#Playanimation command not working for custom item aim animation.
1 messages · Page 1 of 1 (latest)
I mean it might be because the other animation is overwriting this animation.
Try removing it, then play it.
Im playing it with the playanimation command, i removed the first person hold animation, the other animation didint work still, there are no animation controllers for it i just assumed that i could play the animation with the command.
I used /playanimation @a animation.m1911.aim and /playanimation @a m1911.aim neather did anything
If you would like the pack i can send it via drive unziped so you know its not a virus.
Just so you know, you must disable all the vanilla 3rd person animations for your custom 3rd person animation to work. I'm sorry @ember sparrow for pinging you but could you please send your tutorial on it here ?
Oh i can find it i know his chancel
Oh, that's better!
But my third person animation is working i just havent positioned it yet, but ill stil find the tutorial.
Or do you mean so it actually moves in the hand? ill just watch the vid real quick
It's working but not properly right?
Was that your issue?
Are you binding or using common bones?
My isure that that my aim down sight's animation isent being called when i use the play animation command its a first person animation
I have 2 now.
Comon bones i think here is the animation file
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Then most people need this one too. https://m.youtube.com/watch?v=EbNQb9AiQUc&feature=youtu.be
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Beautiful, i could only find the first one on my own. Ill keep this open just in case but hopefully i can fix it on my own, the normal bedrock documentation on the specific issue is very limeted.
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Thank you 🙏
So i've watched all three video and a couple more from the sight, i've fixed the bending and i've put the aim animation in the player json, i haven't made a controller for it since i'm just trying to use play animation command to trigger it, i remember Amman Works mentioned it could be being overwritten by the first person hold animation, but the animation exclusion section of the video is listing for a state, i don't think i could just test for a tag or something using that method to make sure the aim animation is not over written.
You can test for properties. Why not use them ?
Can i test for a player tag with that? also there is no hold item section in the player animation file to try to exclude? could i put the first and third person hold in a animation controller and loop it so i can turn it off from there?
You could use a execute loop instead and test for the tag that way
I have guides on this too.
Oh? i could only find the excluded section in How to NOT play player animations, and How to 3d Item. ill check the site again rn.
A exsclude loop in a animation controller right> not the player animation file or player behavior json?
we'll it's just a command, how you fire the command is up to you, you could use a command block. But I persaonlly us a BP AC to function so it's fired server side
There isnt a guide that says.... execute loops, I use execute loops in countless guides.
For example https://youtu.be/QdkIwEB1Nuc
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Yeah im very furmiller with functions, and the very basics of animation contollers. but scripting is not my strong suite.
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Oh sweet ive seen this before it was awsome! ill rewatch it and pay more attention to the exclude loop section, i watched it a week ago just because it was cool. Thank you again
It's simply a bp ac that fires a command. No real scripting just a state machine
Okay awsome thats good. im extremally bad at scriping. this seams like it is manageable, i hope ill get it this time.