#Creeping Crypts Command Issues
1 messages · Page 1 of 1 (latest)
if ur using entity.runCommand then s is that entity ofc
How short is the entity's lifespan btw
the reason im here is because that DISABLED it
what was orginal thing
despawns immediately after commands run fully
after all necessary commands are executed by the one entity it despawns
wdym
what were u doing before that need to be translated toto scripts
using runCommand
which is being deprecated
Afterevents takes about 1 tick after the event trigger in script
runCommand was running the functions and controlling the despawning depending on conditions
so i cant use afterevents?
What if u extend the timer to 2
how do i do that
In the entity.json
Oh well, I'd just convert most of those cmds into scripts if I were u
Hmm, fair point.
problem persists
ok whatever it is its definitely the script
something is screwing up where the structures are placed