#How do I SWING?
1 messages · Page 1 of 1 (latest)
I also want to know
bump
There's no way to do that with scripting
will update the thread if i figure out a script work around for those who suffer my fate
create a custom animation for that
only will work in 3rd person sadly
na
peep this one
"animation.player.mockswing": {
"animation_length": 0.41667,
"bones": {
"rightArm": {
"rotation": {
"0.0": {
"post": [0, 0, 0],
"lerp_mode": "catmullrom"
},
"0.0833": {
"post": [-26.78602, 24.45925, 81.62968],
"lerp_mode": "catmullrom"
},
"0.125": {
"post": [-50.8839, 21.54068, 59.35181],
"lerp_mode": "catmullrom"
},
"0.1667": {
"post": [-66.87298, 4.46359, 3.19276],
"lerp_mode": "catmullrom"
},
"0.375": {
"post": [1.91265, 2.37559, 0.684],
"lerp_mode": "catmullrom"
},
"0.4167": {
"post": [0, 0, 0],
"lerp_mode": "catmullrom"
}
},
"position": {
"0.0": {
"post": [0, 0, 0],
"lerp_mode": "catmullrom"
},
"0.125": {
"post": [0, 0, 7],
"lerp_mode": "catmullrom"
},
"0.25": {
"post": [0, 0, 5],
"lerp_mode": "catmullrom"
},
"0.4167": {
"post": [0, 0, 0],
"lerp_mode": "catmullrom"
}
}
}
}
}```
its not a great fix but its enough, and if called thru playanimation, it does effect the player camera hand
try it in first person
I forgot to mention that you must have an item without attachable in hand
well at that point, idk how to make the S W I N G
but all in all, just use attachables for custom items and then your mock SWING would work
with attachables it works, but that bug is annoying