#1.20.60.20 - Preview

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obtuse daggerBOT
obtuse daggerBOT
bold saffron
#

NIce

deep sinew
#

Wow

ebon grove
#

h

humble frost
#

fortnite

junior oar
#

lets goo

solar lance
#

ohhh

ebon grove
#

Banana!

vernal crown
#

fortnite

bold saffron
#

Per player particles are here! i love it!

solar lance
#

nice

junior oar
#

๐ŸŒ

compact plover
#

waos

reef ermine
#

Happy preview day!

#

Welcome to 1.20.60 ๐Ÿ˜ฎ

solar lance
#

script api tweaks

odd glen
#

Happy Preview day!

bright jasper
#

Wish this had an explosion power parameter and wasn't tied to radius. Whatever equation it uses to determine explosion damage is exponential and becomes a nuke with any radius higher than 1.

junior oar
#

stable .50 in this month?

pallid reef
#

good but where is minecraft 1.19.50 release

bright jasper
reef ermine
solar lance
#

and more api been stablized

hardy scarab
#

Yooo letโ€™s go I always wanted to access players via scripts

solar lance
#

horray

wooden horizon
#

No more random fall damage? Nice

fathom belfry
#

1.20.50 might come out the same time that Java 1.20.3 does

hardy scarab
fathom belfry
#

Since both have similar gameplay changes like the bat remodel and the 1.21 experiments

fathom belfry
#

SoonTM ๐Ÿ˜‰ But sooner once Java starts pre-releases

bright jasper
#

โ„ข

solar lance
junior oar
#

bro ๐Ÿ’€ when can i download the preview
it's 1am rn

willow oasis
#

run_command ๐Ÿฅน

reef ermine
odd glen
#

run_command is dead. Long live queue_command

junior oar
#

๐Ÿ’€ damn we at mcdonalds now huh

solar lance
#

RIP for run_command

willow oasis
#

Yay queue command

compact plover
odd glen
solar lance
#

nice

compact plover
solar lance
#

it's more readable I think

junior oar
#

I'm gonna go to sleep

last quiver
tulip ridge
#

Will queue_command only affect entities or blocks as well?

odd glen
compact plover
#

a

hardy scarab
#

I never thought Iโ€™d see the day where run command (or something similar) is non experimental ๐Ÿฅน

tardy ibex
#

Get ready for the hardcore mode ๐Ÿ‘

solar lance
compact plover
#

so for blocks and items still unstable?

junior oar
wooden horizon
#

Ye

dry rampart
#

ok im back and going back again but im late for party

tulip ridge
hardy scarab
#

Sean, you didnโ€™t even include fixing the fall damage bug in the official discord changelog angry

wooden horizon
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Block events are still experimental

solar lance
bold saffron
odd glen
last quiver
junior oar
bold saffron
#

gn

bold saffron
hardy scarab
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Very neat

bold saffron
#

ya, so cool

wooden horizon
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I gotta try that when electriccity is back here

hardy scarab
#

I donโ€™t know when I would use them specifically but they definitely are useful and I would love to use them

bright jasper
#

me when doing player.dimension

last quiver
#

levySip Time to eat lunch

dry rampart
#

okay i should definitely check the quick world creation by tomorrow if it has came for me

wooden horizon
#

Long time

dry rampart
wooden horizon
#

Well more like a couple weeks

dry rampart
#

10:40pm bao_event_mobvote_crab

pallid reef
ebon grove
#

entities don't have permutations

pallid reef
bold saffron
#

ya, they have properties but not permutations/states

last quiver
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They have component groups

pallid reef
#
"permutations":[
    {
        "condition":"q.actor_property('property:string_enum_example') == 'first'",
        "components":{
            "minecraft:scale":{
                "value":1.0
            }
        }
    },
    {
        "condition":"q.actor_property('property:string_enum_example') == 'second'",
        "components":{
            "minecraft:scale":{
                "value":2.0
            }
        }
    },
    {
        "condition":"q.actor_property('property:string_enum_example') == 'third'",
        "components":{
            "minecraft:scale":{
                "value":3.0
            }
        }
    }
]
pallid reef
pallid reef
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queue command cant run queries

wooden horizon
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True, but it's much better to use for running commands on event trigger

pallid reef
pallid reef
wooden horizon
#

Entity, permutations?

pallid reef
humble frost
#

I think I have it

pallid reef
#

and they are real

#

and are experimental

humble frost
#

it's refering to entity states or whatever they are called

brazen berry
#

Happy Preview day!

obtuse daggerBOT
#

Minecraft Preview v1.20.60.20 is out now on the Microsoft Store!

obtuse daggerBOT
#

Bedrock Dedicated Server for Minecraft Preview v1.20.60.20 is out now!

humble frost
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got it before u

unkempt ledge
#

I never thought it'd see the light of day

pallid reef
ebon grove
bold saffron
#

Docs are updated!

