#Skateboards!!! (Player seating positions)
1 messages · Page 1 of 1 (latest)
You need to edit the riding animation.
You put the player.animation.json in RP/animations in Blockbench.
?vp
Downloadable from: https://github.com/Mojang/bedrock-samples/releases
bedrock.dev archive: https://bedrock.dev/packs
GitHub (RP & BP) : https://github.com/bedrock-dot-dev/packs
Example particles: https://aka.ms/MCParticlesPack
Where is rp animations in block bench, is it in the files?
It's in the files above.
wdym
So i have the player.animation.json file but where is RP/animations
@opal cosmos
@median remnant have you figured this out at all? My entites for some reason float higher when sitting down than the player does and I assume this is a similar problem to yours.
i think i've got a suggestion which involves scripting but will let you avoid messing with any player.json files
Okay, what's the code look like?
//get the rideable component
const riders = skateboard.getComponent("minecraft:rideable").getRiders()
if (riders[0] != undefined) {
//if there is a rider in seat 0, then play this animation until the rider is no longer riding
riders[0].playAnimation("ANIM-NAME", {nextState:"root", stopExpression:"!(query.is_riding)"});
}```
I haven't tested this fully, but i've been working on a similar script atm for guns
there are probably better ways to go about this, if you're making a skateboard i'd probably use the "playerInteractWithEntity", which will let you cut out the middle man
idk if any of this helps, if y'all want a hand with animations that'll work with this lemme know