#1.20.40.22 - Preview

1 messages · Page 1 of 1 (latest)

mint galeBOT
mint galeBOT
fast fulcrum
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first

mellow urchin
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Mali gpu

sharp haven
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Hell yeah, even more stable scripts

drifting plaza
fast nova
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first

drifting plaza
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the suffer is no more

fast fulcrum
raven dock
mellow urchin
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Then the suffer is more

bright violet
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Banana

drifting plaza
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I have 512 compute thread group size

fast fulcrum
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let's go with the water lava fix

quasi cargo
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❤️

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More of this please!!!

sharp haven
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This is crazy, I can almost develop my add-on in full stable once 1.20.40 comes out without having to release an update everytime an updates releases

haughty oriole
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Happy Preview Day!

fast nova
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who took my sticker down I was writing a caption :(

wide rampart
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Holy carp, everything is in 1.6.0

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What’s left in beta?

bright violet
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Thanks for the delicious banana, Kayla

haughty oriole
fast fulcrum
bright violet
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😭 It was a way to say thank you for todays Preview

fast nova
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@haughty oriole welcome back I hope your little vacation was wonderful

haughty oriole
fast nova
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also I had a question for you, will you be answering Q&A questions or will it be specific mojangsters?

haughty oriole
fast nova
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thank you

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@haughty oriole is it possible that we could see some type of editor mode mode that acts like a traditional viewport in software like C4D, Blender etc;

haughty oriole
wispy wing
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Beta apis are releasing to stable so quick 😄

fast nova
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(i forgot we had that channel tbh)

and yeah, I feel like the way selected objects are handled is very clunky, whenever I use editor mode its my biggest frustration

sharp haven
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I don't even know what's left in beta

drowsy saffron
old rain
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An enum Difficulty is available on the 1.20.40.22 ! (but unusable for now)

leaden gazelle
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Happy preview day!

wide rampart
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The changelogs were finally moved off of the main server page 🎉

cloud mesa
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what?

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soon?

cloud mesa
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like that?

leaden gazelle
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Do we have @mighty parcel to thank for this?! ❤️

cloud mesa
velvet bobcat
mellow urchin
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No it's just Americans unwittingly rebelling against their society imposed car centric lifestyles by engaging in simulated urbanism :p

ionic crown
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preview

wide rampart
frosty anchor
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Came back after i went out.

ionic crown
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Mali Bug Fixed

frosty anchor
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and what I see is a bomb from mojang for this week as

fast fulcrum
cloud mesa
frosty anchor
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and yes let's go. Mali GPUs Fix :D

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Time to test it on my realme 8

cloud mesa
pliant hemlock
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I don't understand the Editor test thing

ionic crown
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Me either

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will check it out once update is out

spare yoke
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lmao you cant even see players more than 60 blocks away

fast fulcrum
velvet bobcat
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Hey @limpid bear , could you explain what exactly is Editor Lite?

We heard your feedback that the current testing workflow is bulky, time-consuming, and takes away valuable time you could be building instead of restarting Minecraft to test minimal changes. Introducing the first iteration towards our v0.5: Edit/Test Lite release!
This doesn't really explain it well, is this a different instance of Minecraft Editor? How do we access it? What'ts it's purpose?

old rain
velvet bobcat
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Im trying to write the changelog for the MC Discord and trouble figuring out how best to put this rather than just putting alink to the GH webpage

spare yoke
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„Player Viewdistance“ or whatever

fast fulcrum
spare yoke
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It is😔

fast fulcrum
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i can understand for rt and deferred but base game should have it

mint galeBOT
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Minecraft Preview v1.20.40.22 is out now on the Microsoft Store!

lucid sparrow
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some of you guys really thinks theres a script api update

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(its me)

wide rampart
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Just a bunch of stable stuff

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Which is dope

lucid sparrow
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but the minecraft is still not stable

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which is not dope

wide rampart
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A few weeks, probably

round breach
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What we can use instead of minecraft:knockback_resistance in items?

spare yoke
bright violet
limpid bear
glass flax
sharp haven
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Nethernet?

haughty oriole
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just a silly name for one of our networking tech pieces. nothing new

wide rampart
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Like skynet, but with buried internet nodes instead

velvet bobcat
bright violet
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OreUI be like :P

velvet bobcat
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RenderDragon

wide rampart
velvet bobcat
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Though, I much prefer RenderDragon than its other name candidates

keen echo
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The game reported it 😮

dusky dome
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this is the bug reporter rn

