#1.20.50.21 - Preview
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H
CRAFTER
begone
yo
Oh nice
also this changelog looks different before
crafter my beloved
Weβre already getting 1.21 stuff
true the graphical should be at the bottom
1.20.50.21 - Preview
??????????
oh wow, very early preview
No one saw anything
As seen in the changelog picture, crafters act as hoppers for other crafters!
i mean in the knowledege base website
it looks out of place but at the same time cool, early preview
Block and entity interact events pushed out of exp, nice
π Yay
Player leave event is also out of beta!
Huh, weird that it's not in the changelog
It seems to show that in the image
Left side
Yes
Maybe it's just decoration for preview image lol
that would be pretty useful tbf
hmm
Yeah, I think it's just for a preview image
mid
That's true, but I feel like I heard that this works in one of silentwisperer's videos that contained more info from Mojang.
i guess we'll have to see the perf gain/loss
Maybe a Mojangster can comment, or we'll find out ourselves
I hope for not square bloom
also btw when is 0.5 offset gonna get fixed
is it intentional
The changelog is so big that it has gone outside the screen (LoL).
Excited for autocrafting.
Now lets see how long I'm going to have to wait to download the update π
They haven't fixed it yet so yes
1 hour
fair enough lol
it autocrafted his way out the website π
What do you mean, nothing in Minecraft is a bug, it's all intentional!
Wondering if the breeze, structure, and mob spawner are all being worked on still
L feature fr
oh you know what
I think this imagei s true now
Mobs jump out of boats when they get big enough as adults. I wonder if that will affect already grown mobs...
The crafting recipe includes a dropper
yeah it probably puts items into adjacent inventories like droppers
It's implemented incorrectly I think, the downscaling bloom technique used by both deferred and rtx should produce a more gradual blur instead of it being an obvious square. But maybe that was an artistic decision, who knows
we can auto craft an autocrafter
i call it craftception
because it makes sense.
otherwise how would the items would came out?
I wonder if this fixed in latest preview? π
Magic
YO? i forgot about it
not according to mojira
NOOOOOOO
π¦
it probably unintentional
How do you add something, forget to add something to it causing you to crash and then not fix it or take it out π
it's a feature , the crash button
Ah, that makes sense
Wholeheartedly agree
I mean we literally have a new touch control editor that somehow went from preview to stable and it doesn't work
atleast that thing doesn't crash my game
Are there just the 2-3 bug fixes? That's pretty small for Bedrock, or any Minecraft for that matter.
Second industrial revolution simulator β’οΈ
when dynamic properties go to stable with no default value initializations π
Craft a crafting table and dropper with an autocrafter to make an autocrafter in order to make more crafting tables and droppers in order to craft more crafters........
Happy Preveiw day
now all that is missing for ultimate automation is a block breaker and placer
April Fools 2023 in vanilla anyone?
they better adds those
yay more deferred fixes
Happy Preview Day
Copper Golem Toggle when
Then we could create a crafter chain:
It crafts an autocrafter, places it to craft another autocrafter, than breaks the autocrafter behind it to place it in front...
The world's most pointless satisfying machine!
Crafter for fishing farms are unlimited idea to get mending
Can crafters take output out of other crafters, kayla?
blud is craftized
All we need now is a way to place blocks, and you'll be able to build a redstone machine that can build itself
By building an even bigger redstone machine, classic redstoners...
dispenser?can't it place some blocks, idk
Block placer
^ when
We need answers!
Who knows π€·ββοΈ
Never
We need a machine that can toggle toggles
we call it the Toggler
The breeze can toggle levers. Is that close enough?
I don't think it was confirmed that it can toggle levers and push buttons
but we already have kayla π
only open trapdoors and doors
You can see that in a very specific shot of Minecraft Live, can't you?
also turned the redstone lamp on*
can_open_trapdoor module?
Minecraft Live 42:32 timestamp, you can see it toggle a lever
If it can activate buttons/levers, the copper golem will never exist
no it turn a the levers on
It flipped a lever that turned a lamp on in the live showcase
Was it using an observer to detect state change?
oh
Yep that
so it did π apologies
No worries
Then there's the copper golem
i also told that but my English didn't (:
Big Sad
But it technically needs a player nearby, and it wouldn't be random, so the copper golem would still have a niche.
