#How do I make the interface disappear after the player takes damage? like the game's own chat
1 messages · Page 1 of 1 (latest)
The interface opens when the player gets the "menu1" tag, now I want to make it close when the player is hurt
That's UI part
don't use runCommandAsync use native arguments, example addTag, removeTag, addEffect, only use runCommandAsync in really necessary cases
@grand shuttle
I understand, but why?
Code is more readable and runCommandAsync is slower
Got it, thank you very much, I'll work on it