#1.20.50.21 - Preview

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sand beacon
#

H

ripe reef
#

CRAFTER

sand beacon
#

begone

spice dragon
#

yo

charred geyser
#

Oh nice

sand beacon
#

also this changelog looks different before

tall ginkgo
#

crafter my beloved

charred geyser
#

We’re already getting 1.21 stuff

spice dragon
sand beacon
#

this is literal a blog

#

not a changelog

rain coral
#

1.20.50.21 - Preview

sand beacon
#

??????????

serene shoal
#

oh wow, very early preview

rain coral
#

sunglassesHQ No one saw anything

normal adder
#

As seen in the changelog picture, crafters act as hoppers for other crafters!

spice dragon
sand beacon
#

it looks out of place but at the same time cool, early preview

charred geyser
#

Block and entity interact events pushed out of exp, nice

rain coral
tender harbor
#

πŸ™‚ Yay

normal adder
#

Player leave event is also out of beta!

sand beacon
#

so basically they just posted both blog and changelog version for that update

#

hmm

ripe reef
normal adder
#

Left side

spice dragon
#

do you mean this

#

?

normal adder
#

Yes

spice dragon
#

hmm

#

we'll have to see

ripe reef
#

Maybe it's just decoration for preview image lol

tall ginkgo
#

that would be pretty useful tbf

spice dragon
serene shoal
#

Yeah, I think it's just for a preview image

surreal shale
normal adder
#

That's true, but I feel like I heard that this works in one of silentwisperer's videos that contained more info from Mojang.

spice dragon
normal adder
#

Maybe a Mojangster can comment, or we'll find out ourselves

sand beacon
#

disappointed

surreal shale
spice dragon
#

is it intentional

buoyant bolt
#

The changelog is so big that it has gone outside the screen (LoL).
Excited for autocrafting.

tender harbor
#

Now lets see how long I'm going to have to wait to download the update 😐

surreal shale
rain coral
tender harbor
#

fair enough lol

spice dragon
normal adder
serene shoal
#

Wondering if the breeze, structure, and mob spawner are all being worked on still

serene shoal
#

oh you know what

serene shoal
normal adder
#

Mobs jump out of boats when they get big enough as adults. I wonder if that will affect already grown mobs...

serene shoal
#

The crafting recipe includes a dropper

tall ginkgo
#

yeah it probably puts items into adjacent inventories like droppers

ripe reef
# surreal shale I hope for not square bloom

It's implemented incorrectly I think, the downscaling bloom technique used by both deferred and rtx should produce a more gradual blur instead of it being an obvious square. But maybe that was an artistic decision, who knows

spice dragon
buoyant bolt
tender harbor
#

I wonder if this fixed in latest preview? πŸ‘€

serene shoal
#

Magic

spice dragon
tall ginkgo
spice dragon
#

NOOOOOOO

tender harbor
#

😦

sand beacon
#

it probably unintentional

tender harbor
#

How do you add something, forget to add something to it causing you to crash and then not fix it or take it out 😠

spice dragon
tender harbor
#

Ah, that makes sense

normal adder
sand beacon
#

atleast that thing doesn't crash my game

normal adder
#

Are there just the 2-3 bug fixes? That's pretty small for Bedrock, or any Minecraft for that matter.

solid talon
#

Second industrial revolution simulator ℒ️

serene shoal
#

when dynamic properties go to stable with no default value initializations πŸ˜”

normal adder
silver atlas
#

Happy Preveiw day

tall ginkgo
#

now all that is missing for ultimate automation is a block breaker and placer

normal adder
upbeat panther
#

they better adds those

fallen lintel
#

yay more deferred fixes

iron osprey
#

Happy Preview Day

rain coral
#

sunglassesHQ Copper Golem Toggle when

normal adder
#

The world's most pointless satisfying machine!

lilac atlas
#

Crafter for fishing farms are unlimited idea to get mending

normal adder
#

Can crafters take output out of other crafters, kayla?

spice dragon
#

blud is craftized

ripe reef
#

All we need now is a way to place blocks, and you'll be able to build a redstone machine that can build itself

normal adder
rancid jasper
buoyant bolt
#

Block placer

ripe reef
#

^ when

normal adder
#

We need answers!

buoyant bolt
#

Who knows πŸ€·β€β™‚οΈ

spice dragon
#

Never

tall ginkgo
#

We need a machine that can toggle toggles

spice dragon
normal adder
serene shoal
#

I don't think it was confirmed that it can toggle levers and push buttons

ripe reef
serene shoal
#

only open trapdoors and doors

normal adder
#

You can see that in a very specific shot of Minecraft Live, can't you?

serene shoal
#

No, you see it open trapdoors

#

that's it

buoyant bolt
spice dragon
#

can_open_trapdoor module?

normal adder
#

Minecraft Live 42:32 timestamp, you can see it toggle a lever

serene shoal
#

If it can activate buttons/levers, the copper golem will never exist

spice dragon
charred geyser
#

It flipped a lever that turned a lamp on in the live showcase

serene shoal
#

oh

tall ginkgo
charred geyser
#

Yep that

serene shoal
#

so it did πŸ˜” apologies

normal adder
serene shoal
#

Then there's the copper golem

buoyant bolt
normal adder
#

But it technically needs a player nearby, and it wouldn't be random, so the copper golem would still have a niche.

