#is it possible to run something after players hit criticals

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deep gale
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hi alex

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alex respond

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are u there

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I mean

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I have an idea of a solution

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You could get the player's velocity to see if they're falling when they hit another entity

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No, probably not

winter steppe
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oo

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alex

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maybe you can detect if the player is falling

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because thats the only way to get critical

deep gale
winter steppe
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oh

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I only read the velocity part

deep gale
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how do you get if the player is falling tho

winter steppe
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whats up with clown emoji

deep gale
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idk

winter steppe
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anyway

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yeah

deep gale
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oh

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ye that will work too

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what's ur idea

winter steppe
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yeah

deep gale
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wow

winter steppe
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damn thats what I was saying

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(and dabby)

deep gale
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I didn't even think of that ๐Ÿ˜ฎ

winter steppe
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oh so i guess im the original idea then

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sweet

deep gale
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I have upgraded

winter steppe
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all because you learned player.isfalling?

deep gale
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no more player at the bottom right?

winter steppe
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look harder

deep gale
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oh

winter steppe
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okay so, now make map markers if you want java parity

deep gale
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did you add Cross-ip?

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or ISSP?

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or APLI?

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idk

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I made them up

winter steppe
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bro I was gonna say

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wtf is that

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ooo

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you should make it so there's 50% less framerate

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that will make it more like java

deep gale
winter steppe
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literally just run a million particles

deep gale
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I only saw the menu's changed

winter steppe
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ooo, the hand!

deep gale
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And the Opera GX, Roblox, File Explorer, VS Code, Minecraft, and Discord

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oh really?

winter steppe
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ohhh

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roblox?

deep gale
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there's also the moon symbol

winter steppe
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I think its the roblox logo

deep gale
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ah

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lunar client

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I lag too much playing it

deep gale
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what?

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oh I see

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so you want it to not work if you don't have any sword?

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welp

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you would have to check if the sword's equipped

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btw

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why are you putting the subscribe thing inside an interval

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i know

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ima go look for that inventory script

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"Your script? Nah, it's our script"-communist

for (const player of world.getPlayers()) {
    let inv = player.getComponent('inventory').container
    const itemStack = inv.getItem(player.selectedSlot);
}
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idk if it works

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player.selectedSlot isn't there for the experimental version or the stable version -_-

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well gl finding a solution