#Projectile that deals more damage to players that is in air or not in the ground
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You can use affect_target and in the events add the on_ground = false filter and also use run_command with the /damage command to apply extra damage to the target, don't forget to use override in the damage cause in the command.
is this correct?
If you used affect_target then use target:self
or just don't use subject
/damage @s 20 override
I've implemented it, time to test it in multiplayer to know if it works!