I set up a simple render controller based on information from the wiki.bedrock.dev to switch texture and geometry whenever I want within the game but it's not working (it remains in default)
#render controller [not closed]
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And I would also like to know how I can do this same model and texture exchange process in an attachment item
query.scoreboard can only return values from a scoreboard if it is being displayed.
Yes, I know about this condition and I had already activated this scoreboard long before creating this render controller
Well in that case, geometry looks line but textures are supposed to be in an array
fine*
What exactly does q.skin_id return?
Even with a.skin id it is not working, the default one does not even appear
Another thing I would like to know is why the allay material works normally on it but when I apply it to another entity it doesn't work?
It returns the value you set in server file of your entity.
By server, I mean behavior pack.
got it
?dummy components
Dummy Queries / Dummy Components
Dummy components are used to communicate between the entity file and animation. The dummy components themselves don't do anything, but once they are added they can be directly queried for. An example is adding the components minecraft:is_sheared and querying if the entity has this component with query.is_sheared.
Read more: https://wiki.bedrock.dev/entities/dummy-components.html
Behavior package was something I really didn't want to use... I'm just overriding arnor_stand
Yeah.. I had seen that to change values you need to change the entity's behavior through the behavior, but I thought it would work if I put it directly in the render controller
Returns the value from "minecraft:skin_id": {}
Using "value": 0 isn't it?
I have to use it then "minecraft:skin_id": { "value": "query.scoreboard('flownix')" } query.skin_id?
It still hasn't worked...
