#NPC remodel turns invisible

1 messages · Page 1 of 1 (latest)

faint cloak
#

I'm remodeling the NPC mob to be "pseudo players", but whenever I try loading it, the texture turns invisible.
file: npc.render_controllers.json
{
"format_version": "1.8.0",
"render_controllers": {
"controller.render.npc": {
"arrays": {
"textures": {
"Array.skins": [
"Texture.jesse",
"Texture.axel",
"Texture.olivia",
"Texture.petra",
"Texture.lucas",
"Texture.ivor",
"Texture.gabriel",
"Texture.ellegarrd",
"Texture.magnus",
"Texture.soren",
"Texture.admin_romeo",
"Texture.prismarine_colossus",
"Texture.aiden",
"Texture.miner",
"Texture.warrior",
"Texture.mountain_woman",
"Texture.iron_armor",
"Texture.diamond_armor",
"Texture.golden_warrior",
"Texture.guard",
"Texture.iron_golem",
"Texture.villager",
"Texture.pillager",
"Texture.vindicator",
"Texture.evocation_illager",
]
}
},
"geometry": "Geometry.default",
"part_visibility": [
{
"": false,
"head": true,
"nose": true,
"body": true,
"arms": true,
"leg0": true,
"leg1": true
}
],
"materials": [ { "
": "Material.default" } ],
"textures": [ "Array.skins[query.variant]" ]
}
}
}

#

There's more, I just trimmed it down to fit Discord's character limit.

red veldt
#

have you set the skins up in npc.entity.json?

faint cloak