#How to solve

1 messages · Page 1 of 1 (latest)

copper vector
#

How to solve

oak knoll
#

Ur code is a big mess

#

What u wanna do exactly

modern siren
#

Try this:

import { world, Player } from "@minecraft/server";

world.afterEvents.entityHurt.subscribe((data) => {
    const DamagingEntity = data.damageSource.damagingProjectile
    const HitEntity = data.hurtEntity
    const fireTick = data.hurtEntity.getComponent('onfire')?.onFireTicksRemaining ?? 0
    if (
        (data.damageSource?.damagingEntity instanceof Player) &&
        data.damageSource?.damagingProjectile?.typeId == "tf2:projectile_fire" && fireTick > 0
        ) {
        const player = data.damageSource.damagingEntity;
        const target = data.hurtEntity
        player.playSound("dragon.fury.bonus.damage");
        target.applyDamage(56)
    }
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(I haven't coded for months, so I apologize for misleading typos or keyword usage in it)

copper vector
copper vector
copper vector
tight shale
#

it just allows them to get it working I doubt they even understand why it works

modern siren
#

> Barge into the conversation
> Say it doesn't help
> Refuse to elaborate
> Leaves

tight shale
#

I did elaborate

tight shale