#Graphics General

1 messages · Page 40 of 1

white willow
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i dont like the fact that you have to do janky work arounds for things that should just work

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i just wanna make a resource pack, and have it work as intended. not have to jump 10 million hoops just to get villagers to look right

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thats unreasonable

rancid seal
# white willow thats unreasonable

Villagers aren't that hard to fix tho. But it would be better if they did some kind of vanilla rtx resource pack with those fixes. Makes sense. But I think the main problem is that some rendering methods, like overlays, are just not supported by technology?

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I don't know how to describe it

white willow
#

im saying this never shouldve been a problem

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villagers should just render correctly

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same with any mob that has rendering issues

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we shouldnt have to fix it with some weird render controller nonsense

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asking for a functional product is a perfectly valid ask

rancid seal
# white willow same with any mob that has rendering issues

Villagers are not displaying correctly because overlay textures are not supported.

I can agree with you if we are talking about cats. Somehow using alpha channel with cat material makes light go trough cats body, so no shadow is getting dropped.

white willow
#

VV everything just works out of the box. you dont have to do any weird work arounds because they for whatever reason chose to not support overlay textures or whatever else is a problem

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VV just works. RTX doesnt just work, and it hasnt worked right since it released

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these are problems rtx LAUNCHED with, that never shouldve gotten past release

rancid seal
#

Maybe. I enjoy RTX, because fixing stuff is not that hard for me.

white willow
#

for me its not a matter of it being hard or not. its the fact we have to do it at all. my point is we shouldnt have had to figure out these fixes. they never shouldve been issues

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if you have fun fixing these things, cool. thats nice. i dont. and we shouldve have had to and thats my take on it

rancid seal
#

I think this happend because mc RTX was created to show what nvidia cards can do. It wasn't optimized for gameplay, so we have those issues.

#

However, to fix some of those issues, we need any kind of vanilla rtx resource pack

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I am not sure why there is no overlay textures support

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At least it makes sense if we are talking about some stuff like grass...

white willow
#

im not really sure when the cross texture blocks broke but they used to just work

rancid seal
rancid seal
#

Like: they work just fine

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But sadly, you need to make a fix for them in rp, even though you need to write 3 lines of code... or 1...

scarlet gust
#

I enabled Threaded Optimization and set the Power Mode to Prefer Maximum Performance and I went from 30 FPS with 1% lows of 5 FPS to 150 FPS with 1% lows of 120 FPS

robust warren
#

💀

scarlet gust
#

I think you meant gold_block.png

robust warren
#

Stephen need fix mer

scarlet gust
robust warren
tribal trail
#

vibrant visuals has no rough reflections

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screen space reflections are always like a mirror

willow needle
#

it should still be possible to get around it with dark blue

pine egret
#

Could you guys explain to me why does vibrant visuals looks objectively worse than Java edition shaders yet still performs worse?

willow needle
pine egret
#

But I checked today vv and I’m kinda disappointed

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At this point it’s just better to use rtx mode

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Im talking about pc players of course

pine egret
#

iPhone 14 Pro Max, iPhone 11 and iPhone 17 pro

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On rtx 5050 laptop i had more fps with rtx than vv

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Oh and also Xbox series s had some trouble running it

limpid sequoia
limpid sequoia
severe grove
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Ok

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Sudah di export sm dinamain grass_top_mer. Abis itu ngapain?

limpid sequoia
willow needle
limpid sequoia
#

i'm going to uninstall Pixel Studio

wise hinge
#

?

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bro deleted

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lol

limpid sequoia
#

from 8 AM to 9:13 AM

wise hinge
scarlet gust
#

RTX vs Vibrant Visuals

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(I accidentally had my render distance on 8 chunks for RTX)

limpid sequoia
languid mirage
#

If i get poop performance with that - I will genuinely flip shit

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Until then - Java and Bedrock (release version) will be the only things I touch on PC.

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if im not on Preview - its perfect. 200 FPS at 1080p with RTX on Bedrock.

Preview just refuses to perform the same

blazing whale
limpid sequoia
blazing whale
limpid sequoia
blazing whale
robust warren
limpid sequoia
iron moon
#

I wish rtx could have custom point lights.