Not a big one though
I don't think they would add a mob that has a near identical functionality to another mob
π’ R.I.P. Copper Golem π’
bro it's in preview still
The crafter's user interface is based on ore ui?
i meant ios
Not according to Minecraft Live, if I remember correctly.
ios is in another graphics api ig they need to adjust to it?
Will likely not.
that one was fully java footage, not bedrock.
That's true
it may look different than java version so
hoping that deferred will be in experimental mode in 1.20.80
nah
it still need to go to 1.21.20 or smth
Where is download π€
30-45 minutes at this point, according to a dev
Ah, thanks!
we need to wait a little more
if the baby come out when he is only in the womb for 3 months it wouldn't be usable
Normally iOS is available before the announcement
"wouldn't be usable" - that made me laugh
someone gonna have to mine lithium ig π
It's far more than being experiment, not many platform supports that yet and mostly bugs and issues with graphic glitches and performance drips is still there. I'm guessing about probably next 6 months or something
first
or beyond than 6 months who knows
also they still need to fully develope and optimize the engine itself for the base game not just for deferred
Hey, hello guys
bye bro
when stable
Update is out on iOS!
@silver atlas
ticks per second lol
btw if i am not mistaken can you join preview when you have minecraft trial
everything is under ticks per second
Probably next week. Usually the 2nd week after the first new preview cycle (so the same week when 1.20.50.22 drops)
Preview is free
Isn't it same license?
oh okay so you don't need the stable version?
Minecraft and Minecraft Preview on iOS are completely separate apps
also to install Preview you need to join the beta program using the TestFlight app
Same license doesn't means same app
autocrafting already! I thought they said a few weeks!
bro deferred has been in development since 1.18.30
from what endermanyk said
thatβs not how ios testflight works, thereβs no license
croft
iirc Yes
they paused apparently, since not much was done until more recently in 1.19 π€·ββοΈ
Render development is always slower than other updates, as developing a rendering system cost a lot more than just a few months
lara craft
Kayla also explaineed that on the FAQ
why would they pause π
How many crafting table years old?
well even if the baby was in for 9 month in the womb
when it comes out it can't walk yet so we need to wait patiently
Crafter UI (classic)
what is metal
metal is for ios devices
ah
for windows we use direct x 11 / 12
what does switch use
1792x828
I think open gl
what a weird resolution
also will they use metal fx upscaling or just TAA
so it would be possible to use on switch just bad fps
i thought it was vulkan
Most likely the easier option
metal metal??
Crafter UI (Classic/Pocket)
Maybe. I'm just guessing π€·ββοΈ
vulkan would be too early for 2017
why are they still keeping pocket ui around?
I am not sure what Metal Metal is, but I use iPhone 12.1 π€·ββοΈ
for phones?
mobile players???????
Some people use it (I use it)
small screen people?????
is there a benefit to it?
It's bigger
right
it's more friendly to touch users.
Omg this thing is amazing :D
iOS users always get previews first π¦
what? really? i would have thought it was opengl
i hate being patient so much
if only mojang disabled render dragon on switch a little bit longer
Tested on Java: Crafters will dispense into each other like droppers. They are also directional, like droppers.
Okay this is weird. Hoppers fill up the crafter 1 by 1. So instead of filling up the first slot immideately, it first fills up the 2nd one, then the 3rd one, until the 9th one and then goes back to the 1st slot
So they can spit up and down too?
So you have to pre-fill the crafter yourself in order to make it work
Nice
Yes!
i think crafter just saved this update
Could also fill it up in the right order
Guess will depend on the situation.
Simple crafts like iron blocks are fine since it's the same material
Welp, I gotta go! Bye!
Yeah that will fill up itself
Also if one slot has less items, it will fill up the slot with the lowest amount of items
Didn't expect to get 1.21 features this fast lol
So if slot 1 has 10 items and slot 2 only 3 items, it will first fill up slot 2 until 10 items and then continues with the next lowest slot
https://discord.gg/RW4srSHA7w
Join the official Minecraft feedback discord server and discuss about the Crafter here: https://discord.com/channels/1138536747932864532/1164226523935539241
true
Hm
I don't see how it's op
I think so? I'm not really sure how items are fed into it
they can be stacked yeah
Including non stackable items
they feed one by one tho, so it prioritises filling more empty slots, unlike how chests and such fill
are you supposed to pre fill it with a recipe and then lock it somehow?