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new Server version 1.9.0-beta!

humble frost
#

playing preview now

pallid reef
#

and i hope entity permutations would be more reliable then component groups

night holly
humble frost
#

nice name poggy

night holly
pallid reef
humble frost
#

130fps

pallid reef
#

it seems like they directly went to world without visiting main menu

night holly
#

what does skin standard cust mean

unkempt ledge
pallid reef
night holly
humble frost
night holly
ebon grove
#

I will probably be able to check in a bit to see if it's better for me

humble frost
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got 150 fps now

hidden cliff
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mobile?

night holly
#

whatโ€™s mobile performance

humble frost
#

I can check

unkempt ledge
pallid reef
humble frost
#

150 without upscaling

#

nice

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they havent fixed that one bloom bug

ebon grove
night holly
last quiver
#

My puny device with 2 fps

astral tartan
ebon grove
hidden cliff
humble frost
#

Input lag is a lot better with deferred

unkempt ledge
night holly
hidden cliff
clear lichen
#

I mean

#

Shader

humble frost
#

mY PACK

ebon grove
clear lichen
#

ah okay

humble frost
#

Poggy's Luminous Dreams

clear lichen
#

aaaah

#

what is this thing

ebon grove
#

Notifications

last quiver
#

Notifs

night holly
last quiver
clear lichen
#

hm

last quiver
#

Mines better

night holly
odd glen
last quiver
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/s

clear lichen
#

what is it used for?

ebon grove
night holly
brazen berry
#

I finally finished the 1.20.50.24 changelog, did I miss anything today?

ebon grove
hidden cliff
night holly
last quiver
hidden cliff
last quiver
#

I love the fog

astral tartan
#

lol Players no longer fall through the block they stand on when switching to Spectator mode and back (MCPE-170522)

hidden cliff
#

When I get to jungles it goes straight to 4fps

humble frost
hidden cliff
#

And the fog does look like the ones on pc

astral tartan
#

This is big for hosted

Increased the maximum render distance in Preview on Realms to 20 chunks. We will be collecting data and feedback on the change to determine what render distance increase we can bring to normal Realms. Please share your feedback with us on the feedback discord server or on the feedback site.
Add an unread post count indicator to the Feed button on the play screen and slots screen```
humble frost
last quiver
humble frost
#

eeew all white

astral tartan
#
Decorated Pots now support the use of loot tables```
ebon grove
humble frost
last quiver
humble frost
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plain

astral tartan
#

I wish they would fix the massive memory leak

humble frost
last quiver
pallid reef
humble frost
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@last quiver dw I love ur pack ๐Ÿ˜˜

pallid reef
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so... the run_command will still work but only if experimental features are on?

ebon grove
#

I still haven't tried anyone's PBR pack

last quiver
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Poggy I want constructive criticism ๐Ÿ˜‚ saying plain and white does not help

humble frost
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The default sun colors from the docs is just plain

pallid reef
humble frost
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all white just feels off

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I still wanna change shadow contrast

proud beacon
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Entity event response run_command has been renamed to queue_command and has been released out of experimental. Commands run via queue_command may be deferred until the next tick. If the entity is removed before the command is run, the command will not execute. Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated

Lets goo!

rugged void
#

how can you fix this with script?

humble frost
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@junior oar I think the wierd values in atmospherics.json is intenional because they done have seperate keyframes for day and night, so they just merged both into the mess we have in that file.

clear lichen
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New Ore UI elements (a few ones were already here)

pallid reef
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Aujourd'hui

pallid reef
#

โœจโœจ

ebon grove
junior oar
pallid reef
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i live in france lol

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๐Ÿ˜‚

junior oar
pallid reef
#

โœจ

junior oar
#

๐Ÿ—ฟ

pallid reef
humble frost
brazen berry
#

sadge I miss crab

pallid reef
humble frost
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They can add both sun and moon values to that file to make stuff easier

#

quite interesting

junior oar
rugged void
#

what does the Class player mean in the scripting api changes?