#

I'm so sad rn

wise hinge
neat musk
#

Vibrant visual?

quick nymph
severe grove
neat musk
rancid seal
rancid seal
#

You can do a lot of stuff with shaders

neat musk
#

Like Mirai?

limpid sequoia
rancid seal
neat musk
rancid seal
# wise hinge

The one thing I hate about vv is there is a small gap between grass blocks and grass light can go trough.

rancid seal
quick nymph
severe grove
#

With additional of 11 other pack

quick nymph
#

In vanilla VV

neat musk
severe grove
quick nymph
#

Ohh, okay. That's why they are so weak.

severe grove
severe grove
neat musk
severe grove
#

Or cubier discord sever

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(Vanilla rtx server)

severe grove
neat musk
#

May I have the map that?

severe grove
neat musk
severe grove
neat musk
severe grove
neat musk
neat musk
severe grove
#

Yes, but it need mb loader, and i use minecraft beta and mb loader didn't support mc beta

neat musk
#

Yes, the shader also supports 26.10 but the Beta version also supports it.

limpid sequoia
#

1 hour emoji_4

wise hinge
limpid sequoia
limpid sequoia
#

Everything has it time

wise hinge
#

dense fog

limpid sequoia
#

yep

rancid seal
# severe grove

Why do you use multiple fog packs and PBR packs, if one overrides another?

limpid sequoia
silent zealot
#

DAMN

white willow
limpid sequoia
#

i think i should have a new theme

white willow
#

I might make night a bit brighter. My monitor for whatever reason is quite bright

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Pain of not having an OLED

limpid sequoia
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nice night

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my monitor only has 60 sRGB

white willow
#

Dang

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My monitor just has bright darks

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So things that don't look dark on my monitor are really dark for others

limpid sequoia
#

it looks good to me ngl

white willow
#

Idk im looking at it on my phone and its near pitch black outside the moonlight

limpid sequoia
#

ahhh i see

quick beacon
limpid sequoia
#

warm

white willow
noble tulip
quick beacon
white willow
languid mirage
quick beacon
white willow
#

im pretty sure this has been mentioned before but uh... fog doesnt render over banners

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well it sort of does? just really weirdly depending on angle

pale urchin
#

Never heard about this issue before

white willow
#

ok depending on where/how you place the banner it sort of renders over

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oh now heres where it gets even weirder

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depending on where youre looking... it changes... (ignore how bright the fog is, please do not comment on that, i know its bright, but it shows off the issue nicely)

scarlet gust
#

RTX vs Vibrant Visuals

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(I accidentally had my render distance on 8 chunks for RTX)

wise hinge
scarlet gust
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I am closer than ever to making RTX look like Vibrant Visuals

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Now there's almost no difference

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The Vibrant Visuals sky is no longer pale now

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Still have to fix the saturation problem

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Too much saturation looks like this while too little saturation makes hues shift

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At least that's how it works with Vibrant Visuals

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I will be fine-tuning the saturation until it looks good

severe grove
#

I have the link but it disseappear

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But you can download Enhanced Fog v1.3.1 from MCPEDL

fluid holly
limpid sequoia
#

Refined Global lighting

wind pollen
limpid sequoia
rancid seal
rancid seal
#

Like, here I have it

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Also, volumetric fogs are sometimes making things look worse, you can try lowering the density

willow needle
rancid seal
willow needle
rancid seal
willow needle
rancid seal
limpid sequoia
wise hinge
#

:doggy_smoke:

rancid seal
#

:my_cat_sleeping:

limpid sequoia
#

:slap_my_face:

rancid seal
limpid sequoia
rancid seal
#

:yk_how_it_goes:

limpid sequoia
limpid sequoia
#

-# I'm hanging out so i'm working on my phone batunyengir

severe grove
quick nymph
severe grove
limpid sequoia
#

Those pics i've taken on phone

quick nymph
severe grove
quick nymph
#

Uhm ok?

rancid seal
#

I was better to send this tk catgamer 😭

limpid sequoia
#

Silent Hills BabyPuss

limpid sequoia
neat musk
rancid seal
#

@limpid sequoia , pls, try my rtx rp one day when you have free time, cuz I tried yours 😭

#

:doggy_smurk:

scarlet gust
limpid sequoia
#

huh?

scarlet gust
limpid sequoia
scarlet gust
#

In what way did I make RTX and Vibrant Visuals both look terrible?

