world.beforeEvents.itemUse.subscribe(async (event) => {
function MainMenu() {
system.run(() => {
const MainMenu = new ActionFormData();
MainMenu.button('§l§4Profile')
MainMenu.button('§l§8Teleporteur',"textures/items/joueur/teleporteur_icon")
MainMenu.button('warp')
MainMenu.button('economy')
MainMenu.button("§l§mines")
MainMenu.show(player).then(r => {
}
})
})
}
const { itemStack, source: player } = event;
if (!(player instanceof Player)) return;
if(itemStack.typeId === "nc:navigateur") {
MainMenu()
}
})
This is an example of what you want to do