I need an entity to fire an event when it receives any damage EXCEPT certain damage type, please what am I doing wrong?
"minecraft:damage_sensor": {
"triggers": [
{
"on_damage": {
"filters": {
"test": "is_family",
"subject": "other",
"operator": "!=",
"value": "lightning"
},
"event": "test:event_1"
}
}
]
},```The event is still triggered when it gets hit by lightning 🤨