#Weapon that extinguishes entities that's on fire
1 messages · Page 1 of 1 (latest)
When you add an effect with 0 duration to an existing effect it is removed, maybe this works the same way
Try
target.extinguishFire(true);
1 messages · Page 1 of 1 (latest)
I'm not sure, but have you tried setOnFire(0)?
When you add an effect with 0 duration to an existing effect it is removed, maybe this works the same way
Try
target.extinguishFire(true);