Note: while I did contribute to this @mild mason made the majority of the script. Including the math and collision checks.
#Rocket Jump Script.
1 messages · Page 1 of 1 (latest)
thats actualy amazing
great work
Thanks. I had the idea to add this. And @mild mason helped make the majority of the script.
Aaaugh
There is also a vanilla version with less knockback. But yes. I thought it was perfect for pvp.
speaking of pvp, about that bounty system: did you like my suggestion of taking items from the player's inventory to add to the bounty board and giving it to the player who completes the bounty?
thats a very good idea but i dont know a good way to save that data
i think scoreboards shouldnt be too hard to implement
you could just have one type of item allowed for the bounties, like diamonds, which removes the need to account for multiple different items
Actually adding diamond scoreboard would be a little hard to implement
So hear me out: you know how you can use Minecraft commands in scripts? Just have pre-listed amounts of diamonds to set the bounty for, then check if the player has enough diamonds. (Scoreboard works for this) after that, remove said diamonds from the players inventory, put them up on the bounty, and if it's canceled, give the diamonds back to the og player, and if it's completed, give the diamonds to the killer
What If someone kills someone with a bounty while having a full inventory. They wouldn't get the bounty.
True
What if the diamonds were just summoned at the location
Or maybe allow them to redeem the diamonds somehow- that would be hard tho
Again. It would be hard to implement and summoning a structure is very laggy, even if it's only a 1 block space.
That's pretty much the only way to summon the correct item
That would pretty much just set down a diamond gravestone.
Again you can't do that on bedrock
That's why I just used a currency scoreboard
It's meant for a server that has an economy system. It uses a scoreboard that will work with the majority of scoreboard systems.