#Any ideas to generate a perimeter that encloses my structure and that is adaptable to the surface
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for now, the only way it could work is by using structure void
it is obvious, but if you want your structure to adapt
then use them
basically using structure template feature of the entire wall?
I would have problems with the height, it would not adapt to the surface
oh, i didn´t understand it at all lmfao
sorry
but, yeah, i guess you should also ask on #add-ons
ye could put command blocks in the structure that runs functions to place the wall and delete the command block
How would that adapt the height of the wall?
XD
At the moment I have two options, generate a scatter for each individual block of the wall to locate it manually, or use command blocks where the wall would be located so that they generate entities that fall with gravity and when touching the ground generate the blocks
Idk, aggregate features offseted to the borders and q.noise operations(?
I never used noise, you can make a Disc like the image I showed?
Is it a simetrical disc?
yes
🤔 jigsaw blocks?
another image
@narrow pelican I did basically the 2nd option
command blocks that generate a dummy entity that fall and place the wall
bruuuh xd
Scripts are an option at this point
But you can use the command blocks to trigger scriptevent