#how do I make particles properly follow the player
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Add a locator to the player and control the particle via an animation, if you are going for a 100% compatable addon, add the parrot family to a custom entity, add it as a rider and make it play the particle.
How would that work? Do I give the armor an animation?
/execute at @a run particle <particle:id> ~~~
Is this what you used
Pretty much
execute at @a[hasitem={location=slot.armor.chest,item=nc:lunar_aegis}] run particle nc:aegisclouddefault ~ ~ ~
I just added the slot part
You must use effects in animations.
?effects in animations
Intro to Animation Controllers: Wiki Link
Running commands in AC: Wiki Link
Stable Documentation for Animations Bedrock.dev Link
Effects in Animations Wiki Link
Death Animations Wiki Link
Math-based Animations Wiki Link
Math animations are a powerful alternative to key-frame animations. Generally speaking, math based animations is the concept of using Molang expressions and maths to animate entity geometry.
Entity Modeling and Animation Microsoft Link
Entity with Animation Turotial Microsoft Link
Resource Pack Animations Microsoft Link
4th link ☝️
Thanks 👍
I got the entity thing to work (kinda) but for some reason it gives it to another player when I walk in them 💀