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Just wondering

limpid sequoia
#

i can't tell

quick beacon
wind pollen
limpid sequoia
wise hinge
#

:doggy_dof:

languid mirage
# willow needle

The only thing I’ve never liked about High rez packs - is the leaves never look great.

Like - your texture is really nice. don’t get me wrong.

I just hate how much space is always between the leaves of High rez packs.

quick nymph
#

Very true

rancid seal
#

I don't have high res pack yet, but in my normal pack, i already use this thing

half nacelle
# limpid sequoia

How do you guys get the Godray so sharp? This is the best i've been able to achieve.

white willow
#

Oh sorry fog density and henyey_greentein_g

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Just examples. I think the second image is using much lower density than first and third

half nacelle
white willow
#

I recommend 0.65

rancid seal
white willow
#

It controls the distribution of fog. It's a specific parameter of what's known as a phase function. The larger the number, the more condensed the fog is towards a point (in this case the sun)

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It controls the strength of directional scattering if that makes any sense

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Just some mobile screenshots. In this case 0.65 is condensing it near the sun so there's not much backwards scattering (I believe mojang should split the phase into forwards and backwards but whatever) and allows for sharper rays basically

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With a lower hg_g the fog would have less forward power, and be more spread out

white willow
tropic rampart
#

remember that the series S reflections, which worked great back when VV was behind an experiment in previews, are still broken. >:(

rancid seal
#

Is this beautiful enough?

rancid seal
quick beacon
quick beacon
blazing whale
rancid seal
rancid seal
blazing whale
#

🗿

willow needle
#

Just my opinion

scarlet gust
tribal trail
#

It’s rtx

willow needle
tribal trail
#

iirc he prefers vanilla

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so it's not an option

willow needle
#

Ok no problem

quick beacon
willow needle
wise hinge
willow needle
robust warren
wise hinge
limpid sequoia
willow needle
wind pollen
limpid sequoia
rancid seal
#

I've increased sky and colormap saturation, because I like it ig

rancid seal
rancid seal
limpid sequoia
rancid seal
#

But I will lot return it back, cause I love it. But I think im kinda terrible at doing fogs. They are cool but they are bad at the same time

#

And I hate color mixing, the most terrible thing happening to me

wise hinge
#

rtx needs color grading customization

robust warren
rancid seal
#

It looks good in forests, tho.

blazing whale
#

🗿

wise hinge
#

i mean vv level of customization via rp

blazing whale
#

@limpid sequoia

rancid seal
wise hinge
wise hinge
rancid seal
#

And no.

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I will never let myself replace rtx with vv

wise hinge
rancid seal
wise hinge
#

ever? english ahh

rancid seal
robust warren
wise hinge
rancid seal
#

But yep, never.

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Or ever.

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Idk.

wise hinge
#

your pfp is cute

rancid seal
rancid seal
robust warren
rancid seal
robust warren
#

Why not

rancid seal
limpid sequoia
limpid sequoia
#

wot is dat language

#

yuoray?

rancid seal
limpid sequoia
#

now i'm making PBR

wise hinge
#

grayscale, invert

limpid sequoia
#

i'm just taking refinements for polished blocks

wise hinge
#

ah smooth material
no invert moment

limpid sequoia
#

yes

limpid sequoia
#

2 hours for this cat_hot

willow needle
#

and later the technique can be implemented on realistic textures so it's much easier

willow needle
rancid seal
limpid sequoia
#

@willow needle 2 minutes

limpid sequoia
rancid seal
limpid sequoia
rancid seal
#

:doggy_smurk:

limpid sequoia
rancid seal
#

yes

#

no

limpid sequoia
#

i'm in mood again

willow needle
limpid sequoia
wise hinge
wind pollen
#

Another day in an SMP
(Upgraded base behind me)

limpid sequoia
wise hinge
#

rename to doggy smoke

rancid seal
wise hinge
limpid sequoia
#

fine!