#

Not a big one though

serene shoal
#

I don't think they would add a mob that has a near identical functionality to another mob

normal adder
#

😒 R.I.P. Copper Golem 😒

fallen lintel
#

man i’m still waiting for deferred to be added to another platform

#

whyyy

spice dragon
#

bro it's in preview still

winter delta
#

The crafter's user interface is based on ore ui?

fallen lintel
normal adder
spice dragon
#

ios is in another graphics api ig they need to adjust to it?

sand beacon
sand beacon
normal adder
sand beacon
#

it may look different than java version so

fallen lintel
#

hoping that deferred will be in experimental mode in 1.20.80

spice dragon
#

it still need to go to 1.21.20 or smth

silver atlas
#

Where is download πŸ€”

normal adder
silver atlas
#

Ah, thanks!

spice dragon
silver atlas
#

Normally iOS is available before the announcement

normal adder
spice dragon
sand beacon
upbeat panther
#

first

sand beacon
#

or beyond than 6 months who knows

spice dragon
#

also they still need to fully develope and optimize the engine itself for the base game not just for deferred

amber nest
#

Hey, hello guys

spice dragon
#

bye bro

normal adder
rain coral
sand beacon
#

when stable

silver atlas
#

Update is out on iOS!

frosty flame
amber nest
#

ticks per second lol

spice dragon
# frosty flame

btw if i am not mistaken can you join preview when you have minecraft trial

amber nest
#

everything is under ticks per second

silver atlas
# sand beacon when stable

Probably next week. Usually the 2nd week after the first new preview cycle (so the same week when 1.20.50.22 drops)

amber nest
spice dragon
#

oh okay so you don't need the stable version?

frosty flame
#

also to install Preview you need to join the beta program using the TestFlight app

amber nest
wind fjord
#

autocrafting already! I thought they said a few weeks!

fallen lintel
#

from what endermanyk said

frosty flame
flint aspen
#

croft

frosty flame
wind fjord
silver atlas
#

Render development is always slower than other updates, as developing a rendering system cost a lot more than just a few months

flint aspen
silver atlas
wind fjord
#

Other stuff to do?

lilac atlas
#

How many crafting table years old?

fallen lintel
#

i’m sick of waiting

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i’ve been waiting too long

spice dragon
wind fjord
#

I'm sure iOS support will come very soon

#

They must be having trouble with Metal

silver atlas
#

Crafter UI (classic)

fallen lintel
#

what is metal

spice dragon
#

metal is for ios devices

fallen lintel
#

ah

spice dragon
#

for windows we use direct x 11 / 12

fallen lintel
#

what does switch use

sand beacon
#

1792x828

wind fjord
sand beacon
#

what a weird resolution

spice dragon
fallen lintel
reef inlet
wind fjord
inner oyster
silver atlas
#

Crafter UI (Classic/Pocket)

wind fjord
spice dragon
tall ginkgo
#

why are they still keeping pocket ui around?

silver atlas
#

I am not sure what Metal Metal is, but I use iPhone 12.1 πŸ€·β€β™‚οΈ

spice dragon
sand beacon
wind fjord
sand beacon
#

small screen people?????

tall ginkgo
#

is there a benefit to it?

wind fjord
tall ginkgo
#

right

sand beacon
#

it's more friendly to touch users.

silver atlas
#

Omg this thing is amazing :D

wind fjord
spice dragon
fallen lintel
#

i hate being patient so much

#

if only mojang disabled render dragon on switch a little bit longer

normal adder
#

Tested on Java: Crafters will dispense into each other like droppers. They are also directional, like droppers.

silver atlas
#

Okay this is weird. Hoppers fill up the crafter 1 by 1. So instead of filling up the first slot immideately, it first fills up the 2nd one, then the 3rd one, until the 9th one and then goes back to the 1st slot

wind fjord
silver atlas
#

So you have to pre-fill the crafter yourself in order to make it work

normal adder
wind fjord
normal adder
spice dragon
#

i think crafter just saved this update

wind fjord
silver atlas
#

Yes, but that can complicate things

#

which isn't necessarily needed, but can work

wind fjord
#

Guess will depend on the situation.

