#render controller [not closed]

1 messages · Page 1 of 1 (latest)

native shard
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I set up a simple render controller based on information from the wiki.bedrock.dev to switch texture and geometry whenever I want within the game but it's not working (it remains in default)

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And I would also like to know how I can do this same model and texture exchange process in an attachment item

hallow sleet
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query.scoreboard can only return values from a scoreboard if it is being displayed.

native shard
hallow sleet
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Well in that case, geometry looks line but textures are supposed to be in an array

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fine*

native shard
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Even with a.skin id it is not working, the default one does not even appear

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Another thing I would like to know is why the allay material works normally on it but when I apply it to another entity it doesn't work?

cunning galleon
native shard
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Nas I'm not on a server.. bao_foxxo_smug

cunning galleon
native shard
cunning galleon
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?dummy components

spice estuaryBOT
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Dummy Queries / Dummy Components

Dummy components are used to communicate between the entity file and animation. The dummy components themselves don't do anything, but once they are added they can be directly queried for. An example is adding the components minecraft:is_sheared and querying if the entity has this component with query.is_sheared.

Read more: https://wiki.bedrock.dev/entities/dummy-components.html

native shard
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Behavior package was something I really didn't want to use... I'm just overriding arnor_stand

native shard
# spice estuary

Yeah.. I had seen that to change values ​​you need to change the entity's behavior through the behavior, but I thought it would work if I put it directly in the render controller

hallow sleet
native shard
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I have to use it then "minecraft:skin_id": { "value": "query.scoreboard('flownix')" } query.skin_id?

native shard
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It still hasn't worked...