Fishing farms with crafters = op even if hoppers are switched on/off
no, you need to use a contraption to get the items in the correct order
What is the purpose of beforeLeaveEvent can you can cancel leave or what
but you can lock slots so only certain ones fill
The crafter!
and it acts like a dropper too
ah.. does it feed left to right? top to bottom?
Probably one of my favourite features in 1.21
top left to bottom right
iphone with controller?
so crafters can feed into other crafters
Yes
π€
https://m.youtube.com/watch?v=n1WCEBdAfQ4
Literally just this lol
Auto Crafting in Minecraft is one of the new features that I would love to see in Minecraft. But almost all minecraft modpacks have very overpowered autocrafting systems that would not fit with vanilla minecraft survival worlds. This autocrafting mod is very realistic with Minecraft 1.16 Redstone, and doesn't feel overpowered at all - I would lo...
complex crafts will be hard then
time to wait ages for the download to be on PC
a bit hard, but, i'm sure ppl will find a way to do it quite compact
Iβve already seen that video-! lol
Mumbo's gonna make some crazy contraptions
Mumbo Jumbo: the man of the future
the comparator functionality would probably help, as that way you can detect what items are in there and what items aren't in
indeed
The guy that stops using crafting tables and crafts all items with the crafter
no matter the stack
o.o a room that has crafter setups for every recipe
can we crash a server with crafters
This goofy block will be useful in only my farms
that's the point
New speedrun category
are players getting replaced by redstone automation 
I used to have slaves for crafting my items but now I can replace them with machines
It's just there for the villager to get that profession
I think Lectern takes the most differing items to craft
what about auto crafter recipe
that's only 4
hmm
I guess it should be something that only needs one craft for though
lectern is book -> bookshelf -> lectern
Youβre now basically spreading miss-information
They put the fletcher in the image though!
Where update on PC
Anything with sticks? Log -> planks -> sticks
Or am I misunderstanding
I feel like it's simplified if it's a multi-step kinda thing
What takes the most ingredients for a single craft
i think they forgor
huh.. the crafter might actually be the one

looks like it works for custom recipes as well
#add-ons message
oh sweet
expected
yeah it does
question unrelated to this, can you have py scripts in the bp folder in a addon and it will run
Ight lads, I will see you after I tested the new Preview
:/ I just turned off my computer
I do not expect any performance gains for deferred 
i'm guessing the crafter can be moved by pistons on bedrock but not on java, right?
Thanks...
I can test
I guess so
What about hardness?
whats the hardness of crafting table?
wood
What should I auto craft?
they are off centered
Netherite Hoe 
a good add-on π
IRON BARS (:
armadillo meat
mushroom soup π
They did something with the the bloom HDR pipeline but no perf gain ig
Hopefully not performance loss
Looks the same
the most annoying thing to craft for me
π¦
NO wait
Fermented Spider Eyes
Yyyooo
Test others too like magma and respawn anchor
I don't think respawn anchor worked last preview
nice
slider went bye bye
has anyone even seen any optimization for deferred ever since 1.20.30???
yβall say thereβs been no optimization
ΒΏAlguien ha visto alguna optimizaciΓ³n para diferidos desde el 20/01/30?
which is worrying me
I mean, how much optimization do you need? This stuff isn't meant to work on people with low end devices
it needs to be optimized enough to work on switch π
Me either
There was one it went under noticed and it was a small perf improvment
thatβs it? π
What am I supposed to be looking at?
I got 5 fps more
i think the bloom looks different
Yeah
well not that bad
Wait, we always had coloured lights on lanterns
It was kinda broken in 1.20.50.20
Oh you mean the light is more prominent now?
Yeah it was more white in last preview
when was rtx released?
1.16.100
1.16.221 or smth like thst
i meant the date
3 years ago I think
Time to wait a year :D
that means i have to wait another year
Kinda expected that tbh
OH WAIT WHAT
no no no no no no no no no
Tbh I think the Deffered Shaders don't look very good at all
@frosty flame lmao
WHY MOJANG WHYYY
Bloom pipe line
but look how bloom looks
Don't leave me out the loop
It looks different I can tell, but how so?
W rizz
your telling me i have to wait til december 2024 for deferred ?!!!
Bloom slider working ig
Bloom seems to only take effect on emissive parts and not the entire block
Explain please! D:
As it should ig
What's different?
