#1.20.80.23 - Preview
1 messages · Page 2 of 1
Like, extremely different
Most likely the moderators would want it too
Attach a pack so they can reproduce
1 sec, I'll show
also can you do this? I cant rn
do they accept mediafire?
Just upload it as a zip file
its 50mb
How
Add-On big
Would be a good idea to make a single item pack for them to test with
Yeah using that to make a custom pick
It really isn't the same. I KNEW something was off whenever I swung my custom items.
UGH. Do not remind me. 3d attachables first person swinging sucks. I thought I had the rotation wrong. I understand now that the animations are different (for some reason)
It always looks as if you're hitting someone with the flat of the item instead of the edge.
Ok I just tried it out. So there is a difference. But really? significant? They're almost the same
yeah Idk I have zero issues with it
It bothered me a lot
Attachables have significant difference. Not this
This is a big difference
No it ain't
they need to be the same animation
Perhaps. But there is no reason for custom items even without attachables to have a different swing animation. That can't be intentional, cuz it's unnecessary.
I agree they should have the same animation, but saying they're significantly different is an exaggeration
Its been like this since 1.16.100 items. Stable items before that version used vanilla swing anim
Can you send a video of a normal item and a custom item (without attachables) with mining fatigue so we can see the different swing animations?
I think the same is true for attachables
They were fine until somewhere around that time. Even vanilla ones
The attachable swin anim is bad
If you want to try the animations, here's the pack
Just the fact that the attachable faces towards the player during swing is irritating
Herobrine and I were not going crazy
^
I agree the attachable swing is significantly different
I was talking about custom non-attachable items
Btw, how does one use armor trims on items?
How is in the MS docs.
Sorry I should have been more specific. I mean custom items. Not normal items lol I know how that works.
I can help
In the docs
I cant find them tho.
Yea. My armor uses trims. We can go to #1067869136606220288 You can make a forum and I'll guide
Alright.
Thanks.
Made it!
Though a forum here would be useful for people who do not know about these docs (especially since several people seem to respond faster to posts here than actual docs. Lazy? Maybe. But I can't change em.)
huh
Duplicating information here in forum is a horrible IDEA. Don't do it. We have the wiki.bedrock.dev and msdocs for a reason.
Sometimes someone needs an extra lil help! Asking the question in your own way may be the difference between getting something and not 😀
totally ask the question. Don't duplicate the information. No one is updating forums and things change too fast. If you duplicate the information in forums today it will be a liability in 6 month when it's outdated. People should not be rewarded for being lazy.
Go to the wiki or MS Docs. Don't be lazy.
I think you misunderstood. (and I shouldn't have used the word forum) I am not saying duplicate the information. A small post or summary about which component to use + an example of how it works is good. Especially for those who don't know about the docs.
And I'm not doing this for me. I already read the page.
Sure. But thats the entire goal of the wiki. You should simply join the OSS and just help update the wiki so everyone beneifts. IMO But I'm a nobody, so don't listen to me.
the discord search is usesless most the time.
FYI I've tried this is why I know
I have 3 years of forum help posts and they are all useless now
1 because discord time to display old content could be 20 minutes if ever
I don't think search, searching forums right now even.
So a guide in #1072983602821861426 would be a better place for it
Someone might not learn best via the wiki or ms docs? If someone asks and some answers then it's all guchi
Idk about you, but #usage message already explains where to ask questions. I do see a benefit of having each component explained, but not on Discord as that is way to limited to the few thousands of people here. Some people might not have access to Discord but do to the internet, so the ms docs and wiki.bedrock.dev are much better places to have that type of information
Yes and if you make your pickaxe in 32x32 instead of vanilla résolution, it will be bigger
This is also a common issue with a lot of vanilla items that have this animation issue and also a render issue with higher resolution texture
if you use format 1.10 for your items the swing is normal 🐿️
then I need the rp item stuff?