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(joke)

eager shale
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now everyone can freely customize touch controls

leaden gazelle
hoary granite
eager shale
hoary granite
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Besides those without touch controls obviously

eager shale
hoary granite
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For some reason it's still called Resizeable UI on my end

lament vortex
wide rampart
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Including the kitchen sink!

lament vortex
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what

wide rampart
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Many events, the is* properties, level API, bug fixes, etc

lament vortex
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yay!

wide rampart
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Very little left that is beta exclusive

lament vortex
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yeah

haughty oriole
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Now is the time to mention any APIs that are still beta that are high-value to bring to stable.

lament vortex
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Block.above(), .north, south, east, west, below

wide rampart
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Script APIs are everything that HCF were not- speedy stable releases go brrrrrr

vocal pond
haughty oriole
hoary granite
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Vector class

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And BeforeChat event

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Ok maybe not that last one, but I just want it

velvet bobcat
hoary granite
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DynamicProperties though

haughty oriole
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yeah, working on dynamic properties still

hoary granite
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Would be good to have something similar for blocks and items too. So that we can store data on them as well

haughty oriole
fast fulcrum
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Someone's gonna quote Kayla on this 😂

lament vortex
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we need them please

haughty oriole
hoary granite
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Just not enough data driven

velvet bobcat
lament vortex
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if those become data driven, i would be happy

spare yoke
hoary granite
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So here's the immediate list wish for scripting.

  • Vector Class
  • Dynamic Properties
  • Rider component
haughty oriole
hoary granite
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I don't think that's it. It's just having those JSONs be accessible to creators

lament vortex
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Yeah

haughty oriole
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I don't understand

lament vortex
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hmm

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so I basically want to be able to modify the player cameras for example the first person camera

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and for that to be done we need the cameras to be data driven

hoary granite
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custom camera_entity when

drowsy knot
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Bringing mob functionality back to the equipable component would be great

hoary granite
spare yoke
# haughty oriole I don't understand

It would be nice if we were able to add our own cameras similar to the third-person camera, and then use them in-game.
So imagine many different third-person cameras for different situations

  • On a Horse
  • While aiming with a bow
  • While flying
hoary granite
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Well we technically have data driven cameras already. It just needs to expand to third and first person cameras too

lament vortex
glass flax
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@lament vortex have you noticed new stuff for Ore UI?

lament vortex
swift haven
soft flame
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Why can't camera files be modified in the resource pack?

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Or add a new camera? :/

pliant hemlock
velvet bobcat
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Im just waiting fro 1.20.40 to be stable so I can ship my add-on

drifting sorrel
hoary granite
drifting sorrel
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yee

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it would go hard

drifting sorrel
# lament vortex basically data driving this

this might sound like i don't know what i'm taking about (i don't, that's why) but something like permutations or smthn, letting us change how the camera works depending on molang or something on those lines could be cool

vocal pond
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Did 1.20.40 add water ambience?

raven dock
vocal pond
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It'll be preview for at least a year

raven dock
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A year maybe too much but 6 months definitely

drifting sorrel
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that one guy who wants it on switch rn : MFW_moog

vocal pond
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so many stable APIs

lusty merlin
# haughty oriole Now is the time to mention any APIs that are still beta that are high-value to b...

EntityRideableComponent and EntityRidingComponent.

If I'm not mistaken, the only way to guarantee interfacing between a ride/rider currently (that is to say: not using fallible entity lookups based on position) is to create component groups and events on the rider that use minecraft:environment_sensors to watch for filter changes on itself or its ride to trigger events on either.

This is terrible and painful, and these 2 scripting component interfaces would have saved me at least 5 hours a few weeks ago.

drifting sorrel
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Stable APIs when Unstable BPIs walk in

vocal pond
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I am interested in these new entity components

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or renames

velvet bobcat
vocal pond
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I am not sure what they do

velvet bobcat
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What does that do?

pure remnant
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Before this was a thing, I add an interact event and used /ride. So that way I'd know some what accurately which player was riding which mob

velvet bobcat
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Ah I see

lusty merlin
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I guess an alternative is for /execute to get something like as ride or as riders, but I like scripting now.

pure remnant
velvet bobcat
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eyes_wasntme Does this mean you can make an entity ride another entity without using environment sensor and running /ride?

