#1.20.80.20 - Preview
1 messages · Page 3 of 1
Converts vibration to signal based on type iirc
Not sure if distance also comes into play, or that is only with the calibrated version
i think for calibrated sensors, they give the distance or something
i guess if we had minecraft:inventory, that could just be read from the comparator like any other container
but if we wanted custom behavior like the sculk sensors, no idea
https://minecraft.wiki/w/Calibrated_Sculk_Sensor
https://minecraft.wiki/w/Sculk_sensor
It's inversely proportional to the distance it seems, for both types
inverse square root law?
It's inversely proportional to the distance it seems, for both types
Inverse square root law is just something that applies to Physics only, which is basically how "intensity" works, inversely proportional to distance
Except it didn't mention the square. 1/x² is inverse square law, and sensor seems to use 1/x
ahh ok
🤔 wait how would the query system work with this? like if i wanted to check the onInteract for a item and letting the item click on the block or is there gonna be like a allow list for items to click on the block?
They still haven't started rolling it out yet
i thought 1.20.70.25 was the one they started rolling out
seems i was wrong
Skeletons already have aimbot without hardcore so I'm scared for what's to come 😐
They're about to give them a boost in reload speed or movement speed 💀
I think they were supposed to and then messed something up so it was changed to be coming soon
I'd like harder skeletons. I play on hard mode and they aren't difficult enough.
I just hate it when the second you punch one, it doesn't matter when the last time they shot you was.. they're going to shoot you again
Literally the only way to defend yourself is with a shield and even then, half of the arrows get through it anyway
Also you don’t get to see when the arrow is coming like on Java
Would anyone happen to know if queue command will be coming to blocks, or if they’re just depreciating commands for blocks in general?
I know something was said awhile back about not being able to support run command on blocks, that’s the only reason I’m asking
You'll be able to run commands in blocks with scripting
Alright, I’m assuming depreciated then right?
I saw entities have queue command now so that’s another reason I was curious
Yeah, block events are getting deprecated, unlike entities
Thought so
Makes sense honestly, events shouldn’t really be ran through blocks, especially when most of the time they generate in bulk around the world
Ya
Have it run from one script separate from the block instead of thousands of Individual blocks. When ya look at it that way, makes more sense
🤔 well im pretty sure it instances a new line for the block so it could still be the same.
I always wanted block event libraries to not have to modify thousands of files for a single line change
Even if it is true, what Kaioga said below is also true. You can use the same script for multiple blocks, wasting much less space
👍🏿 SI!
I haven’t looked into that yet, what exactly can it do?
Give it a read, is worth it https://learn.microsoft.com/en-us/minecraft/creator/documents/customcomponents?view=minecraft-bedrock-stable
it can make custom components
I gotta read it, just saying that doesn’t help much
Because I know that it can’t make a waterlogged block component
Well..
You already can make watterloggable blocks, so using custom block components for that too would still be possible
I’ve been in the dark then 😂
It would be interesting to see that working
Is not a component, is more of a method
I’m not familiar with that, but if your somehow able to make that type of thing actually work for multiple blocks, let me know
I’d love to make it so that you need to add a tag like Minecraft:waterloggable
I can see now why this is such a great feature, to make a custom block component and connect it to multiple blocks, is awesome
Not mine, I still need to learn more about scripting, I’ve neglected to do so
But because of that, I keep missing out on crazy features
I will get into scripting pretty much just to be able to use this
damn this preview using memory very much