#Playanimation command not working for custom item aim animation.

1 messages · Page 1 of 1 (latest)

potent prawn
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How are you playing it ?

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I mean it might be because the other animation is overwriting this animation.

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Try removing it, then play it.

hasty sky
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Im playing it with the playanimation command, i removed the first person hold animation, the other animation didint work still, there are no animation controllers for it i just assumed that i could play the animation with the command.

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I used /playanimation @a animation.m1911.aim and /playanimation @a m1911.aim neather did anything

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If you would like the pack i can send it via drive unziped so you know its not a virus.

potent prawn
hasty sky
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Oh i can find it i know his chancel

potent prawn
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Oh, that's better!

hasty sky
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But my third person animation is working i just havent positioned it yet, but ill stil find the tutorial.

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Or do you mean so it actually moves in the hand? ill just watch the vid real quick

potent prawn
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Was that your issue?

ember sparrow
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Are you binding or using common bones?

potent prawn
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If yes, then the tutorial is for you!

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I'm confused.

hasty sky
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My isure that that my aim down sight's animation isent being called when i use the play animation command its a first person animation

ember sparrow
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I have 2 now.

hasty sky
ember sparrow
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Presented by CyberAxe of www.OutLandishlyCrafted.com

1.16.0 - NO EXP FEATURES
Here I show you how to setup a 3d items/weapons/pets... then setup how to listen for the use item/interact query. How to exclude the vanilla walk animations and how to setup your player models and 3d items for particles to rave with. I also show how to setup a special...

▶ Play video
hasty sky
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Beautiful, i could only find the first one on my own. Ill keep this open just in case but hopefully i can fix it on my own, the normal bedrock documentation on the specific issue is very limeted.

ember sparrow
hasty sky
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So i've watched all three video and a couple more from the sight, i've fixed the bending and i've put the aim animation in the player json, i haven't made a controller for it since i'm just trying to use play animation command to trigger it, i remember Amman Works mentioned it could be being overwritten by the first person hold animation, but the animation exclusion section of the video is listing for a state, i don't think i could just test for a tag or something using that method to make sure the aim animation is not over written.

potent prawn
hasty sky
hasty sky
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Here is the bp and rp unziped just in case

ember sparrow
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You could use a execute loop instead and test for the tag that way

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I have guides on this too.

hasty sky
hasty sky
ember sparrow
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we'll it's just a command, how you fire the command is up to you, you could use a command block. But I persaonlly us a BP AC to function so it's fired server side

ember sparrow
hasty sky
ember sparrow
hasty sky
ember sparrow
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It's simply a bp ac that fires a command. No real scripting just a state machine

hasty sky