yeah gross
also i think the swinging animation looks weird because its not using the item swing animation, instead its just following the arm swing
ew
Don’t y’all wish the yearly April fools update would come to bedrock
In preview or in addon form
I mean, the problem with that is I doubt most April fools updates would lass certification on the various platforms they're for
April fools updates are nowhere near as important to be worth going through all the extra hurdles that Bedrock updates have to go through, just for a one day joke
release a brand new app that receieves one update a year
Ah yes my favorite game, Minecraft April Fools Edition
Also even if they did something like this, it'd be quite different on Bedrock than Java
Because it definitely wouldn't be worth committing parity to
Maybe they can finally release the redacted edition for an april fools 😏
Messing with the assume_symmetry field. Trying to document things for a yt video 
Funnily enough, since you said the new property defaults to true, and I also tested it, i came to a few conclusion from my testing, please feel free to disprove me
👀 @wild dirge pinging you as well since we talked in DMs and you mentioned you messed with this
One very specfic use case I can think of is that you have the basic and an upgraded "tier" that is unlockable if you obtain something, you can still craft the basic tier if you flip the pattern but by default it defaults to the "tier" one
oh I need to use that
I had to change the recipe a ways back because the content log error was annoying
@pale kelp What takes priority if you manually put them into the crafting window?
See the screenshot of my notes. The first id based on alphabet
didn't know you were staring a yt channel too
lol
where are examples of onUse for items 😢
I have one...just private waiting to be pushed
Works for me
Is it not just json "minecraft:custom_components": [ "runecraft:use_on" ],
in the components?
Make sure 1.20.80 format version
And turn off HCF toggle
oh
don't think I can do that.
well this sucks
items with use_duration just don't work with anything 😦
You need use modifiers
{
"format_version": "1.20.80",
"minecraft:item": {
"description": {
"identifier": "runecraft:enhanced_grow_potion_1"
},
"components": {
"minecraft:custom_components": [
"runecraft:use_on"
],
"minecraft:tags": {
"tags": [
"grow",
"tier_2",
"last_sip"
]
},
"minecraft:icon": {
"texture": "grow_potion_1"
},
"minecraft:use_animation": "drink",
"minecraft:use_modifiers": {
"use_duration": 1.5
},
"minecraft:max_stack_size": 1,
"minecraft:food": {
"can_always_eat": true
}
}
}
}```
I mean use duration
Works for me
I wasn't clear lol
It disables on_use
and on_use_on
maybe it's that it's a food item doing that
Yes
Bc my items has use modifiers and custom components work
sucks, completely unusable then
can't interact with my blocks using my potion to change them since you can also drink the potion
What are you trying to achieve
Needed to detect my potions being used on sponge blocks
otherwise I have to go the crafting table route which isn't really how this system should work
There isn't any override option for food either
I would wait for on use duration complete
Your food component doesnt seem to be doing anything anyways
That would only fire after the potion is drank
It's needed to be able to consume it
You can just set it via scripting
Why does HCF need to be turned off for items? Blocks don't have this issue
Not that it matters much I guess, after seeing that content log I'm going to spend the next week updating everything to 1.20.80
Different schema validations
Do you guys think the next preview will be 1.20.90 or 1.21
1.21.0.20
Alright, was just wondering because of the HFC stuff
I wonder if they’re going to get rid of the upcoming creator features one next after that
Do you know where I can find a list of the stuff each toggle adds in?
Nah, i feel like its gonna be the beta apis
Oh shoot, right. I forgot APIs are like, what, 70% complete now?
I think upcoming creator features and beta apis will always be there
as the temp holder for new things that are meant to be introduced within a few preview cycles or less
Beta api one I can see staying as they’re will always be new script features to add in
Same with the upcoming creator features honestly
Who says there's an end?
There will always be more apis!
I meant 70% complete with what’s currently there 😂
I hope they continue to make lots more as there’s so many possibilities with them
70% is about right. (of current beta to stable progress)
99% when
How long do we get to stay on 70%? As in is progress as fast as new api request meaning we never leave 70%
My hope is we hover more around 90%
PlayerInteractWithStuff pretty please 👉 👈
As long as HCF exists 😁
As a creator though, i enjoyed that 50% bc it was so much new stuff coming it at once. Ofc that led to HCF and whatnot
sigh - trying...
You are doing great. Faster creator updates in the last six months than in the last six years. Keep up the good work, we all appreciate it.
❤️