humble frost
last quiver
pallid reef
ebon grove
humble frost
clear lichen
#

me when this bug is still a thing

ebon grove
pallid reef
#

i have the crab with me all days lol

unkempt ledge
#

Have the VPs updated yet?

pallid reef
humble frost
#

Deferred fps on mobile is still the same

pallid reef
bright jasper
rugged void
#

oh okay

junior oar
humble frost
#

yea

junior oar
#

Also is the copper grate blocks being pale in deferred fixed now

odd glen
#

Would love to hear what folks see on Android with the perf improvements to deferred.

bold saffron
#

Hey, Kayla are there any information for cameras development?

odd glen
dry merlin
#

Yah the imax is pretty good

#

Not sure what that has to do with Minecraft tho

bold saffron
proud beacon
#

Trigger events via /event command will be very useful

humble frost
#

@odd glen I will check 2x if fps is better on android

wooden horizon
wooden horizon
junior oar
humble frost
junior oar
humble frost
#

They forgor android

bright jasper
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He is using the Nokia

wooden horizon
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So After disabling vsync (don't know why it made it 30 fps) I'm getting around 45-50 fps

#

This is with vanilla performance of around 80-120 fps

junior oar
bold saffron
wooden horizon
#

Ok for some reason I can't set my max FPS while in a world anymore

humble frost
#

At least I get 150 on PC :)

junior oar
wooden horizon
junior oar
wooden horizon
#

I distinctly remember being able to do it before

bold saffron
finite chasm
#

๐Ÿคท๐Ÿฟโ€โ™‚๏ธ i didnt find anything interesting in this update

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or anything eye catching for my like 1 minute skim through

junior oar
last quiver
#

Stay on topic please

junior oar
junior oar
#

What is it

bold saffron
#

oh, ya its sad but i don't have butter spects too

earnest pumice
bold saffron
#

i have 50-60 fps with low graphics settings and in defferet like 14 FPS so its nothink super duper

bold saffron
earnest pumice
#

why? lol

bold saffron
#

i think its pretty nice improvement since you are now able to get its permutation

earnest pumice
#

data in general

bold saffron
#

ya, but you can't get that from itemStack as well lol, but at least you can get the block future state

earnest pumice
#

you need block to get itemStack not BlockPermutation

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forgot that there is a block propertie ๐Ÿ—ฟ

last quiver
#

Time to update my deffered rendering pack

junior oar
#

People are gonna import the pack to 50 stable and ask why it isn't working

last quiver
junior oar
#

yeah I can't blame them either
mcpedl doesn't offer tags for preview versions

wheat flicker
#

Yooo

junior oar
#

yeah I tried to upload my pack there
pretty sad to know they don't offer bedrock addons project upload stuff

#

also some how frame limiter is working correctly for me

wheat flicker
#

Also what's this?

Changed itemStack in ItemReleaseUseAfterEvent to be optional

hardy scarab
#

Noโ€ฆ?

hardy scarab
wheat flicker
#

Ohh ok

junior oar
#

I am at 25 fps now from 19fps

#

๐Ÿ’ช

last quiver
#

Lol

junior oar
#

also pls give us a resolution switcher in game

clear lichen
#

they textures are way better now

junior oar
#

what? again? they updated it?

clear lichen
#

both yeah

last quiver
junior oar
#

๐Ÿ’€ i am gonna have to make new textures again :/

clear lichen
#

the way they are covered in caves ๐Ÿ’€

uneven thicket
#

haha, better than nothing I guess

earnest pumice
#

if that part of the structure file ๐Ÿ’€

junior oar
#

i am gonna do the texture update tommorow i need to sleep fr fr

wooden horizon
wooden horizon
#

I just tried the chambers on Bedrock now. My shield was almost broken blocking all those arrows

gilded ibex
#

most people can't even run 20 chunks.. (i guess i should say most people dont run over 16)
just increase the player size instead of view distance ๐Ÿ˜ข

wooden horizon
gilded ibex
#

you know.. the realm player limit

wooden horizon
#

Oh!