#

🚬

limpid sequoia
rancid seal
#

Need something more interesting...

limpid sequoia
limpid sequoia
#

again

rancid seal
#

And my cat saw my rtx resource pack

limpid sequoia
#

one more time

rancid seal
#

idk

rancid seal
#

Nothing to say

limpid sequoia
quick beacon
#

Moar DoF

tribal trail
#

thats a nice way to increase saturation

rancid seal
limpid sequoia
#

is this too warm for pre-sunset?

wise hinge
limpid sequoia
willow needle
#

Remake sandstone + AO

wise hinge
limpid sequoia
#

i got it

limpid sequoia
wise hinge
#

there are some color mismatches

limpid sequoia
#

cat_cry tried a few hours and got nothing good

wise hinge
willow needle
limpid sequoia
#

shadow acne emoji_50

wise hinge
limpid sequoia
#

FOV 70 pic

#

Pink Sheep 💅

wind pollen
wise hinge
limpid sequoia
willow needle
#

cut sandstone

wise hinge
#

cat sandstone!?

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oh

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cut :3

long ruin
#

cat

willow needle
wise hinge
blazing whale
wise hinge
limpid sequoia
wind pollen
wind pollen
limpid sequoia
wind pollen
limpid sequoia
#

i hate the clouds

limpid sequoia
rancid seal
scarlet gust
scarlet gust
scarlet gust
scarlet gust
quick nymph
scarlet gust
scarlet gust
rancid seal
tribal trail
scarlet gust
white willow
#

So if you set the number higher (like 0.65), fog is more packed towards lights, meaning there's stronger scattering at the sun or the center of a point light rather than more evenly spread

#

RTX uses 0.4 for its phase function

limpid sequoia
long ruin
#

Real

limpid sequoia
limpid sequoia
scarlet gust
#

I need context

limpid sequoia
scarlet gust
limpid sequoia
scarlet gust
#

And Discord isn’t letting me read it

silent zealot
#

Grow up dude.

long ruin
#

Literally

tribal trail
wise hinge
limpid sequoia
wise hinge
limpid sequoia
blazing whale
limpid sequoia
blazing whale
#

and you've blocked me twice 🗿

limpid sequoia
#

🗿

graceful iron
limpid sequoia
blazing whale
limpid sequoia
#

cutest ever

limpid sequoia
wind pollen
willow needle
#

trying to make a realistic vanilla texture

silent zealot
#

MY PC

willow needle
willow needle
rancid seal
#

Not saame

#

But similar

limpid sequoia
willow needle
limpid sequoia
rancid seal
limpid sequoia
rancid seal
#

3050 ti 4 gb

willow needle
#

With AO

limpid sequoia
rancid seal
#

I love those horizons

#

And RTX clouds are not broken so far

pale urchin
#

That looks extremely blue

rancid seal
#

I don't want to return this ugly pale default sky

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My blue sky looks better. A lot of rtx resource pack don't even focus on it, and there is ugly pale sky...

#

You can compare resource packs that do nothing with pale sky with mine, if you want

#

I can do side by side comparement with regular sky and what I have in my rp

scarlet gust
# graceful iron

Cat RTX 1.13 and Cat Visuals 0.5.2 might come out sooner than I originally thought
I was assuming the updates would take 6 or 7 years but this looks almost complete

rancid seal
#

What the

quick nymph
#

Sorry, I mis clicked again when I was scrolling

rancid seal
#

Why did you remove that cute reaction (((

quick nymph
#

I didn't mean to react in the first place

rancid seal
languid mirage
#

YOOOOO

#

60 FPS againnn

#

imma try a new world lol

#

YOOOO

#

what is this sorcery !?!

pale urchin
# languid mirage

I wonder if it was related to the revert of volumetric lighting from blocks

limpid sequoia
wise hinge
limpid sequoia
#

it should be with 16 not 64

wind pollen
blazing whale
limpid sequoia
limpid sequoia
limpid sequoia
languid mirage
limpid sequoia
limpid sequoia
#

batunyengir
"max_density": 0.15,
"zero_density_height": 87,
"max_density_height": 30,
"uniform": false
should make this more foggy

limpid sequoia
quick nymph
#

@viscid skiff would you mind explaining why you went ahead and stole code from some newb variants, stole assets from anywhere you could get your hands on, rebranded "your" shader with clickbait everywhere, then proceeded to say that you made several features when they either already existed in the newb x legacy or were entirely coded by AI? Nothing in that shader is yours.

viscid skiff
quick nymph
viscid skiff
#

And I do make modification on them, so it not just reupload?

quick nymph
#

I never said it was a reupload

viscid skiff
#

Also, it's not stolen from Newb Variants, it built on the source code.

#

Maybe you should elaborate which feature you mean and what I did wrong there?

quick nymph
#

Where did you get that black hole code?

rancid seal
viscid skiff
#

What makes you think I'm stoling it?

