#Full Custom Tools

1 messages · Page 1 of 1 (latest)

shy bluff
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I've created multiple posts in script-resources, however felt it would make sense to create a post with a link to both in one place, plus I believe this will help casual developers who otherwise might not look in the scripting channel, as they may not use scripting. This is complete code with full durability, block breaking and custom interactions (eg stripping logs or turning dirt into paths with a shovel) - and all you need to do is replace the item ids with your own! Stable, works in 1.20.70+ (server api 1.9.0)

Works in Stable (1.20.70+)

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This way, you can use the latest format (1.20.50) for your items, and do all the durability and interaction stuff (in some ways, better) that many addons have been clinging onto HCF/1.16.100 for

wide gull
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are your scripts possible with stable scripting?

shy bluff
# wide gull are your scripts possible with stable scripting?

as I've stated, they require beta-api. This is because it is currently not possible to get proper durability without significant limitations otherwise, however in the future the code they depend on will hopefully make its way into stable

This is still the best way to do durability, as unless you want to do the lore implementation (doesn't work with enchantments, moderately cursed albeit impressive), you can either use this (requires Beta-API) or the old HCF methods, however afaik 1.16.100 items may not work well with unbreaking through their durability method either, this is what I believe to be the best way to handle durability and tool interactions at the time of writing

wide gull
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I don't know JS yet, so thats why I was wondering because using the scripts you provided would require to update the script in every MC update, something that im not capable of atm

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why does people prefer to use scripts to make custom tools instead of 1.16.100 items considering scripts require to be updated in every MC minor update? thats a legit question I was really wondering

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I mean sure, 1.16.100 have its limitations like you mentioned but is the extra work for scripts really worth it the small limitations 1.16.100 have?

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other question I have is if we will always be able to use 1.16.100 items or will it ever get fully "deprecated"

shy bluff
shy bluff
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Script-durability already has more functionality and will work with current and future item formats, provided it is updated for any changes before they move into stable, which i intend to do

wide gull
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I understand now, sorry if I sounded rude, that wasnt my intention, your work is really appreciated! thank you for this, and good job!
also thanks for answering all my question :D

shy bluff
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you didn't sound rude, no need to apologise!