn
looks really cool
great job, keep it up
people would love to use such a thing, me personally I just want a dummy entity in which my script contains, but I might use yours since it's more customizable.
Well ty
np
simple tip; remove the player inventories in the ui(s)
assuming the info isn't done
But if u would like to rate it from 1-10 I'll be satisfied but u do need to test the other things too so lmk ^^
8.8/10, -1 for me not being able to despawn them "STIMULATEDPLAYER" undefined, -0.5 for them staying in the menu list even after dying, -1.2 for not having a set fake player coords.
jk, it could be a 10 easily, just needs some fixes.
I mean there is an array
That pushes
The SimulatedPlayer to it
With the name has SIMULATEDPLAYER in it
that's the fix for the info btw
Ik I saw it
Speaking of the info not working
In the earlier versions where it had the info without yk the chest ui
It was fine
But now it doesn't work
yeah, now it isn't for some reason.
weird glitch, seldom spoken about since barely anyone encountered it, and I guess we did.
It's strange
But yeah so far everything works
Except the bugs
But there is a way to destroy it
Just leave the game
and /reload
Oml I forgot about that
if you were to publish this as an addon, I would say here are my tips;
add a set spawnPoint coords for the players
fix despawn issue obviously
make chat commands for it (!fakeplayer say hello!) etc..
add more configurations, such as "tp to you" could be you choosing the coords to tp to instead.
check fake player inv system
activate/deactivate aggression mode, attacks nearest player or not
activate copy mode, copies every player action, or hits/way of movement
I do say it's still in construction still-
I got more, it's just my opinion, idk if it matters, but you could save the list if you want as I will delete this post.
you got a github? I would be keeping up with this project if possible!
I do but I usually download things on it plus idk how to to put my things in the github
oh it's really simple I'm sure you would get used to it if you give it a try, perhaps keep it up!
Well anyways I hope u like the addon that's still in testing and in construction still but maybe I can give u more info we we private chat so a little heads up