#

Here the before and after my final one.

#

The left image is the first iteration.

quick nymph
#

Oh, and by the way a report is being filed on your curse forge post rn

viscid skiff
#

What did I do wrong? please explain I want to know

#

The main point of that shader is to gave the anime feeling of outline

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The entire shader source code even publicly available under MIT license.

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Even the outline and modifications there is

quick nymph
#

It's entirely click bait

viscid skiff
#

What?

rancid seal
quick nymph
#

"Fully optimised version fixing peformance issues on all devices" "anime style" "advanced lighting and atmosphere" "flourescent endstone" "Gravitational Lensing: Light from the background stars and nebulae bends realistically around the event horizon."

#

The list goes on.

viscid skiff
#

Those are description on GitHub README. Not on marketplace like CurseForge.

quick nymph
#

It doesn't matter where they are.

viscid skiff
#

If it were clickbait, I put it on marketplace description.

quick nymph
#

You have similar just shortened version on cf description

viscid skiff
#

No.

quick nymph
#

Whatever, you can deny all you want.

viscid skiff
#

Just tell me what I did wrong. You accuse me of something I never did.

quick nymph
#

I have been told not to continue this here.

viscid skiff
#

That what I've been thinking since your first message wrongly accusing me.

quick nymph
#

After the wise words of arc, I will leave it to newb staff instead.

limpid sequoia
#

needs more fog

#

🌫️

wise hinge
limpid sequoia
#

whyyyyyyyyyyyyyyyy

#

jungle blah blah

wise hinge
#

flashbang green fog

limpid sequoia
#

-# sorry for pinging

willow needle
#

Vanilla realistic with normalmap directx and using pink mer color mix between roughness and metalness like @limpid sequoia

#

and also use AO

severe grove
wind pollen
limpid sequoia
limpid sequoia
limpid sequoia
blazing whale
limpid sequoia
#

Jungle theme

rancid seal
limpid sequoia
rancid seal
limpid sequoia
#

🗿 🗿 🗿

rancid seal
limpid sequoia
#

wow emoji_8

languid mirage
limpid sequoia
graceful iron
#

Are you generating from a heightmap?

limpid sequoia
graceful iron
#

It shouldn’t be that noisy then

#

unless they also allow the generation of normals from height

rancid seal
#

They are kinda working starnge

languid mirage
rancid seal
half nacelle
rancid seal
#

Every single overworld biome fog in my pack is working with the sky, making it more blue

scarlet gust
#

Can someone fix my Vibrant Visuals config?

long ruin
#

Lmao what is that last pic

scarlet gust
long ruin
scarlet gust
willow needle
#

Gold block

#

Raw gold block.

half nacelle
half nacelle
white willow
white willow
#

This kid loves to talk about hue shifting constantly

long ruin
half nacelle
white willow
#

I get it, I do. I have been having some gripes myself witb hue shifting but it's in a completely dofferent project. VV mostly handles it fine

white willow
white willow
#

Welp

#

Here it comes

half nacelle
#

And you're displaying sRGB, which isn't the best image type and isn't what screens generally use.

scarlet gust
#

I am NOT using the Academy Color Encoding System. Instead of colors desaturating to white after going above the value of 255, they shift to the right of the hue spectrum, so red shifts to yellow and blue shifts to magenta. In real-world scenarios, red will only usually shift to orange and blue will only usually shift to purple, but that is still hue shifting, and hue shifting is not worth it when better tone mappers exist like Aggregate eXposure. Red shifting to orange of yellow is acceptable because when something gets extremely hot, it shifts from red to orange to yellow to white to blue, but blue shifting to purple or magenta is not scientifically possible in the real world. The bottom right image is the result of infinite color temperature, and as you can probably tell, not even that can shift to purple or magenta. The Academy Color Encoding System also suffers from only having three perceivable hues (Cyan, Magenta, and Yellow) after a certain brightness, unlike Aggregate eXposure, which preserves those hues. As you can probably tell, the Academy Color Encoding System has many issues and is extremely overrated. The only times when you should ever use it are when there are no other options.

long ruin
#

Auuuugh

tribal trail
scarlet gust
# half nacelle But is it okay?

