#Experimenting with mobs building

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alpine cedar
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Experimenting with mobs building

umbral jackal
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YOOO that's actually insane, ngl if i saw a mob bridging over to me id be terrified ๐Ÿ’€

granite bramble
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You should make the zombies be able to cristal pvp spam with that lmao

thorny seal
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What's next, parkour ๐Ÿ’€

smoky vortex
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if I see a skeleton 360 no scope you, I'm gonna loose it

thorny seal
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fr

fallen dirge
# alpine cedar

Bruh ain't no way my man's made zombies on bedrock able to build

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Imagine u piss off a warden and bridge up thinking you're safe and that guys just starts building up towards you at high speed

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Or worse....

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A baby zombie with an Iron sword

kind plank
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that reminds me what @ocean elbow done

ocean elbow
ocean elbow
# alpine cedar

How does your algorithm works exactly? Do you use some kind of custom pathfinding or just check were the blocks need to be placed based on the position of the zombie and it's target?

alpine cedar
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It's based on the zombie rotation to the target and where it's looking to place the block directly in front of another

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But it's buggy and I need to rework when they decide to place the blocks because it's just using normal mob pathing

ocean elbow
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Oh, so is basically the same I did xd

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Mmmm idk if it would improve things but why don't you try making a custom pathfinding algorithm?

sterile socket
# alpine cedar

do you have an example addon to see how this is done? i am very curious around the how it detects the rotation... maybe it uses the animations? or is this purely javascript made?

alpine cedar
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Pretty much 90% javascript