.
The bloom works better now
Really? Huh. I though that was always the case
Each emissive pixel now has its own "bloom" effect
update still hasn't appeared for me :(
What about specular reflections?
Use Xbox app
Also Mojang need to fix opacity issues
I forgot about glass
PFFFT- So thatβs how bloom 100% looks like
yeah transparent stuff isn't looking too good rn
:<
Another preview and another update that causes a large amount of pain and suffering for myself..
We are now into 1.20.50.21 and crouching under upside-down stairs still has yet to be fixed
Also tinted glass be cursed af
I want it to look like the one in RTX
wait when did rtx get betas
Also water in glass is gone
3 years ago
tell me what date
when the made RTX maps
Google it your self
hmmmmmmm
thereβs no alpha
It is more than 3 years for rtx and it still is broken
Deferred ain't looking too good
No alpha test?
so maybe we could have deferred on most platforms in 8 months
Bruh that's too long
well atleast itβs not 12 months
4 month should be enough ig
Im willing to bet it will be in retail releaae in summer 2024 but still in experimental. Along with editor
Ah
hopefully we can have experimental in march 2024
This is a joke. Pls dont hunt me down.
thatβs when 1.20 features got added as experiment
it's true
True. It's in ICU
it is true, no one can deny it
yah
replace rtx with super duper graphics pack
what are you using to view world data? been looking for a replacement ever since UME went paid
BETTER RTX has been digging it up and using the totem of undying
I exported it as a structure and used nbt extension in vscode
who here is still on old preview?
oh fair enough, I guess that works
PC
Me
use mrarmβs version switcher
Check if bloom is the same there
I use BetterRTX too. It looks very good.
Wait 2 min
+1 to this, is very useful sometimes
it is-!
also i mightβve reached 60Gb of Minecraft versions
i think when deferred is finished it will look like mc legends
Look how good my lapis looks
it's nice to go between versions
looks like diamonds π
Do you have HDR on
nope
Meh
looks like it's just binary btw, 111101111
You mean an HDR monitor?
Same stuff ig
How you turn on HDR?
In settings
That's a setting??
huh
Go
Oh my monitors don't have it
495 is 111101111 in binary, if you split it into 3 parts
111
101
111```
oh cool
beautiful
wack
Look unnatural but better
tested old bloom yet?
Weird Question. Anyone have a Iron Farm World they can share? I want to test some stuff with autocrafter!
Still blocky tho
And no the coloured lights didn't change
crafter uhh
It feels like they work better on reflective textures
But I kinda like what they did with block light
Yeah
Thing is I don't even know if this is intentional or not. I think it looks kinda fine in certain situations though. Like a glare
its binary each bit each slot, but seems a bit limiting ngl
Yeah it really does
deferred water fix when
deferred optimization when
when are they gonna fix the huge bugs
Hmm. from a distance the bloom really does look like glare
I like that
That's a pretty good way to put it
Same. But I do know that other implementations of downsample bloom do it differently than how MC does and they look less blocky and more natural
sorry there was cockroach in my room
Oh my gosh. A screenshot doesn't do justice. the glare shape of the bloom makes water look very sparkly
glitter!
Now I don't want them to fix it
omfg that is so beautiful
Gorgeous
wanna eat it\
They made Bloom perfect
Not quite but it's much better now
perfect is too much ngl , but certainly miles better
is that world dynamic properties being moved to stable i see 
That's why they made a slider
:/ you are right
ye!
and i only just started using jaylydb to get around that issue xD
now if server 1.6.0 could just move over to stable already
omfg
π 1.20.40, when?
never
pls gib
β¨
:<
that is point light doing that afaik
- the shininess of the water
yes
also they fixed the point light bug lets gooooooooooooo
can some one test the cave pls
I'm free for about a week. So i can check this stuff tomorrow morning itself :D
bug?
upscaling bug?
what bug?
yay! They fixed effects
guess whp did a sin and enabled point light on lava 
there was some denoising errors with the point lights when upscaling is disabled
go to the nether : |
Volumetric fog slider has been removed but the config files have been updated
hiii
a bit busy right now, sorry
If only point lights and block light could work together in harmony instead of fighting for our attention
I want a wall of the sculk block
in old beta
gonna steal ur ss and make a tweet 
Now we have to wait for the Crafter to work with custom recipes :P
Unless they already work
Oh, I thought it does
they do-?
