#Data Driven Renderer Folder
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I was scrolling through to see if this was asked yet or not. This would be awesome. Different packs utilizing different tone maps etc would be awesome
Data driven renderer folder implies data driving material files too you know ๐
It sure does ๐
Not the renderer folder itself, but there will be more data-driving capabilities that we expose to resource packs over time, yes.

I expected that answer
Regarding the reference to customizing tone mapping specifically per resource pack, some amount of this will be exposed in our color grading suite.
Any hints you can give us on what is the closest to be data driven?
Exposing the configs = Poggy happi
you ain't getting those poggy
okay, how about the files that handle tone mapping ?
Wellll
Yes. At least a subset of these parameters will be folded into the upcoming color grading feature.
these ones
Only half of those manage colour mapping
Oh that's huge news nice
But here's an answer from them
#1209542389434294361 message
all I want is darker shadows and I'm happi
Poggy without darker shadows: 
Poggy with darker shadows: 
Split-tone color grading should help you accomplish that ๐