#RTX Polymesh not rendering properly
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RTX has a polygon cap for meshes, you can perhaps try splitting your mesh into multiple separate bones or meshes?
It also might be the case that there is simply no way to fix it without reducing polygon count
I tired that as on a different model it removes some of the smaller bodies. polygon cap makes sense. I can probably further optimize it with a script. I had built it in game first then converted it to an obj so all of the blocks are rendering as part of the mesh.