#Is the vex_copy_owner_target behavior deprecated?
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I believe that minecraft:behavior.summon_entity is what makes the vex copy the owners target now
In my opinion, the vex does not need to copy the target of its owner. It can simply use the nearest attackable target component which I'm pretty sure it's using.
It's not for the vex, it's for the entity I'm making
I have my doubts, but I'll test it regardless.
I stand corrected. It's not working as well as I would've wanted it to, but this seems to be the case.
They'll attack the target in the immediate vicinity, but as soon as the target gets a small distance away, they no longer attack it.
Ah. I believe there's a component that modifies that(something like minecraft:follow_range). Maybe try adding that?