#Placing a block with minecraft:cardinal_direction

1 messages · Page 1 of 1 (latest)

charred forge
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Is there any way for me to place a block using scripting but also take minecraft:cardinal_direction into account? I am using this for a double block, and was just wondering if I can place the "top bit" with the same minecraft:cardinal_direction as the bottom block. I am using custom components beforePlayerPlaceOn. Maybe there is a different way of doing it rather than getting the states of the bottom block (which does not exist in beforeEvents lol)

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I did check how playerView stuff works but it just returns xyz values instead of north and so on. Is there something that can do this?

dense panther
charred forge
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hmm yes, but I might have found something that im testing rn