#is it possible to run something after players hit criticals
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alex respond
are u there
I mean
I have an idea of a solution
You could get the player's velocity to see if they're falling when they hit another entity
No, probably not
oo
alex
maybe you can detect if the player is falling
because thats the only way to get critical
that's what I said ๐
how do you get if the player is falling tho
whats up with clown emoji
idk
yeah
wow
I didn't even think of that ๐ฎ
I have upgraded
all because you learned player.isfalling?
yes.
no more player at the bottom right?
oh
okay so, now make map markers if you want java parity
bro I was gonna say
wtf is that
ooo
you should make it so there's 50% less framerate
that will make it more like java
you could run a bunch of useless run functions
literally just run a million particles
I only saw the menu's changed
ooo, the hand!
there's also the moon symbol
I think its the roblox logo
what?
oh I see
so you want it to not work if you don't have any sword?
welp
you would have to check if the sword's equipped
btw
why are you putting the subscribe thing inside an interval
i know
ima go look for that inventory script
"Your script? Nah, it's our script"-communist
for (const player of world.getPlayers()) {
let inv = player.getComponent('inventory').container
const itemStack = inv.getItem(player.selectedSlot);
}
idk if it works
player.selectedSlot isn't there for the experimental version or the stable version -_-
well gl finding a solution