#Data Driven Renderer Folder

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strange crater
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Will the renderer folder be exposed for us to use in resource packs? Doing so will allow many unique packs and configs for creators to experiment with

barren moat
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I was scrolling through to see if this was asked yet or not. This would be awesome. Different packs utilizing different tone maps etc would be awesome

peak yew
drifting coral
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It sure does ๐Ÿ‘€

nocturne bloom
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Not the renderer folder itself, but there will be more data-driving capabilities that we expose to resource packs over time, yes.

strange crater
peak yew
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I expected that answer

nocturne bloom
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Regarding the reference to customizing tone mapping specifically per resource pack, some amount of this will be exposed in our color grading suite.

strange crater
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Any hints you can give us on what is the closest to be data driven?

lunar oxide
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Exposing the configs = Poggy happi

peak yew
lunar oxide
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okay, how about the files that handle tone mapping ?

peak yew
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Wellll

nocturne bloom
lunar oxide
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these ones

peak yew
peak yew
lunar oxide
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all I want is darker shadows and I'm happi

peak yew
nocturne bloom