gilded ibex
#

why change the render distance.. just give us more player slots

#

most servers dont even run above 16 chunks

wooden horizon
#

Why change the render distance? Because there are players that want to see farther

gilded ibex
#

pretty sure people care more about player slots then render distance

wooden horizon
#

They also care about render distance

gilded ibex
#

i never said they didn't ๐Ÿ˜ i just said they cared more about slots

last quiver
#

๐Ÿ™‚ you can leave a feedback on the official feedback discord

wooden horizon
#

Yeah they care for both. They're focusing on render distance first though

naive thicket
#

Howโ€™s the update

#

Havenโ€™t had a chance to test it out

sterile sky
pallid reef
glacial lynx
#

Oh my goodness
This is the best banana i've ever seen

naive thicket
naive thicket
gilded ibex
pallid reef
#

u r late

gilded ibex
#

when?

pallid reef
#

after few mins since i msged

gilded ibex
#

๐Ÿ˜

gilded ibex
pallid reef
rose rover
#

ah yes guessed it

#

it's .60

#

interesting update indeed.

brazen berry
#

I am very interested to see what more this update brings Yay

reef ermine
static wave
#

They basically not removed run command

#

im very happu

#

Question... Does that change also applies to blocks and items or..?

#

Because it kinda specified entity events and my blocks are blockys not entities ๐Ÿ˜”

bright jasper
#

what run_command ๐Ÿ˜

pallid reef
gilded hound
#

Why are they changing run command

bright jasper
#

Because it had scawy pwoblems

hidden cliff
#

Mobile

#

Medium shadow quality
Medium point light
6 chunks deferred render distance
22% bloom

bright jasper
#

someone pulled some blinds over your game

rose rover
hidden cliff
#

fps is way better than before

#

This is the highest fps I could get

brazen berry
#

Thats really good!

last quiver
#

No idea why the shutter effect happens

#

๐Ÿ˜‚ Oh, I went from 2fps to 5 fps average in this preview for defferred

wooden horizon
wooden horizon
hidden cliff
wooden horizon
#

Let's not forget light leaking in caves

last quiver
#

If its night time, its perfectly fine

#

Had to set daytime to night for trial chambers

wooden horizon
hidden cliff
#

yeah

hidden cliff
wooden horizon
# hidden cliff

I can see you're taking advantage of the touch customization

hidden cliff
humble frost
#

k I am late but they fixed point lights

night holly
hidden cliff
#

The lighting

last quiver
humble frost
hidden cliff
#

oh Iit

#

Aiit

wooden horizon
ebon grove
wooden horizon
#

Most of us here noticing performance boosts, then there's this guy in the Minecraft RTX discord #1137476435611754626 message

ebon grove
#

Poor guy

pallid reef
# wooden horizon

lets assume, he had given his device to a technician for repair and the technician did a fraud and replaced parts with cheap copies

scenic lake
#
Increased the maximum render distance in Preview on Realms to 20 chunks. We will be collecting data and feedback on the change to determine what render distance increase we can bring to normal Realms. Please share your feedback with us on the feedback discord server or on the feedback site.
Add an unread post count indicator to the Feed button on the play screen and slots screen

My feedback is this should be customizable for the realms owner via a setting of some sort in the realms menu.

last quiver
#

๐Ÿคท why not share that in the feedback discord

junior oar
last quiver
junior oar
vestal delta
bold saffron
vestal delta
#

this would be sooo goood for optimizations and customizations

#

also for trakers like in other games

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so only one player will see what they allowed to see

#

so many use cases

#

wow

bold saffron
#

ya, but its not increase much for optimalization, but conditions and customizations are now huge

vestal delta
unkempt ledge
ebon grove
#

You can now spawn particles that only one player can see using scriptapi

unkempt ledge
#

How would you make it so only that player can see it?

proper kiln
ebon grove
proper kiln
unkempt ledge
#

Huh interesting

ebon grove
unkempt ledge
#

What about that says it's only visible to just that player?

proper kiln
#

Yeah exactly

unkempt ledge
#

Does it have something to do with the molang variables? I think I talked to Veka about local particles before and he mentioned passing in a variable

ebon grove
#

Why do you think they added the method to the player?

proper kiln
#

It seems like itโ€™s just a better way instead of dimension.particle

unkempt ledge
#

Has anyone tested this?

proper kiln
ebon grove
#

Some people already have I think

proper kiln
#

I canโ€™t atm, Iโ€™m just looking for anyone who has

proper kiln
ebon grove
proper kiln
#

Thatโ€™ll be fun to use

ebon grove
#

@proper kiln ^

spark aurora
#

So it works?

ebon grove
#

Yeah :D

spark aurora
#

Cool. Tho it's still not as useful as creating a particle from the player entity via RP as in this way particle has access to player queries and can manage itself, while with scripting you'll have to create new particles every tick and specify parameters via molang variable map

#

Actually hold on, what if try using something like q.property from particle created from API? Would be neat if it was not only visible to one player but was also attached to it & had shared molang context

ebon grove
spark aurora
#

What about q.variant

ebon grove
#

I've never used Molang before Veka

spark aurora
#

ah

bold saffron
#

ya same for me, for what that could be useful?