#

Simple crafts like iron blocks are fine since it's the same material

normal adder
#

Welp, I gotta go! Bye!

silver atlas
#

Also if one slot has less items, it will fill up the slot with the lowest amount of items

tawny stone
#

Didn't expect to get 1.21 features this fast lol

silver atlas
#

So if slot 1 has 10 items and slot 2 only 3 items, it will first fill up slot 2 until 10 items and then continues with the next lowest slot

rain coral
upbeat panther
#

true

tawny stone
#

Hm

keen quest
#

The crafters are op

#

There gonna have to change something about it

serene shoal
#

I don't see how it's op

keen quest
#

Nvm

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Do the crafters take stacks

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Of 64

serene shoal
#

I think so? I'm not really sure how items are fed into it

flint aspen
#

they can be stacked yeah

keen quest
#

Including non stackable items

flint aspen
#

they feed one by one tho, so it prioritises filling more empty slots, unlike how chests and such fill

serene shoal
#

are you supposed to pre fill it with a recipe and then lock it somehow?

lilac atlas
#

Fishing farms with crafters = op even if hoppers are switched on/off

flint aspen
patent fossil
#

What is the purpose of beforeLeaveEvent can you can cancel leave or what

flint aspen
#

but you can lock slots so only certain ones fill

frosty flame
#

The crafter!

keen quest
#

and it acts like a dropper too

serene shoal
#

ah.. does it feed left to right? top to bottom?

frosty flame
flint aspen
#

top left to bottom right

sand beacon
keen quest
#

so crafters can feed into other crafters

frosty flame
flint aspen
#

presumably, droppers can feed into other droppers

#

so, it would make sense

sand beacon
#

πŸ€”

tulip vault
serene shoal
#

complex crafts will be hard then

surreal shale
#

time to wait ages for the download to be on PC

flint aspen
frosty flame
tall ginkgo
#

Mumbo's gonna make some crazy contraptions

tulip vault
#

Mumbo Jumbo: the man of the future

flint aspen
#

the comparator functionality would probably help, as that way you can detect what items are in there and what items aren't in

frosty flame
flint aspen
#

indeed

serene shoal
#

The guy that stops using crafting tables and crafts all items with the crafter

#

no matter the stack

tall ginkgo
#

o.o a room that has crafter setups for every recipe

spice dragon
#

can we crash a server with crafters

surreal shale
#

This goofy block will be useful in only my farms

serene shoal
#

that's the point

tall ginkgo
#

are players getting replaced by redstone automation bao_doggo_sad

spice dragon
#

nah

#

some one need to breed the cows in a 2 by 2 hole

tall ginkgo
#

I used to have slaves for crafting my items but now I can replace them with machines

surreal shale
#

It's just there for the villager to get that profession

serene shoal
#

I think Lectern takes the most differing items to craft

spice dragon
#

what about auto crafter recipe

serene shoal
#

that's only 4

spice dragon
#

hmm

serene shoal
#

I guess it should be something that only needs one craft for though

#

lectern is book -> bookshelf -> lectern

frosty flame
#

You’re now basically spreading miss-information

serene shoal
#

They put the fletcher in the image though!

surreal shale
#

Where update on PC

tulip vault
#

Or am I misunderstanding

serene shoal
#

I feel like it's simplified if it's a multi-step kinda thing

#

What takes the most ingredients for a single craft

spice dragon
serene shoal
#

huh.. the crafter might actually be the one

surreal shale
#

lol

surreal shale
rancid jasper
#

looks like it works for custom recipes as well
#add-ons message

tall ginkgo
#

oh sweet

surreal shale
#

expected

flint aspen
#

yeah it does

rancid jasper
#

question unrelated to this, can you have py scripts in the bp folder in a addon and it will run

surreal shale
#

Ight lads, I will see you after I tested the new Preview

spice dragon
surreal shale
#

I do not expect any performance gains for deferred salute

tall ginkgo
#

i'm guessing the crafter can be moved by pistons on bedrock but not on java, right?

remote wolf
#

Thanks...

surreal shale
#

I can test

smoky cape
remote wolf
rancid jasper
#

whats the hardness of crafting table?

surreal shale
#

wood

rancid jasper
# smoky cape

I just love how the items are slightly offcentered

#

or is it too big

serene shoal
#

They aren't off centered

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I can't stop taking L's today

surreal shale
#

What should I auto craft?

serene shoal
#

they are off centered

surreal shale
#

Netherite Hoe trollskull

serene shoal
buoyant bolt
rancid jasper
tall ginkgo
#

mushroom soup πŸ˜‹

spice dragon
surreal shale
#

Looks the same

buoyant bolt
spice dragon
surreal shale
#

NO wait

smoky cape
spice dragon
#

Test others too like magma and respawn anchor

#

I don't think respawn anchor worked last preview

fallen lintel
#

nice

surreal shale
#

slider went bye bye

fallen lintel
#

has anyone even seen any optimization for deferred ever since 1.20.30???

