In Scripting If An Entity And Or Block Is Not In A Loaded Chunk, Could We Implement In The Dimension Class A "Chunk" Function. Like For Example
// The chunkForceLoad Will Have A Required Vector 3
world.getDimension('overworld').chunkForceLoad({x: x, y: y, z: z})
``` I Just Want Something Similar In Scripting That's Replicates The Minecraft Command "/tickingarea". So We Could Avoid Errors From Unloaded Chunks. And Maybe Have A Unload Chunk Function As Well Like This:
```js
// The chunkForceUnload Will Have A Required Vector 3
world.getDimension('overworld').chunkForceUnload({x: x, y: y, z: z})