#Item Data
1 messages · Page 1 of 1 (latest)
ya, more possiblities could be done then like custom enchantments and more, since lore vvere limited last time
Definitely, I currently have a system for custom enchants but this depends on my custom ID system
ya, same
from my post as I missed this one.
adding Dynamic Properties to items: This might be a bad idea but people are always complaining that lore isn't long enough to store data. if item merged event mabye being added it doesn't seem that far of a stretch
the problem is the current dinamicProperties weren't that hard to implement since they are not changing the NBT data of entity but they are stoerd in seperate NBT directory, is will take some time to find a right way of implementing it
I love how not great systems end up haunting teams for years
Approved unique item data storage is going to be a must at some point. People are using lore/name tags to store data. Using UI methods to store data is a really bad idea. We've already seen data limiting on lore length for this reason.
This is good feedback, and definitely something that we are thinking about. We are currently working on world and entity dynamic properties, and plan to start thinking about ItemStack dynamic properties soon!
nicee
item dynamic properties would be soo nice!!
In terms of usage, will this be similar to entity dynamic properties where they are set per entity type?
you dont have to register dynamic properties anymore
block dynamic properties when
but in all seriousness, that would be useful too
I'd also imagine it would copy the item dynamic properties to the block as well
^^
We'd love to get creators away from storing metadata on lore. 😄
We recently removed registration from entity dynamic properties, so item dynamic properties would likely work the same way.
I hate storing metadata in lore. Can't wait for that double c thick item data
^^