#Item Data

1 messages · Page 1 of 1 (latest)

white parrot
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Are there plans for storing data per unique item?

Similar to entities where we have tags which we can read/write. Will this be a feature of items anytime soon?

halcyon jackal
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ya, more possiblities could be done then like custom enchantments and more, since lore vvere limited last time

white parrot
halcyon jackal
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ya, same

misty plover
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from my post as I missed this one.
adding Dynamic Properties to items: This might be a bad idea but people are always complaining that lore isn't long enough to store data. if item merged event mabye being added it doesn't seem that far of a stretch

halcyon jackal
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the problem is the current dinamicProperties weren't that hard to implement since they are not changing the NBT data of entity but they are stoerd in seperate NBT directory, is will take some time to find a right way of implementing it

misty plover
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I love how not great systems end up haunting teams for years

white parrot
tardy thicket
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This is good feedback, and definitely something that we are thinking about. We are currently working on world and entity dynamic properties, and plan to start thinking about ItemStack dynamic properties soon!

nocturne gate
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nicee

full fjord
white parrot
nocturne gate
reef crater
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but in all seriousness, that would be useful too

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I'd also imagine it would copy the item dynamic properties to the block as well

nocturne gate
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^^

winged parrot
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We'd love to get creators away from storing metadata on lore. 😄
We recently removed registration from entity dynamic properties, so item dynamic properties would likely work the same way.

white parrot
nocturne gate
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^^