#Random texture in 1.20.30

1 messages · Page 1 of 1 (latest)

thin estuary
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With math.random function, yes you can.

primal jolt
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math.random returns a float value, use math.random_integer instead if you are planning on using molang for this.

primal jolt
wide cedar
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It works though!

primal jolt
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math.random_integer(<int: mix>, <int: max>)