#1.20.80.23 - Preview

1 messages · Page 2 of 1

plucky swift
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It is very different

old shoal
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Like, extremely different

fringe cave
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Most likely the moderators would want it too

pale kelp
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Attach a pack so they can reproduce

old shoal
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1 sec, I'll show

plucky swift
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also can you do this? I cant rn

plucky swift
pale kelp
plucky swift
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its 50mb

pale kelp
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How

plucky swift
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Add-On big

fringe cave
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Would be a good idea to make a single item pack for them to test with

plucky swift
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I am unable to do that rn

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blockbench

fringe cave
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Yeah using that to make a custom pick

scenic widget
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It really isn't the same. I KNEW something was off whenever I swung my custom items.

old shoal
scenic widget
# old shoal

UGH. Do not remind me. 3d attachables first person swinging sucks. I thought I had the rotation wrong. I understand now that the animations are different (for some reason)

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It always looks as if you're hitting someone with the flat of the item instead of the edge.

fringe cave
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Ok I just tried it out. So there is a difference. But really? significant? They're almost the same

deep sapphire
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yeah Idk I have zero issues with it

plucky swift
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It bothered me a lot

fringe cave
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Attachables have significant difference. Not this

plucky swift
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This is a big difference

fringe cave
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No it ain't

plucky swift
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they need to be the same animation

scenic widget
fringe cave
plucky swift
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Its been like this since 1.16.100 items. Stable items before that version used vanilla swing anim

scenic widget
# old shoal

Can you send a video of a normal item and a custom item (without attachables) with mining fatigue so we can see the different swing animations?

fringe cave
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They were fine until somewhere around that time. Even vanilla ones

plucky swift
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The attachable swin anim is bad

old shoal
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If you want to try the animations, here's the pack

old shoal
plucky swift
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Herobrine and I were not going crazy

old shoal
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^

fringe cave
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I was talking about custom non-attachable items

old shoal
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ah that

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Yeah, I do see a difference there.

scenic widget
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Btw, how does one use armor trims on items?

shell willow
scenic widget
scenic widget
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Then please!

scenic widget
plucky swift
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Yea. My armor uses trims. We can go to #1067869136606220288 You can make a forum and I'll guide

scenic widget
shell willow
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Duplicating information here in forum is a horrible IDEA. Don't do it. We have the wiki.bedrock.dev and msdocs for a reason.

wild dirge
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Sometimes someone needs an extra lil help! Asking the question in your own way may be the difference between getting something and not 😀

shell willow
scenic widget
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And I'm not doing this for me. I already read the page.

shell willow
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the discord search is usesless most the time.

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FYI I've tried this is why I know

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I have 3 years of forum help posts and they are all useless now

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1 because discord time to display old content could be 20 minutes if ever

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I don't think search, searching forums right now even.

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So a guide in #1072983602821861426 would be a better place for it

wild dirge
vivid lantern
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Idk about you, but #usage message already explains where to ask questions. I do see a benefit of having each component explained, but not on Discord as that is way to limited to the few thousands of people here. Some people might not have access to Discord but do to the internet, so the ms docs and wiki.bedrock.dev are much better places to have that type of information

coral flare
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Yes and if you make your pickaxe in 32x32 instead of vanilla résolution, it will be bigger

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This is also a common issue with a lot of vanilla items that have this animation issue and also a render issue with higher resolution texture

junior dew
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if you use format 1.10 for your items the swing is normal 🐿️

plucky swift
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then I need the rp item stuff?

junior dew
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yeah gross

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also i think the swinging animation looks weird because its not using the item swing animation, instead its just following the arm swing

plucky swift
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ew

vapid root
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Don’t y’all wish the yearly April fools update would come to bedrock

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In preview or in addon form

tall temple
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I mean, the problem with that is I doubt most April fools updates would lass certification on the various platforms they're for

teal idol
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April fools updates are nowhere near as important to be worth going through all the extra hurdles that Bedrock updates have to go through, just for a one day joke

pale kelp
teal idol
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Ah yes my favorite game, Minecraft April Fools Edition

teal idol
teal idol
pale kelp
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Funnily enough, since you said the new property defaults to true, and I also tested it, i came to a few conclusion from my testing, please feel free to disprove me