#

y’all say there’s been no optimization

static lionBOT
#
dazuny54

ΒΏAlguien ha visto alguna optimizaciΓ³n para diferidos desde el 20/01/30?

fallen lintel
#

which is worrying me

serene shoal
#

I mean, how much optimization do you need? This stuff isn't meant to work on people with low end devices

remote wolf
fallen lintel
#

it needs to be optimized enough to work on switch 😭

serene shoal
#

nvm I'ms tupid

#

it's the 4th, 9th, and 5th slot

remote wolf
#

No

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I disabled all except the middle

serene shoal
#

oh

#

Then I don't understand

remote wolf
#

Me either

spice dragon
fallen lintel
#

that’s it? πŸ’€

wind fjord
spice dragon
fallen lintel
remote wolf
#

More colored light I guess?

#

idk

spice dragon
fallen lintel
wind fjord
#

Wait, we always had coloured lights on lanterns

spice dragon
wind fjord
spice dragon
#

Yeah it was more white in last preview

fallen lintel
#

when was rtx released?

rain coral
#

1.16.100

spice dragon
fallen lintel
wind fjord
#

3 years ago I think

fallen lintel
#

2020?

#

december 8 2020

#

rtx was announced in august 2019πŸ’€

#

oh no

wind fjord
#

Time to wait a year :D

fallen lintel
#

that means i have to wait another year

wind fjord
#

Kinda expected that tbh

surreal shale
#

OH WAIT WHAT

fallen lintel
remote wolf
#

Tbh I think the Deffered Shaders don't look very good at all

surreal shale
fallen lintel
#

WHY MOJANG WHYYY

spice dragon
surreal shale
#

but look how bloom looks

wind fjord
#

It looks different I can tell, but how so?

spice dragon
surreal shale
fallen lintel
#

your telling me i have to wait til december 2024 for deferred ?!!!

spice dragon
surreal shale
#

Bloom seems to only take effect on emissive parts and not the entire block

wind fjord
#

Explain please! D:

wind fjord
#

What's different?

spice dragon
wind fjord
surreal shale
#

Each emissive pixel now has its own "bloom" effect

sharp kite
#

update still hasn't appeared for me :(

wind fjord
spice dragon
#

Also Mojang need to fix opacity issues

#

I forgot about glass

frosty flame
wind fjord
frosty flame
tender harbor
#

Another preview and another update that causes a large amount of pain and suffering for myself..
We are now into 1.20.50.21 and crouching under upside-down stairs still has yet to be fixed

spice dragon
wind fjord
fallen lintel
#

wait when did rtx get betas

spice dragon
surreal shale
#

3 years ago

fallen lintel
surreal shale
#

when the made RTX maps

spice dragon
fallen lintel
#

nvm april 16th 2020

#

so deferred is in beta or alpha rn?

frosty flame
#

experimental stages

#

basically beta

fallen lintel
#

hmmmmmmm

frosty flame
#

there’s no alpha

spice dragon
#

It is more than 3 years for rtx and it still is broken
Deferred ain't looking too good

rain coral
#

No alpha test?

fallen lintel
#

so maybe we could have deferred on most platforms in 8 months

spice dragon
fallen lintel
#

well atleast it’s not 12 months

spice dragon
#

4 month should be enough ig

rain coral
#

Im willing to bet it will be in retail releaae in summer 2024 but still in experimental. Along with editor

quasi jungle
#

Ah

fallen lintel
#

hopefully we can have experimental in march 2024

remote wolf
#

This is a joke. Pls dont hunt me down.

fallen lintel
#

that’s when 1.20 features got added as experiment

surreal shale
wind fjord
frosty flame
remote wolf
#

yah

fallen lintel
vagrant prairie
# remote wolf

what are you using to view world data? been looking for a replacement ever since UME went paid

spice dragon
remote wolf
surreal shale
#

who here is still on old preview?

vagrant prairie
surreal shale
#

PC

spice dragon
#

Me

frosty flame
surreal shale
remote wolf
spice dragon
vagrant prairie
remote wolf
#

