#Hold last frame when changing animations

1 messages · Page 1 of 1 (latest)

blazing stag
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Ok I've managed to create a new animation state with the model positioned in the place I want it to be once the "main" animation is over. But now, each time any "second" animation triggers, before returning to this new "idle" state, it shows the model in a "deafault" position for a milisecond. This is weird...

idle solar
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Where did you learn json ui ?

obtuse lava
blazing stag
hasty cave
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Use more than one animation controller for it. It's what I did.

clear vigil
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start with setting it to 0.2 then increase or decrease it until you get the right number.

blazing stag
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It was a loop issue!

timid mantle
manic dew
blazing stag
timid mantle
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Thanks