The Academy Color Encoding System is NOT okay, as it shifts hues, crushes the hue spectrum to three tones, and doesn’t follow the Rayleigh-Jeans law.

half nacelle
# scarlet gust I am NOT using the Academy Color Encoding System. Instead of colors desaturating...

In fact, these vibrant colors and the "Neon Vomit" are what makes the industry use ACES and the reason Reinhard has been abandoned since the PS3.
Technically, yes, Reinhard is better at it, but that's what makes Reinhard bad for what you want in the sky color; he makes the colors too washed out because he tries to be as safe as possible.
He tries to stop the "neon vomit," but this causes him to lose his vibrancy, become too pale, and lose the saturation of things.
That's why ACES is so loved and used; in addition to its S-curve in relation to light and shadows, it brings out extremely vibrant colors aggressively to improve quality.
This even has a name, Color grading, or do you think movies are made with colors to imitate reality or are too "washed out"?

#

In other words, it's no use wanting perfection while also wanting something vibrant in the sky; sometimes, imperfection is the "formula for success."

#

Hey bro, why are you giving a "color physics" lesson in Minecraft? ☠️🙏

half nacelle
scarlet gust
#

Here’s an older version of my config that didn’t look like absolute garbage, but you guys said it was “too desaturated”, so I reduced the contrast and now it looks like trash.

scarlet gust
half nacelle
scarlet gust
half nacelle
graceful iron
wise hinge
limpid sequoia
severe grove
limpid sequoia
#

i'm glad you like it

wise hinge
languid mirage
# wise hinge

Honestly - "World of Colours" update name should've been saved for the addition of coloured lighting lol.

#

Truly a world of colour now.

tropic rampart
blazing whale
wise hinge
#

Correct

#

I am a cat

#

:3

rancid seal
#

Realistic end -> no light sources = completely darkness

rancid seal
#

Remade trailer cherry biome ambience

tropic rampart
#

rabit

#

bnuuy

limpid sequoia
rancid seal
limpid sequoia
rancid seal
#

No u

limpid sequoia
#

just change the voltage

rancid seal
limpid sequoia
#

i'm working on my project

rancid seal
#

Working for already 2 hours without stopping today

limpid sequoia
#

because i'm not going to College today

rancid seal
limpid sequoia
#

PaLe

wise hinge
limpid sequoia
#

🗿

willow needle
limpid sequoia
#

night is blue

willow needle
limpid sequoia
#

it should be gray

tropic rampart
#

aqua garden?

limpid sequoia
#

Stephen's Garden

rancid seal
limpid sequoia
rancid seal
#

Went sleep in 01:30, so I got up at about 13

rancid seal
rancid seal
limpid sequoia
#

lmao

rancid seal
#

:doggy_smurk:

limpid sequoia
#

emotional damaged

rancid seal
#

I used emoji but it seems i cant use it

limpid sequoia
half nacelle
#

I meant that technically the pale biome shouldn't be a greenish-gray, but in survival mode it actually looks much better than a gray sky because the biome is pale.

#

It would only slightly bring the color of the sky closer to blue and leave the blue of the night a lighter shade of blue.

half nacelle
limpid sequoia
languid mirage
#

24 chunk render in the nether with adjusted fog.json.
1440p.

3070TI fucks

#

low gpu util too bc my cpu is poopoo

rancid seal
#

I hope Ill do emissive entities for defuault rtx soon

languid mirage
rancid seal
#

No

#

Default RTX

languid mirage
#

mojang is mean and wont touch RTX anyway. why bother doing some jank stuff

#

Better RTX is BETTER

rancid seal
#

Bro, I am a resource pack creator, I can't use Better RTX

languid mirage
rancid seal
#

It does

languid mirage
#

elaborate ?

#

RP and BP work with RTX.

#

sooo....

rancid seal
#

My resource packs focus on default RTX

languid mirage
#

whats an example of something that is negatively impacted by using BRTX ?

#

in your pack

white willow
#

The only major difference tbh is how fog is handled but even then you can now make a preset to make it perfect with RTX

#

As well as options to allow resource pack normals

white willow
white willow
languid mirage
#

didn't think there was any real difference lol. you can force mipmaps on/off to fix animated textures.

PBR is the same.

