#Any ideas to generate a perimeter that encloses my structure and that is adaptable to the surface

1 messages · Page 1 of 1 (latest)

shy zephyr
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I want to generate a kind of wall as a perimeter that encloses my structure and that if there is a slope on the ground, it adapts, I was thinking about using scatter feature with extent but it didn't work out very well for me

dire moat
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for now, the only way it could work is by using structure void

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it is obvious, but if you want your structure to adapt

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then use them

shy zephyr
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I would have problems with the height, it would not adapt to the surface

dire moat
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sorry

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but, yeah, i guess you should also ask on #add-ons

kind onyx
shy zephyr
kind onyx
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oh

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I didn't read the whole thing 💀

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mb

shy zephyr
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XD

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At the moment I have two options, generate a scatter for each individual block of the wall to locate it manually, or use command blocks where the wall would be located so that they generate entities that fall with gravity and when touching the ground generate the blocks

stray spruce
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Idk, aggregate features offseted to the borders and q.noise operations(?

shy zephyr
stray spruce
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Is it a simetrical disc?

shy zephyr
narrow pelican
shy zephyr
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anyway I figured out :)

narrow pelican
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bruh

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how u do dat

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?

shy zephyr
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another image

shy zephyr
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command blocks that generate a dummy entity that fall and place the wall

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bruuuh xd

stray spruce
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Scripts are an option at this point

shy zephyr
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YET

stray spruce
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But you can use the command blocks to trigger scriptevent