this is the elo system i have made so far, with the elo from player get from scoreboard and opponent elo (bot) is generated randomly. but there are some problems:
- the elo generated in the second match and so on is the same as the one in the first match. and after the first match, elo from player wont change.
- sometimes the code run twice. i use entity.spawn event to detect won or lose, but if anyone has better idea i will look for it
im using 1.7.0 stable