#

BRTX just improves on and adds things RTX is missing. Doesn't make it look different unless the preset is custom + RP.

white willow
#

Default BRTX uses an asymmetry of 0.075 whereas RTX uses 0.4

#

Which gave very different results but other than that it's mostly identical to RTX

languid mirage
white willow
#

The creator website was going through a long overhaul so it just never got added

#

Oh there is one thing I wanna restore as well which is the default RTX cloud range. Make a toggle for extending it

#

Because that's also forced on

#

I get having preferences and liking vanilla RTX style. But with the new creator options you can basically get it back to how default looks and still get all the nice BRTX features and fixes 🤷‍♂️

#

But to each their own

rancid seal
#

Also, you know that Better RTX fixes some bugs. Some bug fixes RTX does can be re-done with using aa resource pack. Those are entity materials in general. But when I ue better RTX, i caan skip those bugs that happen in default RTX, and not to do a fix for it.

I feel like my english is cursed

half nacelle
half nacelle
#

Careful

rancid seal
#

Ray traced rain drops in RTX

half nacelle
rancid seal
#

And why there should be shadows anywhere? In rel life, shadows are mostly visible under the objects when it's rainy

#

That's exactly what happens in RTX

#

I work with rtx resource packs, not with shaders

half nacelle
half nacelle
# rancid seal I don't work with rtx shaders too?

Actually, I think it's looking good, but I think the rain has too much fog for the Cherry area, which is more open.
By the way, having said that, it's also quite common to see this in rain effects regardless of the shader type; it's just my opinion.

rancid seal
willow needle
#

Raw iron

#

Raw copper

severe grove
#

Guys, is RTX 5060 8GB VRAM enough to run Minecraft RTX? Cause next year maybe i'll buy a better pc

#

I look 8gb vram is bit bad in 2026

severe grove
#

Or i should buy 12gb vram?

severe grove
#

How much FPS do you get?

blazing whale
severe grove
blazing whale
severe grove
blazing whale
severe grove
#

Hope i can get rtx 5060 from it 😅

limpid sequoia
willow needle
limpid sequoia
#

Stephen's Garden~

scarlet gust
limpid sequoia
#

i have just made a glitch

wind pollen
limpid sequoia
wind pollen
#

Nice PBR

wise hinge
#

imagine hand drawing heightmap

rancid seal
wind pollen
limpid sequoia
#

🗿 Inverted B

#

😖

robust warren
robust warren
# limpid sequoia

for the door handle part it must be fully prominent and use the color #ffffff on the heightmap

robust warren
limpid sequoia
robust warren
limpid sequoia
robust warren
limpid sequoia
rancid seal
#

The feeling of minecraft trailer

severe grove
limpid sequoia
severe grove
#

Bruh, when will RAM price gonna down

robust warren
rancid seal
#

4 pixels

limpid sequoia
#

7

rancid seal
#

4

limpid sequoia
#

before i shoot you

#

say: 6

rancid seal
#

4

limpid sequoia
rancid seal
severe bronze
#

what is this conversation in the graphics channel

limpid sequoia
#

dawg

limpid sequoia
rancid seal
#

:doggy_smurk::doggy_smurk::doggy_smurk:

limpid sequoia
rancid seal
limpid sequoia
rancid seal
#

oh nah

limpid sequoia
rancid seal
#

I want to see ray traced stephen le

limpid sequoia
rancid seal
#

and raytraced :doggy_smurk:

limpid sequoia
#

shoot

rancid seal
limpid sequoia
rancid seal
#

I will send you ray traced :doggysmurkW: if I have free time

limpid sequoia
wise hinge
blazing whale
half nacelle
half nacelle
# blazing whale

Is it a realistic shader? The textures are VERY good and realistic.

blazing whale
severe grove
#

Wait is NVIDIA RTX Pro 6000 Blackwell and AMD Ryzen Threadripper Pro 9995wx can handle Minecraft?

half nacelle
white willow
#

Those are workstation cards

blazing whale
half nacelle
#

How long does it take to create a texture like this? ☠️

blazing whale
white willow
severe grove
half nacelle
#

👏👏

white willow
# blazing whale

I'd say that some improvement could be done here. It looks just, really noisy. I think the normal is just too strong, especially for VV

white willow
#

I'd recommend running a small blur over the height input layer, that will blend pixels better and cause less noise

white willow
#

Or well whichever one is adding the like detail noise if you're doing multiple heights, cuz I also see "heightmap like details"

white willow
blazing whale
blazing whale
#

we make it from heightmap and then shape it in such a way

half nacelle
white willow
#

These are some old images of stuff I was doing a bit ago. Never intended to release it was just bored

blazing whale
half nacelle
white willow
#

I don't really do that much mc texture stuff anymore tbh

#

Well ok I do, but I much prefer the shader side of things

limpid sequoia
#

Mipmaps 😖

limpid sequoia
limpid sequoia
rancid seal
limpid sequoia
#

who pinged me???

scarlet gust
limpid sequoia
#

Creators can't turn it off so how do i??