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Currently I have a mob that uses that method to force you to ride them

pure remnant
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I think you can also do that? Last I checked script api's to .addRider() (I have no idea if this is the right name) didn't work

lusty merlin
vocal pond
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I don't think I need anything for scripting

velvet bobcat
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Huzza

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I am now gonna use this knowledge and rework my entity

pseudo urchin
versed vector
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💀

velvet bobcat
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I dont get it

drifting plaza
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the shadows are square and wasn't smooth

velvet bobcat
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Gotcha

versed vector
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also img quality

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fps is like 5

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perfect for pvp

frosty anchor
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Alot of stuff happens overnight when i sleep lol

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should I sleep again?

versed vector
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xd

round breach
vocal pond
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Cuz you need an on_dig event that damages the item

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For now

round breach
vocal pond
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Use old format versions

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Problem solved joe_shrug88

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Or use scripting

round breach
# vocal pond Or use scripting

I'm pretty sure by the component description it should work without events or scripting... And just by testing it seems to work without them but only when hitting entities not mining blocks

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And bcs of that I am not sure what the intended behaviour is like it works hitting entities Wich it didn't in older format version like 1.16.100 but not for mining blocks.

round breach
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also it's losing twice the durability amount you set

hoary granite
fast fulcrum
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blue mode error is back baby

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also upscaling bug is worse now

vocal pond
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nice water

hoary granite
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That's my normals. You're welcome

fast fulcrum
fast fulcrum
vocal pond
hoary granite
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Honestly I really want someone to make better normals. I just plopped the water's regular texture in a normal map generator

fast fulcrum
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i did not see any site

fast fulcrum
raven dock
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Just download existing animated looping tileable water normals asset, no need to make it yourself

fast fulcrum
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what if i upscale the sisilicon textures

hoary granite
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Don't

fast fulcrum
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why

hoary granite
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That ain't gonna look good

fast fulcrum
vocal pond
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Im gonan try Veka's ide

raven dock
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Make sure to use a larger tiling, texture that repeats every block doesn't look that nice imo

vocal pond
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the one i downloaded has 35 frames

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120*

raven dock
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A bit of an overkill, you can remove some in-between frames, flipbook blending will take care of the smoothness

vocal pond
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16 frames would do?

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this texture file is high res

raven dock
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Depends on looping time. You should aim for a specific FPS rather than frame count imo

fast fulcrum
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bruh this looks horrendous

drifting plaza
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mali-gpu fix is uhhhhhhhhhhhhhhhhhhhhhh

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my brother and christ what is that.

fast fulcrum
fast fulcrum
hoary granite
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Thankfully it just looks like shadowmap problems

drifting plaza
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well I suppose might have to stuck with community or unofficial fix for awhile

mellow urchin
hoary granite
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L + low res texture + no bias

raven dock
drifting plaza
drifting plaza
eager shale
raven dock
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Yeah it's for old version, I'll update for latest

earnest geode
earnest geode
fast nova
old rain
raven dock
versed vector
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can someone give me best rtx pack

velvet bobcat
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Madlads Defined PBR pack is nice

ionic crown
drifting plaza
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The game doesn't crash, but it doesn't fix that shadow map issues.

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Still the same.

raven dock
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Ah well, it was worth a try

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That means it's a different kind of shadow bug

vocal pond
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I'd like a material file for godrays

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Or, lightrays

raven dock
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It's possible and YSS shader has it. Tho you can't install shaders (material.bin files) via resource packs so you won't be able to include it in yours

orchid musk
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oh hell yeah properties out of beta if i read this correctly

vocal pond
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I never got it to work in preview

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I wanna use it with my lighting

raven dock
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I'll be doing experiments with shaders soon. Will keep that in mind and send you the shader with volumetrics if I get it working

vocal pond
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Alright.

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Appreciate it

marble carbon
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🥳🥳🥳

pure remnant
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Custom behaviors are so much easier to manage, just wish they gave up more dummy components like this

marble carbon
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no, that means the sniffer.json file is finally free for editing

quasi cargo
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But also much better than before!

tawny linden
# haughty oriole Define data-driven cameras

Things like disabling view bobbing for a specific view such as first person would be very helpful. I was hoping that the resource pack camera files were applicable in this update so, I could disable view bobbling. Its sad that they weren't.

pure remnant
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But using those components does make it easier to do custom beahviors

lament vortex
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how is Entity.getRotation() not stable yet

haughty oriole
lament vortex
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yippee! :D
thanks kayla! 💖

cloud mesa
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it was returning inversed value for arrows

lament vortex
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:<

hoary granite
pseudo urchin
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I also had issues with that... when a mob walked, then turned its head to look somewhere else, its rotation was still the previous "walked" direction

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But the same was true for the ^^^1 offset so I'm not sure if it's something deeper