Meh

#

I don't see a point anymore since Preview is seperate application now

frosty flame
#

also i might’ve reached 60Gb of Minecraft versions

fallen lintel
#

i think when deferred is finished it will look like mc legends

surreal shale
#

Look how good my lapis looks

vagrant prairie
fallen lintel
spice dragon
surreal shale
#

nope

rain coral
vagrant prairie
wind fjord
spice dragon
#

Same stuff ig

surreal shale
#

I am now on HDR

#

let's see

#

Seems a bit better

remote wolf
#

How you turn on HDR?

spice dragon
wind fjord
remote wolf
#

huh

spice dragon
surreal shale
#

Your monitor needs to have support for HDR

remote wolf
#

Oh my monitors don't have it

surreal shale
#

look at the campfire

#

and the bloom

#

I like what they did with bloom

ripe reef
remote wolf
#

oh cool

fallen lintel
serene shoal
#

wack

spice dragon
surreal shale
remote wolf
#

Weird Question. Anyone have a Iron Farm World they can share? I want to test some stuff with autocrafter!

wind fjord
#

Before and After

#

The bloom is definitely more powerful now

ripe reef
#

Still blocky tho

wind fjord
shadow vigil
#

crafter uhh

surreal shale
#

But I kinda like what they did with block light

wind fjord
#

Thing is I don't even know if this is intentional or not. I think it looks kinda fine in certain situations though. Like a glare

amber nest
wind fjord
fallen lintel
#

deferred water fix when

#

deferred optimization when

#

when are they gonna fix the huge bugs

wind fjord
#

Hmm. from a distance the bloom really does look like glare

surreal shale
#

I like that

bleak river
ripe reef
spice dragon
wind fjord
serene shoal
#

glitter!

wind fjord
#

Now I don't want them to fix it

surreal shale
spice dragon
#

omfg that is so beautiful

silver atlas
#

Gorgeous

spice dragon
#

wanna eat it\

surreal shale
#

They made Bloom perfect

ripe reef
#

Not quite but it's much better now

spice dragon
#

perfect is too much ngl , but certainly miles better

lost heart
#

is that world dynamic properties being moved to stable i see coroEyes2

surreal shale
spice dragon
#

:/ you are right

lost heart
#

and i only just started using jaylydb to get around that issue xD

#

now if server 1.6.0 could just move over to stable already

spice dragon
frosty flame
tulip vault
#

never

lost heart
#

pls gib

wind fjord
frosty flame
surreal shale
wind fjord
#
  • the shininess of the water
surreal shale
#

yes

spice dragon
#

also they fixed the point light bug lets gooooooooooooo

#

can some one test the cave pls

tawny stone
#

I'm free for about a week. So i can check this stuff tomorrow morning itself :D

surreal shale
#

upscaling bug?

wind fjord
#

still open

serene shoal
#

yay! They fixed effects

tawny stone
#

hey captain @frosty flame, where oreui

#

oreui when

surreal shale
#

guess whp did a sin and enabled point light on lava lel

spice dragon
rain coral
#

sunglassesHQ Volumetric fog slider has been removed but the config files have been updated

frosty flame
wind fjord
surreal shale
#

in old beta

#

gonna steal ur ss and make a tweet lel

silver atlas
#

Now we have to wait for the Crafter to work with custom recipes :P

#

Unless they already work

wind fjord
wind fjord
#

I saw a screenshot showcasing it at least

silver atlas
#

Ah

tawny stone
surreal shale
#

I can confirm the point light bug with upscaling disabled seems to be fixed

frosty flame
#

lol

frosty flame
tawny stone
#

but wait a second. What happened with the new edit world ui? I completely forgot about that :O

spice dragon
frosty flame
surreal shale
#

the wall I made

#

but in ur beta

topaz isle
#

Damn 1.21 stuff already

spice dragon
#

i updated the game

#

:/

silver atlas
#

Oh yeah it works :D

surreal shale
spice dragon
#

sorry mate

surreal shale
#

W deferred changes

frosty stone
#

Happy preview day!

wind fjord
#

Yeah

#

They still need to fix the normal bug though

surreal shale
#

that cave one gonna be tough to fix

surreal shale
topaz isle
surreal shale
pliant knot
#

wait what

frosty flame
topaz isle
#

What am I looking at?

frosty flame
pliant knot
#

why does it use dispenser stuff

topaz isle
#

Why's that an issue?

pliant knot
#

because it doesnt make sense

frosty flame
surreal shale
#

Light passes through anything that has a face disabled/is see-through

vagrant prairie
#

what's people's opinions on not being able to manually craft in the crafter

pliant knot
#

since its not actually rendering dispenser stuff

tawny stone
surreal shale
#

yea

surreal shale
frosty flame
topaz isle
vagrant prairie
#

i personally don't think there's any reason why you should be able to, but i just find it a bit odd that you cant

surreal shale
#

I heard it was a bug for RTX too

#

dunno if it got fixed there

tawny stone
topaz isle
tawny stone
#

farewell. It's okay

spice dragon
surreal shale
#

ohhh

#

Sad we have to be at night time to properly explore caves

#

to avoid sun bleeding

tender harbor
#

Does anyone have a deferred pack for Mali GPU that isn't the one made by Smokey?

