You'd probably have to find a different query to use to test if the animation has played yet or not. I'd assume that the attachable resets all animations when it stops being held, but evidently not. Before trying to figure out another way to store the data(as the only way I can think of off the top of my head is through an animation controller in the behavior pack that sets a score based on whether the player is holding the item after a delay), have you tried just having it play the animation with it not being set to loop?
#Attachable "query.is_item_name_any" doesn't work?!
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the animation at the moment is on "hold on last frame". I'm basically trying to make an equip animation when you hold it.
Gotcha. Like I said, you can try just playing the animation in the attachable directly rather than with an animation controller. If that doesn't work, you'd need to find some other way to store whether the player is holding the item or not, as the attachable's animation controller won't update while not being held
Ok! I'll test that
Yeah, I think I'm going to have to find a way to store if the player is holding the item.