I saw a screenshot showcasing it at least
Ah
it's okay :D
(Time travels to 2 days later )
I can confirm the point light bug with upscaling disabled seems to be fixed
lol
it took them a couple of previews
but wait a second. What happened with the new edit world ui? I completely forgot about that :O
the copper ore?
it wasnβt supposed to be released yet
Damn 1.21 stuff already
Oh yeah it works :D

sorry mate
W deferred changes
Happy preview day!
that cave one gonna be tough to fix
:)
What's that
this
wait what
hello Thomas!!
What am I looking at?
is there something wrong with that-?
why does it use dispenser stuff
Why's that an issue?
because it doesnt make sense
because why not?
Light passes through anything that has a face disabled/is see-through
what's people's opinions on not being able to manually craft in the crafter
since its not actually rendering dispenser stuff
ikr. Just curious if something was done with it. Like remove it, or maybe even update it sorta stuff
yea
why should you be able to
since the blocks are unloaded, some faces are also unloaded
Itβs been done for quite a while now, just waiting for them to release it
I don't think it really matters tbh
i personally don't think there's any reason why you should be able to, but i just find it a bit odd that you cant
so your reply means it hasn't been updated in the public release.
Crafter's meant to be triggered with redstone, so yeh makes sense ig
farewell. It's okay
i have this
ohhh
Sad we have to be at night time to properly explore caves
to avoid sun bleeding
Does anyone have a deferred pack for Mali GPU that isn't the one made by Smokey?
all deferred packs are the same
poggy or me ig
Mali GPU is Mali GPU
W quote
W Quote is a W Quote 
Mine or Smasher's
Or smokey's
or madlad's if he made one
Because the structure of the block is similar to the dropper. It functions like a dropper as well
long ahh url π
Being powered, can conduct redstone, can contain storage, etc.
remove the space between ] and (
thanks
Unless something changed with the component, "minecraft:scale" can still not be modified in scripting π
:<
I steal screenshot
that has nothing to do with what i sent, im talking about json ui stuff
hope that bug gets fixed
where do you get access to that kind of stuff? been meaning to catch up on gui modding
irl it doesn't work like that either π
it's not stealing if you have permission lol
I can use this but this bro scares me
then I take
Samples and assets for building Minecraft: Bedrock Edition add-ons - GitHub - Mojang/bedrock-samples: Samples and assets for building Minecraft: Bedrock Edition add-ons
ah ty i searched it for crafter_screen but nothing came up, ill dig harder
yeah you can take my screenshot except bad ones π
too bad this bug is still happening, I at least don't think it's being caused by a mistake made by me
the crafter screen doesnt exist thats what im talking about
might be hardcoded
If terrain material could be edited (maybe it is now actually, nobody tried yet?), you would've been able to fix it with resource pack with 3 lines of code
can you give me code
ah gotcha
Modifying the player geometry and tabbing out of the game and back in will cause all of the offsets on the model to shift. Once you come back everything is offset incorrectly.
Tabbing out and back in while in the base geometry fixes it
"+states": ["DisableCulling"] add this to opaque block materials
guess what peeps. The oreui play screen is back for me (disappeared from last beta) :D
Epic
The fun starts at 25 seconds π
So it doesn't crash but made you suffer more?
lol
If so I succeeded
I'm actually surprised it didn't crash tbh, it did in the recording you can see at the end below the recording screen
It did freeze though, it was completely fucked lmao.. I don't think I've managed to turn off upscaling once yet
wasn't the header (title) supposed to be dim with the whole screen behind? lol
Sorry mate I just turned off my PC I will try it out tomorrow
okay alr. gn i gtg
Water ambience particles in sunlight
you think this will fix the cave thing?
particles can have PBR?
This just happened trying to load it back up again π
I guess you used shaders
Mali just isn't the way to go lmao
Lmao ππ€£π
No, it's vanilla with definedPBR
Particles are glowing for some reason
I think the world is fucked until I remove the pack :/
If so I am screwed I have not removed my testing particles texture set
By opaque I generalized all non-transparent ones. But it doesn't matter, you can try just adding it to all materials
How about using it globally
so there is no specific file?
terrain.material
i'll try it now..