surreal shale
#

all deferred packs are the same

spice dragon
#

poggy or me ig

surreal shale
#

dunno Mali GPU is Mali GPU

spice dragon
#

W quote

tender harbor
#

Yikes, sorry for mentioning

#

Does anyone have a pack though?

frosty flame
surreal shale
#

Or smokey's

#

or madlad's if he made one

silver atlas
surreal shale
#

long ahh url πŸ’€

silver atlas
#

Being powered, can conduct redstone, can contain storage, etc.

surreal shale
#

lel

#

don't add a space

frosty flame
spice dragon
#

thanks

serene shoal
#

Unless something changed with the component, "minecraft:scale" can still not be modified in scripting πŸ˜”

surreal shale
pliant knot
serene shoal
#

hope that bug gets fixed

lost heart
spice dragon
spice dragon
surreal shale
surreal shale
pliant knot
lost heart
spice dragon
serene shoal
#

too bad this bug is still happening, I at least don't think it's being caused by a mistake made by me

pliant knot
#

might be hardcoded

spice dragon
#

ore ui?

#

i just meant in code but not the ui it self

ripe reef
spice dragon
#

can you give me code

serene shoal
#

Modifying the player geometry and tabbing out of the game and back in will cause all of the offsets on the model to shift. Once you come back everything is offset incorrectly.

#

Tabbing out and back in while in the base geometry fixes it

ripe reef
tawny stone
#

guess what peeps. The oreui play screen is back for me (disappeared from last beta) :D

tender harbor
rancid jasper
#

it's true

tender harbor
spice dragon
pliant knot
#

lol

spice dragon
#

If so I succeeded

tender harbor
spice dragon
#

Lol

#

Mali a bit hard to work with for them ig idk why tho

tender harbor
#

It did freeze though, it was completely fucked lmao.. I don't think I've managed to turn off upscaling once yet

tawny stone
#

wasn't the header (title) supposed to be dim with the whole screen behind? lol

spice dragon
tawny stone
#

okay alr. gn i gtg

ripe reef
#

Water ambience particles in sunlight

surreal shale
surreal shale
tender harbor
surreal shale
#

I guess you used shaders

tender harbor
#

Mali just isn't the way to go lmao

spice dragon
ripe reef
#

Particles are glowing for some reason

tender harbor
surreal shale
#

Veka

#

I might be stupid but I see no opaque block material

spice dragon
ripe reef
spice dragon
surreal shale
ripe reef
#

terrain.material

tender harbor
surreal shale
#

I knew it

spice dragon
#

How about disabling upscaling in option.txt

surreal shale
tender harbor
#

just streaming it in the garden lol.. lets see how this goes

ripe reef
#

Block breaking particles are also glowing

tender harbor
#

crashed instantly

ripe reef
#

most likely won't even work. It didn't work last time I tried editing chunk materials

valid mist
#

wow

#

can we get custom crafter

#

pls

ripe reef
#

:(

spice dragon
surreal shale
tender harbor
# spice dragon What?

switched it to non-pbr mode and had everything set to the lowest possible and it was still choking πŸ’€

serene shoal
#

science!

#

nevermind :/

spice dragon
#

I am sad that we don't have gold farms like java 😭😭

silver atlas
#

You need to prefill the Crafter

#

Gold Farms on Bedrock are faster than Java :P

serene shoal
#

yeah, prefill and then a locking mechanism to prevent it from crafting anything if there is only 1 item left in each slot

spice dragon
serene shoal
#

Gold Farms are op on bedrock

amber nest
#

they should remove that bug from Java

#

or feature?

serene shoal
silver atlas
#

Yeah until your device wants to give up... but yeah infinite

pliant knot
amber nest
serene shoal
#

I was nearly crashing a realm with just 4 sides going

pliant knot
#

I play both so I do care lol

spice dragon
pliant knot
#

I only play survival on java

#

bedrock survival sucks

spice dragon
amber nest
#

but i am pretty sure they are not going to add that to bedrock, since its not intended

pliant knot
#

yeah

spice dragon
#

Offhand really matters for me

amber nest
pliant knot
#

?

#

why couldnt they

amber nest
#

like, how you want to seperate main and off hand on mobile controls?

pliant knot
#

exactly the same way as with mouse lol

amber nest
#

like its possible but only for one kind of mobile controls

amber nest
pliant knot
#

tap and long tap

#

left click right click

#

its the same

spice dragon
amber nest
#

.

