#how do I make particles properly follow the player

1 messages · Page 1 of 1 (latest)

novel cairn
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I made a command that makes the particles follow the player using functions but for some reason the particles stay like 5 blocks behind you when you’re walking, is there a way to make it so they are always on you?

stuck coyote
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Add a locator to the player and control the particle via an animation, if you are going for a 100% compatable addon, add the parrot family to a custom entity, add it as a rider and make it play the particle.

novel cairn
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How would that work? Do I give the armor an animation?

honest dawn
novel cairn
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Pretty much

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execute at @a[hasitem={location=slot.armor.chest,item=nc:lunar_aegis}] run particle nc:aegisclouddefault ~ ~ ~

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I just added the slot part

still wharf
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?effects in animations

muted fjordBOT
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Animation Controllers and More

Intro to Animation Controllers: Wiki Link

Running commands in AC: Wiki Link

Stable Documentation for Animations Bedrock.dev Link

Effects in Animations Wiki Link

Death Animations Wiki Link

Math-based Animations Wiki Link
Math animations are a powerful alternative to key-frame animations. Generally speaking, math based animations is the concept of using Molang expressions and maths to animate entity geometry.

Entity Modeling and Animation Microsoft Link

Entity with Animation Turotial Microsoft Link

Resource Pack Animations Microsoft Link

still wharf
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4th link ☝️

novel cairn
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Thanks 👍

novel cairn