#RTX Polymesh not rendering properly

1 messages · Page 1 of 1 (latest)

merry nova
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I made this polymesh entity that renders just fine without rtx but does not the full body texture doesnt render only bits of it. Not sure why.

harsh ruin
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RTX has a polygon cap for meshes, you can perhaps try splitting your mesh into multiple separate bones or meshes?

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It also might be the case that there is simply no way to fix it without reducing polygon count

merry nova