#Need Help with My New Armor Stand Entity (Animation Controllers)

1 messages · Page 1 of 1 (latest)

round swallow
#

So I Was Making A fnaf Map..
Which consists of new armor stand animatronics with custom models and animation on blockbench
(i have coded them by hand and a beginner to mc add-on making as well)
And now im facing a problem with the animation controllers which seems to be not working as intended
I have coded them exactly like a armor stand but just wanted the poses to be custom poses and animation per pose
And edited them also
But it's seems to not work in game
Could anyone help me fix this animation controllers....

wary sequoia
round swallow
round swallow
#

It just stand there like a normal armor stand on the "no pose" state

#

@wary sequoia

#

And I'm very new to C++ and coding

#

Especially in minecraft bedrock

#

So some help could make this even better so yeah ✌

wary sequoia
#

Please send the client entity file.

round swallow
#

Got it

#

I'll talk after 10 hours ok

#

Gotta go

#

It's bedtime

round swallow
#

Hey

#

@wary sequoia

#

Have you found the problem or solution to my custom armor stand not posing the custom poses I made?

wary sequoia
#

I haven't checked it out yet.

#

I'll do it sometime today.

round swallow
#

OK good

round swallow
wary sequoia
#

I mean it depends on when I'm done with everything else.

round swallow
#

I mean i have seen you do others work which is just awesome about you

#

But you seem to do ur own as well

#

So yeah I'll wait..

#

If you need anything like a file just DM Me or ask it here 🤙

wary sequoia
#

You need to define all the animations in your client entity file. Please just look at how the vanilla armor stand does it.

round swallow
#

Ok

round swallow
#

@wary sequoia

stuck yokeBOT
faint cove
#

Question: What is the maximum possible poses for an entity that functions as an armor support?

round swallow
round swallow