#

but i think client apis could handle local perticles even better

spark aurora
#

It's like client side scripting, you can use it to program the way things are rendered

bold saffron
#

ya

#

and it doesn't lags the server

spark aurora
#

Yup, so that's what molang is, slightly less powerful client side scripting

spark aurora
# ebon grove *I've never used Molang before Veka*

You can have something like q.variant == 123 ? 1 : 3 in particle scale for custom or vanilla particle and then see if changing variant (not sure if it will work via API) will affect the scale of particle

bold saffron
#

bc we can set them via Script API like entity.setProperty

#

nvm i guess its not conected

spark aurora
#

Yes that's what q.property is for but you have to define a property in player BP entity file first and enable client_sync so that that it can be read from the RP

ebon grove
#

@spark aurora :<

spark aurora
ebon grove
spark aurora
#

Ah, weird. Well seems like it doesn't work anyways, so that's upsetting

ebon grove
spark aurora
#

Ahhh

weary vine
#

Anything in particles that can be controlled by a molang string can be controlled through the script api

#

Could you not just pass in all the data you'd need through the api?

unkempt ledge
#

Assuming you can get the data through the api, yeah

spark aurora
unkempt ledge
#

Ah yeah

weary vine
ebon grove
ebon grove
wheat flicker
# ebon grove

This is exactly what I need to make my border particles different colors yay

ebon grove
#

:D

reef ermine
#

I scrolled down after that and saw King demonstrated

bright jasper
wooden horizon
# ebon grove

I'm definintely using this once 1.20.60 comes along

#

I wonder why this wasn't integrated into the particle command though ๐Ÿค”

autumn comet
wooden horizon
autumn comet
#

Broken is the word Id use :p

#

Since most vanilla particles won't even work due to that

#

So yeah even if they did allow it I don't see what the point would be without fixing it

wheat flicker
#

Does the new client side particle require molangvariablemap? Or do I just use player.

#

What does this mean? Do we know what the player class in this case is gonna have?

Would be nice to grab player heads

ebon grove
wheat flicker
#

Awhhhhh ok

ebon grove
#

They sometimes don't format their changelogs properly

wheat flicker
#

Just tryn to understand how it is formatted

#

Still a w tho for particles per player

ebon grove
#

Yeah :D

dry rampart
#

im alive

#

and now sleepy

wheat flicker
#

Get that rhythm

short lark
#

I am curious, does the copper bulb have the 1 gametick delay to activation in bedrock previews that mojang recently removed from Java snapshots? I'll probably make a feedback post to add the 1 gametick delay to bedrock if it wasn't(there are already numerous about the Java delay being removed, I was thinking about one specifically for bedrock)

junior oar
short lark
#

Ok then, good to know

dry merlin
#

If your gonna make any suggestions do it on their discord

short lark
#

That's what I meant

dry merlin
#

Okay. The feedback website sucks..

junior oar
#

:/ yeah i can't login they log me back out again

dry merlin
#

Tons of feedback gets deleted with no explanation

#

It goes to "approval" then just gone forever

junior oar
#

yeah what is happening with that are they moving serves or some sort

dry merlin
#

It's been a issue for years

junior oar
#

my microsoft acc name and feedback site acc is different

#

which it shouldn't be

nocturne lark
brazen berry
#

Also Copper Bulb takes 1gt extra to light up, which is just a visual change

last quiver
nocturne lark
#

2lazy2crop

brittle tangle
#

name one thing included in tomorrow's update

rose rover
#

hotdog

junior oar
#

Fixed several crashes note

dry merlin
#

No update

#

Mojang devs are on vacation and stuff this week

junior oar
#

No 1.20.50? ๐Ÿ‘‰๐Ÿ‘ˆ

junior oar
#

Fr they should give us 1.20.50 as a Thanksgiving gift

rose rover
#

give it 2 weeks

bright jasper
#

Kayla only said no bedrock preview

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said nothing about stable ๐Ÿ˜

brazen berry
#

Probably next week (or the week after due to Thanksgiving)

#

It's usually released in the same week with the .22 preview of the cycle, however since there is Thanksgiving things might be different

fathom belfry
#

I think 1.20.50 will probably come next week as well

#

It's been a while since a stable release came out just 2 weeks after the last preview right?