I knew it
It shouldn't make a difference
How about disabling upscaling in option.txt
Glass would be affected though?
just streaming it in the garden lol.. lets see how this goes
Block breaking particles are also glowing
crashed instantly
Yeah but it doesn't really matter as this is just a test
most likely won't even work. It didn't work last time I tried editing chunk materials
Did not do a thing
:(
What?
I feel the same. can be fixed with shaders
switched it to non-pbr mode and had everything set to the lowest possible and it was still choking π
π π π
I am sad that we don't have gold farms like java ππ
yeah, prefill and then a locking mechanism to prevent it from crafting anything if there is only 1 item left in each slot
Wait what?
Gold Farms are op on bedrock
or just building above bedrock
they should remove that bug from Java
or feature?
We can stack an infinite number of nether portals to increase our gold rates by an infinite amount
Yeah until your device wants to give up... but yeah infinite
no
I am bedrock players so i dont really care
I was nearly crashing a realm with just 4 sides going
I play both so I do care lol
I think they should quietly add it
True af
but i am pretty sure they are not going to add that to bedrock, since its not intended
yeah
Offhand really matters for me
mobiles players cant do much with offhand
like, how you want to seperate main and off hand on mobile controls?
exactly the same way as with mouse lol
like its possible but only for one kind of mobile controls
its not same, mouse has two buttons
I have a system that would work Just like java in mind with og touch controls
lol
Shift and tap?
What they should do is make the nether the full world height.
but dont remove already implemented in bedrock!
i need the glowing effect in bedrock
Data driven nether dimension height
^^
Yes I have been waiting for that
they removed so many features from berock just bc of parity
it is?
not really sure what the locking mechanism for the crafter would be
You can't detect when there is only 1 item left in each of the slots
hmm, i need bigger overworld lol
Hopper locking style?
You can already change the overworld height lol
indeed
They also need to fix 3 million block issues ig
BP/dimensions/overworld.json
{
"format_version": "1.18.0",
"minecraft:dimension": {
"description": {
"identifier": "minecraft:overworld"
},
"components": {
"minecraft:dimension_bounds": {
"min": -512,
"max": 512
},
"minecraft:generation": {
"generator_type": "void"
}
}
}
}
need a way to detect if there is only 1 item left in any of the slots and prevent it from activating. If the comparators would go one more over with an additional item it would work
@iron osprey when data driven dimension height for other dimensions lol
why its that just for overworld?
lol
maybe
Please do not ping Mojangsters for things like this
ah fair, sorry
Can we have custom biomes for the nether
hmm
Comparators detect disabled slots as if there is an item in there. Not sure if it's intended
that was mentioned in the changelog
so its probably intended
Also unable to immediately reactivate the slot if you just disabled it without moving your cursor again
json ui being dumb as always
seems like it just doesn't refresh the selection
i donβt think so? because youβre able to change the generator
my guess would be that itβs bugged in other dimensions and because itβs not a priority, theyβre not thinking about doing it right now, maybe soon, who knows
i wish for APIs to manipulate these things
^^
the only option for the generator is void tho no?
at least atm
yes
Correct
hm
or just having a access to recipes definitions
per player?
oh, ya that, but thats sounds like client scripting π
or server as well, but why not having it on client?
hmm dont think that should be handled on client
No? because recipes are server-sided
i mean the locking
also cheats
I hope not, it prevents you from detecting whether you have enough items to craft the thing you want i.e. an Iron Block vs nuggets
unlocking recipes is server-sided too i think
most likely
huge preview for a very small changelog
weird that the information given across the java snapshot in preview are varied for the crafter
the java snapshot gives a lot more information imo
Yerps
Multiple people being able to be in the Ui at once is huge
How so
it's neat
multiple people in one ui that isn't just a storage container
I also forgot that chests exist when I typed that
Every storage container with UI can do it
It's just they mentioned it to make it more clear how it works
Anyone know when the crafter block will be available to play with on Android outside of beta?
Probably 1.20.50, they usually do that to things for experimental
Gotcha thanks π
it happens
We can now automate so many things including stone bricks!
I'm definitely going to make a smart sorting system that refills some chests by crafting new stuff
and store shit more compact
Never having to craft ice to blue ice manually is a win
π Whatβs that?