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👀 @wild dirge pinging you as well since we talked in DMs and you mentioned you messed with this

pale kelp
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One very specfic use case I can think of is that you have the basic and an upgraded "tier" that is unlockable if you obtain something, you can still craft the basic tier if you flip the pattern but by default it defaults to the "tier" one

deep sapphire
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oh I need to use that

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I had to change the recipe a ways back because the content log error was annoying

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@pale kelp What takes priority if you manually put them into the crafting window?

pale kelp
tacit hedge
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lol

deep sapphire
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where are examples of onUse for items 😢

pale kelp
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I have one...just private waiting to be pushed

deep sapphire
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does it work?

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I'm getting errors trying register the custom component

pale kelp
deep sapphire
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Is it not just json "minecraft:custom_components": [ "runecraft:use_on" ],

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in the components?

pale kelp
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And turn off HCF toggle

deep sapphire
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oh

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don't think I can do that.

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well this sucks

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items with use_duration just don't work with anything 😦

pale kelp
deep sapphire
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{
  "format_version": "1.20.80",
  "minecraft:item": {
    "description": {
      "identifier": "runecraft:enhanced_grow_potion_1"
    },
    "components": {
      "minecraft:custom_components": [
        "runecraft:use_on"
    ],
      "minecraft:tags": {
        "tags": [
          "grow",
          "tier_2",
          "last_sip"
        ]
      },
      "minecraft:icon": {
        "texture": "grow_potion_1"
      },
      "minecraft:use_animation": "drink",
      "minecraft:use_modifiers": {
        "use_duration": 1.5
      },
      "minecraft:max_stack_size": 1,
      "minecraft:food": {
        "can_always_eat": true
      }
    }
  }
}```
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I mean use duration

pale kelp
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Works for me

deep sapphire
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I wasn't clear lol

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It disables on_use

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and on_use_on

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maybe it's that it's a food item doing that

pale kelp
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Bc my items has use modifiers and custom components work

deep sapphire
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sucks, completely unusable then

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can't interact with my blocks using my potion to change them since you can also drink the potion

pale kelp
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What are you trying to achieve

deep sapphire
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Needed to detect my potions being used on sponge blocks

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otherwise I have to go the crafting table route which isn't really how this system should work

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There isn't any override option for food either

pale kelp
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Your food component doesnt seem to be doing anything anyways

deep sapphire
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That would only fire after the potion is drank

deep sapphire
pale kelp
deep sapphire
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Hmm

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Guess I'll take a look at it later today then

deep sapphire
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Not that it matters much I guess, after seeing that content log I'm going to spend the next week updating everything to 1.20.80

pale kelp
forest pulsar
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Do you guys think the next preview will be 1.20.90 or 1.21

forest pulsar
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Alright, was just wondering because of the HFC stuff

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I wonder if they’re going to get rid of the upcoming creator features one next after that

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Do you know where I can find a list of the stuff each toggle adds in?

pale kelp
forest pulsar
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Oh shoot, right. I forgot APIs are like, what, 70% complete now?

deep sapphire
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I think upcoming creator features and beta apis will always be there

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as the temp holder for new things that are meant to be introduced within a few preview cycles or less

forest pulsar
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Beta api one I can see staying as they’re will always be new script features to add in

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Same with the upcoming creator features honestly

umbral tendon
wild dirge
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There will always be more apis!

forest pulsar
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I meant 70% complete with what’s currently there 😂

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I hope they continue to make lots more as there’s so many possibilities with them

fiery yarrow
pale kelp
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wat 99% when

wild dirge
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How long do we get to stay on 70%? As in is progress as fast as new api request meaning we never leave 70%

fiery yarrow
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My hope is we hover more around 90%

golden mica
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PlayerInteractWithStuff pretty please 👉 👈

pale kelp
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As a creator though, i enjoyed that 50% bc it was so much new stuff coming it at once. Ofc that led to HCF and whatnot

fiery yarrow
haughty silo
# fiery yarrow *sigh* - trying...

You are doing great. Faster creator updates in the last six months than in the last six years. Keep up the good work, we all appreciate it.

errant lance
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HARDER

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kidding

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:3

potent seal