#

VV isn't BetterRtex Sadar

#

it should better when u continue with you "BetterVV"

#

and make something like 'HueShifting.exe" more PERFECT

#

bye!

scarlet gust
#

Here’s my config.
{ "num_mip_levels": 0, "padding": 8, "resource_pack_name": "Six Seven", "texture_name": "atlas.terrain", "texture_data": {} }

#

It works with both RTX and Vibrant Visuals.

half nacelle
scarlet gust
# limpid sequoia

If it wasn’t for hue shifting, that would have been either pure red or bright red depending on the tonemapper.

half nacelle
#

Btw

scarlet gust
half nacelle
#

Actually, let me remember what it is, but since when has this existed in Minecraft Bedrock?

half nacelle
#

I looked up what it is, and it's basically texture resolution.

scarlet gust
#

It controls how far away flipbook textures work

#

Disabling mipmapping makes flipbook textures work regardless of how far away they are from the player

#

As long as they’re within the render distance

half nacelle
#

Ngl u can create a DOF in Vibrant Visuals with this and overlay it using JS with Raycast

#

At least in theory, it's possible to create a fake DOF

#

IDK also regarding the connections between the textures and code in the Resource Pack for JS in Bedrock, so it's only theoretical, I think.

half nacelle
tribal trail
#

but it's pointless

#

it makes your game look ugly

tribal trail
tribal trail
#

with colors shifting it looks good

limpid sequoia
half nacelle
rancid seal
rancid seal
half nacelle
limpid sequoia
scarlet gust
half nacelle
#

Btw i ngl idk

half nacelle
scarlet gust
half nacelle
#

I meant, idk if it's possible to activate it via JS, but it probably is possible via a block tag whether you want it to or not.

#

I killed the chat twice by quoting F DOF, is that a sign?☠️🙏

limpid sequoia
#

/time set 1000

sonic canopy
rancid seal
rancid seal
half nacelle
#

☠️🙏

#

Hat Trick Mojang:
Powerful processors without Vibrant Visuals support? Check
Color Grading as Reinhard while AgX and Uchimura are out? Check
No DOF in Vibrant Visuals, with in-game DOF and Blur shaders only incomplete (except for the Blur) for no apparent reason? Check

#

Hat Trick

#

Bonus: App/Site for creating Shaders, Mods and everything else, official but without mobile support, forcing everyone to do it the same way they would in Notepad, hoping for a JSON value system? Check

#

From all the talk I've had about DOF, you can tell that I really miss DOF in Vibrant Visuals ☠️🙏

rancid seal
#

Vv_dof.exe

half nacelle
rancid seal
#

Dof*

#

Auto-correct

half nacelle
#

Ah

#

By the way, I'm going to do Raycasting in JS and test my possible Fake DOF (F-DOF) in Vibrant Visuals using Overlay and Mipmap.

rancid seal
#

It is interesting enough for me: will I ever work with vv?

half nacelle
#

The basic idea is for it to call a tag that displays Overlay, either by text or more commonly as well, and a general tag list of all the blocks (you'll understand in a moment).
With the Overlay tag, this overlay will create a false blur around the screen, and with the tag for all the blocks (now) I'll use that to activate the Mipmap, since apparently it doesn't activate normally.
It would also work with fog and would be much less work than Mipmap, but I believe it would be too much of a hassle.

#

That's the basis of the idea, at least, considering the barriers I know and everything else.
It will also activate after the player focuses for 5 seconds, to avoid potential lag and crashes from it reactivating every time it sees a block.

rancid seal
#

In 5 seconds, I am going to sleep as well as my cat.

rancid seal
#

Ye im closing the discord and turning off VPN rn so I hope I don't miss anything

half nacelle
#

Fun fact: I use a VPN too.

limpid sequoia
wise hinge
limpid sequoia