#How do I change breaking particles on my custom block?

1 messages · Page 1 of 1 (latest)

hardy ore
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This just looks horrible.

sage smelt
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the breaking part uses the texture used for the bottom face. if you only use * material instances it also on the bottom side.
if you can, give every side a simple 16 by 16 texture each, instead of having a larger texture for a model.

if you have no way to do that in your case, or Alternatively if you plan to have a specific particle texture to be used when breaking, you can do this:

(I'm assuming you use a custom block model) give the bottom side of the model a custom material instance. in the material_instances of you block file, replace the bottom texture with your custom material instance, and give the bottom texture your desired particle texture.

sage smelt
deep quail
sage smelt
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yes

#

generally use per face, it's much more useful for blocks

karmic rose
#

can you explain more

bitter wigeon
#

What else has to be explained?

stuck knotBOT
#
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modest rapids
#

As you can see, I assigned the "down" material instace of the bottom cube a custom name

#

The, in the block file, I've added it like this:

"minecraft:material_instances": {
        "*": {
          "texture": "maceta_flores_rojas",
          "render_method": "alpha_test"
        },
        "flower_red": {
          "texture": "flower_red",
          "render_method": "alpha_test"
        }
      }
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(also added the texture path in the terrain_textures file)

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@hardy ore any help?

hardy ore
modest rapids
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Because is the name of the material instance

hardy ore
modest rapids
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so i just change that for down?

hardy ore
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I think so

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I don’t know if anything changed in the past 11 months though

coral hound
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In case people are looking for this in the future: test is the material instance of the bottom face of your model.

Assign test to the cube like in this image. down will be your break particle. Make sure the cube you're editing to apply test is on per face uv mode.

hybrid bone