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last few updates have released like 3 weeks after instead

reef ermine
#

Thanksgiving might throw it off

pallid reef
#

probably 1.20.50 release is coming

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bcz ms docs already updated

earnest pumice
static wave
nocturne lark
#

I'm confused about that one... isn't 2^18 correct? Every possible configuration needs to be accounted for

pallid reef
wooden horizon
dry merlin
#

The good news is that you can troubleshoot the issue with the debug log, which contains a list of blocks with permutations, sorted with the largest amount at the top.

#

Debug Log?

last quiver
#

Or maybe the new debug log string found in the previews, a better debugger

dry merlin
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oh what was the debug log strings?

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Guessing you tweeted about it

ebon grove
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I checked oreui

ebon grove
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yeah :<

static wave
wheat flicker
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Does the same partical instance color change for the player with new player class we have or is it a new instance per player to change color?

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@ebon grove

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And they just can't see the other instances

wheat flicker
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So if player a is standing next to player b, the border will appear as different colors, now are the colors the same particle changing the same particle but visually a different color, or is the particle have to be done twice to show for player a and player b meaning 2 particles generated in the same location?

ebon grove
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or just use the dimension one

wheat flicker
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Awh OK, so it would be generated twice.

Wdym about the dimension one?

ebon grove
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world.getDimension("overworld").spawnParticle

wheat flicker
#

I'm using the native to generate particles so haven't felt issues yet with one color, but if I introduced two different colors like green for your land and red for enemies etc

wheat flicker
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Would have to use player class right

ebon grove
ebon grove
wheat flicker
#

So just one color

ebon grove
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You can spawn multiple particles if you want, youโ€™re not limited to just one

wheat flicker
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Yeh, I'm just thinking about the color changing for each player due to if they own the claimed land or not near them

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I already have 1 color working

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I just need to try in preview now

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For multiple colors

ebon grove
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You should be able to assign the particleโ€™s colours to a molang variable and then you would only need to use a MolangVariableMap to change the colour from scripting

wheat flicker
ebon grove
wheat flicker
# ebon grove So what you wanna do is spawn a particle for everyone at the same location with ...

No sorry lmao, you shared example further up this post. I'm saying I want to have different colors for each player. So player "A" owns the 16x16 claim. So it shows green around the border for him, but player "B" is not the owner of that 16x16 claim so the particles show red for him. Player "C" is a member of player "A" claim so it shows orange or yellow. Does this make sense? My question was due to preventing lagg, I don't want to spawn a particle for each player for each location green,red,yellow meaning all particles together are spawning in 3 instances of each particle so each player can see their color assigned to them.

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I'm just confused on how the client shows particles between players

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If I have to create 3 different particle instances per color, or does the 1 particle dynamically change without having to worry about lagg for each player

ebon grove
wheat flicker
#

Ok ๐Ÿ‘ ๐Ÿ‘Œ all I needed to know:)

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I thx for the help

naive thicket
wheat flicker
#

So custom ai in 1.20.60?

reef ermine
#

What do you mean?

fathom belfry
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Chat gp Steve ๐Ÿ˜ฎ

static wave
#

SteveGPT you mean?

fathom belfry
#

Yes

reef ermine
#

I prefer AlexGPT

compact plover
#

better to learn

brazen berry
#

KaylAI >>>>>>>>

vernal hearth
#

Cool

wheat flicker
ebon grove
wheat flicker
#

Thx

unkempt ledge
bold saffron
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ya they were

wheat flicker
#

๐Ÿ’€

compact plover
#

waiting 1.20.50

pallid reef
gilded ibex
#

I recently mentioned in #1067535608660107284 that I was confused as to why this was happening with my ActionBar after not having messed with any UI files but it turns out that the "Text Background Opacity" option is what was causing this to happen. This options sounds more like a chat feature and not for the ActionBar but I'm honestly not complaining.

rose rover
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That's minecraft bug

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not really a json-ui issues something like that, it's just minecraft doesn't send the output for the json-ui to process.

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so I suppose you'll have to manually set the alpha property for actionbar or anything that uses that slider.

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this has been broken since ages now since it meant for title/subtitle.

bright jasper
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It's not really a bug either

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It's just a consequence of having several things inherit from the same global