Me absolutely fumbling
I've been trying to figureo ut how to make something for sea lanterns lol
oh
I'm using the hoppers to have the locking mechanism at 22 items, and that lock is tied to the system that will activate the auto crafter
it should be possible i think
which means the auto crafter will never lose it's template
I don't think I'm advanced enough with redstone to make this not look like a monstrosity
hmm
But using hoppers as the locking mechanism is the way to go to be able to save "templates"
What you made kinda reminds me of an item sorter lol
yeah, using the same locking feature
I havenβt messed much with the crafter, I tried making an automatic sugar farm and thatβs it
It gets more complicated the ingredients you need lol
I'm struggling with just 2 π₯Ή
:<
augh, I thought my player speed was completely broken because of a change I had made to the entity file or somewhere else, turns out it was an after effect of the broken effects last week
The speed effect was somehow persisting even after it should have ended
Hide your hand
what does my hand have to do with it?
Yeah, that fixed it but now it still has some weird lines on it
Also at night the sky will sometimes turn white and during the day it will sometimes go gray but when it does that the lines disappear
Yeah when ur in third person it also fixes it
So it probably has to do with hand rendering
And the lines vary from device
Idk why
lmaooo okay I see what you mean
this is for duel-item crafting, so anything like torches, fireworks, sea lanterns
Tileable single-item crafting unit too
Yeah, I figured those and things that are patterned back and forth shouldn't be too hard
Anything with random placements gets significantly harder because you need to lock the pattern in
That system above locks the pattern
What
yeah it was a bit rough
had to read the state of input hoppers to ensure the crafter always had items inside and could get items after crafting
But you did it in 5 seconds lol
Yes but I've had a while to experiment
Not gonna lie, I'm very happy with this
Single item tiled crafters, all feed into a water stream to take to a more refined storage
Though now there is no overflow protection
Sophisticated storage solution
Jfc y'all are going hard
It's a cool thing
Just need automatic block break next so I will enjoy making concrete
Tnt π
But there isn't a 100% block drop rate on bedrock is there
Need auto block placing... Just wish we had script item data support so I could make that myself
use setblock with data
omg
I may be calling it early
but I think exact recipe crafting isn't too hard
getting closer
decently compact
can do better though
Splitting items across hoppers will be the difficult part
Yeah but like best bet is separating because this is a general form
Something I can test with first, then I can redesign it to craft a specific item
Anyone know of any differences between bedrock & java for the crafter? I bet thereβs at least one
UI
ya, thats they best way actually, you just need to converted from paralel input to serial one so its fill the right slots, but one of solutions is also having the patern already in crafting table, then just after adding new layer run crafting and and the template will stay there
One has already 2 confirmed bugs (Java) π
- https://bugs.mojang.com/browse/MC-265901 (Signal strength from comparator not updating after crafting an item)
- https://bugs.mojang.com/browse/MC-265891 (If an item is put in the output slot of the Crafter, it disappears)
Hope they arenβt on bedrock too lol
Nope
Can you also use custom recipes with the crafter?
Yes! @spare pawn
Java: Click to disable slot
Bedrock: Press to disable slot
I see so mainly UI differences
Guess that makes sense since Bedrock has other forms of control
Yes, since mobile and controller players count as well :)
weirdly enough this version is only 1mb greater than 50.20... either they did some great optimizations, or removed a bunch of useless files
Yeah an issue there though is overflow... If you're locking the pattern by keeping items in the slots and only have one hopper input there's a chance you'll get a situation where the input hopper cannot fit the other type of item if one is more abundant
So many logistics things to work out it's great
it only added the crafter, it's natural to be not much greater
Ahh what is this becoming
I thought it'd be fun to make a system that will "request" stock for each item it runs out of (throwing a stock request which is just a named paper into that water stream), which would then get sent to a factory and the factory would send back the items it needs
because then you could have so many of these units that can send requests to the main factory each, all within one "stream" of requests
bloomist
With the new auto crafting block?
Yeah
Kinda a huge pain tho lmao I felt inspired by the way tango designed his create mod factory with one main item "bus" and each machine requesting items onto the bus
bedrock preview 1.20.50.21 connected hight def textures doesn't handle MER AND Normals quite well
however glass panes does
A new button has been hidden in this preview!
What?
Updated: the translation bug has found. This should be fixed in a future preview.
it wasn't hidden in the preview.. this was said in the update that it was being added
it's just another button for leaving/backing out of UIs or any Menus instead of using your escape key