#

ok

#

just add all Java features to berock

pliant knot
#

lol

spice dragon
#

Shift and tap?

rigid ore
amber nest
#

but dont remove already implemented in bedrock!

pliant knot
#

i need the glowing effect in bedrock

frosty flame
pliant knot
#

^^

spice dragon
amber nest
#

they removed so many features from berock just bc of parity

pliant knot
#

why can overworld height be data driven but not any other dimension

#

its dumb

amber nest
#

it is?

serene shoal
#

not really sure what the locking mechanism for the crafter would be

pliant knot
#

but only with void worlds technically

serene shoal
#

You can't detect when there is only 1 item left in each of the slots

amber nest
spice dragon
frosty flame
pliant knot
#

indeed

spice dragon
#

They also need to fix 3 million block issues ig

frosty flame
pliant knot
#

BP/dimensions/overworld.json

{
    "format_version": "1.18.0",
    "minecraft:dimension": {
        "description": {
            "identifier": "minecraft:overworld"
        },
        "components": {
            "minecraft:dimension_bounds": {
                "min": -512,
                "max": 512
            },
            "minecraft:generation": {
                "generator_type": "void"
            }
        }
    }
}
serene shoal
# spice dragon Hopper locking style?

need a way to detect if there is only 1 item left in any of the slots and prevent it from activating. If the comparators would go one more over with an additional item it would work

pliant knot
#

@iron osprey when data driven dimension height for other dimensions lol

amber nest
#

lol

pliant knot
#

its dumb

amber nest
#

I guess all dimensions are hard coded separately

#

lol

pliant knot
#

maybe

serene shoal
pliant knot
#

ah fair, sorry

spice dragon
#

Can we have custom biomes for the nether

amber nest
#

custom dimensions with custom generations?

#

πŸ€”

pliant knot
#

hmm

serene shoal
#

Comparators detect disabled slots as if there is an item in there. Not sure if it's intended

pliant knot
#

so its probably intended

serene shoal
#

Also unable to immediately reactivate the slot if you just disabled it without moving your cursor again

serene shoal
#

seems like it just doesn't refresh the selection

frosty flame
amber nest
pliant knot
#

^^

pliant knot
#

at least atm

serene shoal
#

yes

frosty flame
pliant knot
#

hm

amber nest
pliant knot
#

yes

#

per player even maybe

#

would be very very cool

amber nest
#

per player?

pliant knot
#

could unlock recipes

#

with progression

#

for example

#

or buy a recipe

amber nest
#

oh, ya that, but thats sounds like client scripting πŸ‘€

#

or server as well, but why not having it on client?

pliant knot
#

hmm dont think that should be handled on client

frosty flame
amber nest
#

i mean the locking

pliant knot
#

also cheats

serene shoal
frosty flame
amber nest
#

hmmm, ya make sense since packet request for crafting is sended to server first

#

ya

pliant knot
#

most likely

tribal glacier
#

huge preview for a very small changelog

serene shoal
#

weird that the information given across the java snapshot in preview are varied for the crafter

#

the java snapshot gives a lot more information imo

rain coral
#

Yerps

serene shoal
#

Multiple people being able to be in the Ui at once is huge

rain coral
#

How so

serene shoal
#

it's neat

#

multiple people in one ui that isn't just a storage container

#

I also forgot that chests exist when I typed that

silver atlas
#

Every storage container with UI can do it

#

It's just they mentioned it to make it more clear how it works

gleaming juniper
#

Anyone know when the crafter block will be available to play with on Android outside of beta?

silver atlas
#

Probably 1.20.50, they usually do that to things for experimental

gleaming juniper
#

Gotcha thanks πŸ‘

frosty flame
livid crystal
#

Snowman purgatory gives me snowblocksbao_icon_particles

#

Crafter my beloved

frosty flame
livid crystal
#

I'm definitely going to make a smart sorting system that refills some chests by crafting new stuff

