#Custom Stairs Collision

1 messages · Page 1 of 1 (latest)

twin loom
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How do I make the collision on a custom stairs the same as the collision on the vanilla stairs? The vanilla collision appears to be twofold.

thorn zodiac
twin loom
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I just don't know how he's doing it

thorn zodiac
twin loom
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How would it be?

outer saddle
mortal blaze
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I think one of the main work around I've seen people do is making it 2 blocks on with slab collision one with about half the slab to make it mimic stairs. I don't know how'd you'd do that thoufh.

outer saddle
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If you can detect when the player should be on the stair, you might be able to change the rotation of the slab collision to be a "vertical slab" so when the player is standing on the top part it acts as it should

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Does using transform rotation rotate the selection and collision boxes too? If so you might be able to just rotate the stair 180 in x and z (or whatever works) when the player stands on it, and it would work as intended

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But the texture might flip and stuff and it could he obvious if the texture isn't symmetrical

outer saddle
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But this is like many years old

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(Like 2-3)

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(Or 4 even)

keen aurora
outer saddle