Relating to https://discord.com/channels/523663022053392405/1200784584506364004, there's actually a minecraft:luck component, too. People had previously only thought this was possible on Java Edition (Potion of Luck, for example). You can set this on an entity with a specified value and actually use it.
Luck is expressed in loot tables via the quality and bonus_rolls properties. You can, for example, add bonus rolls to an entity death loot table, and if the killer has additional luck, their level of luck would be multiplied for those properties for additional drops.
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