#

and store shit more compact

#

Never having to craft ice to blue ice manually is a win

serene shoal
#

I'm cooking

#

I will get some form of autocrafting working

#

No matter how messy

frosty flame
serene shoal
#

Me absolutely fumbling

#

I've been trying to figureo ut how to make something for sea lanterns lol

frosty flame
#

oh

serene shoal
#

I'm using the hoppers to have the locking mechanism at 22 items, and that lock is tied to the system that will activate the auto crafter

frosty flame
#

it should be possible i think

serene shoal
#

which means the auto crafter will never lose it's template

#

I don't think I'm advanced enough with redstone to make this not look like a monstrosity

frosty flame
#

hmm

serene shoal
#

But using hoppers as the locking mechanism is the way to go to be able to save "templates"

frosty flame
#

What you made kinda reminds me of an item sorter lol

serene shoal
#

yeah, using the same locking feature

frosty flame
#

I haven’t messed much with the crafter, I tried making an automatic sugar farm and that’s it

serene shoal
#

It gets more complicated the ingredients you need lol

#

I'm struggling with just 2 πŸ₯Ή

frosty flame
#

:<

serene shoal
#

augh, I thought my player speed was completely broken because of a change I had made to the entity file or somewhere else, turns out it was an after effect of the broken effects last week

#

The speed effect was somehow persisting even after it should have ended

keen quest
tender harbor
keen quest
#

Idk but worked for me

tender harbor
#

Also at night the sky will sometimes turn white and during the day it will sometimes go gray but when it does that the lines disappear

keen quest
#

Yeah when ur in third person it also fixes it

#

So it probably has to do with hand rendering

#

And the lines vary from device

#

Idk why

potent flume
#

this is for duel-item crafting, so anything like torches, fireworks, sea lanterns

#

Tileable single-item crafting unit too

serene shoal
#

Yeah, I figured those and things that are patterned back and forth shouldn't be too hard

#

Anything with random placements gets significantly harder because you need to lock the pattern in

potent flume
#

That system above locks the pattern

serene shoal
#

What

potent flume
#

sea lanterns aren't back and forth

serene shoal
#

Yeah

#

That's why I couldn't do it lol

potent flume
#

yeah it was a bit rough

#

had to read the state of input hoppers to ensure the crafter always had items inside and could get items after crafting

serene shoal
#

But you did it in 5 seconds lol

potent flume
#

Yes but I've had a while to experiment

#

Not gonna lie, I'm very happy with this

#

Single item tiled crafters, all feed into a water stream to take to a more refined storage

#

Though now there is no overflow protection

#

Sophisticated storage solution

frosty stone
#

Jfc y'all are going hard

serene shoal
#

It's a cool thing

#

Just need automatic block break next so I will enjoy making concrete

potent flume
#

Tnt πŸ‘€

#

But there isn't a 100% block drop rate on bedrock is there

#

Need auto block placing... Just wish we had script item data support so I could make that myself

potent flume
#

But we can't get item data

#

So the script would have no idea which variant to place

potent flume
#

omg

#

I may be calling it early

#

but I think exact recipe crafting isn't too hard

#

getting closer

#

decently compact

#

can do better though

#

Splitting items across hoppers will be the difficult part

serene shoal
#

You need filters for the filters

#

You really just separated it into 9 hoppers lol

potent flume
#

Yeah but like best bet is separating because this is a general form

#

Something I can test with first, then I can redesign it to craft a specific item

spare pawn
#

Anyone know of any differences between bedrock & java for the crafter? I bet there’s at least one

amber nest
# potent flume

ya, thats they best way actually, you just need to converted from paralel input to serial one so its fill the right slots, but one of solutions is also having the patern already in crafting table, then just after adding new layer run crafting and and the template will stay there

silver atlas
spare pawn
#

Hope they aren’t on bedrock too lol

silver atlas
#

Nope

spare pawn
#

Can you also use custom recipes with the crafter?

silver atlas
spare pawn
#

Perfect!

#

Pretty awesome block for its first public test

inner oyster
spare pawn
#

I see so mainly UI differences

wind fjord
tawny stone
solid talon
#

weirdly enough this version is only 1mb greater than 50.20... either they did some great optimizations, or removed a bunch of useless files

potent flume
#

So many logistics things to work out it's great

devout gate
potent flume
#

Ahh what is this becoming

#

I thought it'd be fun to make a system that will "request" stock for each item it runs out of (throwing a stock request which is just a named paper into that water stream), which would then get sent to a factory and the factory would send back the items it needs

#

because then you could have so many of these units that can send requests to the main factory each, all within one "stream" of requests

spice dragon
#

bloomist

rustic hawk
potent flume
#

Yeah

#

Kinda a huge pain tho lmao I felt inspired by the way tango designed his create mod factory with one main item "bus" and each machine requesting items onto the bus

spice dragon
#

bedrock preview 1.20.50.21 connected hight def textures doesn't handle MER AND Normals quite well

#

however glass panes does

lilac atlas
#

A new button has been hidden in this preview!

rain coral
lilac atlas
#

I think they haven't updated the translation

spice dragon
#

Menu cancel? what its purpose for

#

hmm

lilac atlas
#

Updated: the translation bug has found. This should be fixed in a future preview.

tender harbor
tender harbor