#1.20.40.20 - Preview
1 messages · Page 2 of 1
💀
i can't even go into the nether it become a slide show
first of all you use android right?
yeah
so then i can guide you
have you ever used resource packs on minecraft
yeah
did you set your file storage file location to external
yeah
i recommend you to download a file manger or use existing one
Zachiver!
open the app and find the folder named android
then go to data
then go to com.mojang.minecraftpe folder
here is the tutorial
@lusty isle
After you have done the tutorial open Minecraft and after you got to home screen close the game
And you need to go back to options.txt and there will be a lot of text then you need to find gfx_resizeable ui and replace the value 0 with 1
thanks for the guide
Also you can only customize the controls if you are in a world
i tried creating minecraftpe folder before seeing this video not options.txt inside it
That's why
thanks again
np credits go to marplex_03
note; if you press the restore to default in touch setting the custom controls will disapper
so you may need to reedit the resizable ui inside options.txt
okay thanks
does it work?
time to get this version on my phone
ironically my laptop can do touch but It might gonna make myself looks idiot in the public so, I'ma go for phone.
touch customization is sort of perfect
I don't know why effect icon bar thing should take 20% of your screen
what happend to this?
prototype.
it was prototype and was not supposed to be there, though it's there anyways
whats that thing called where when you drag stuff it aligns with the other stuff?
grid locking thing?
I hope they reduce that effect bar at first
since it takes 20% of your screen on the top for some reason
it kinda won't let me put my attack button on the top-left properly
We should be able to customise it
actually since this using json-ui
I wonder if I somehow can remove it and somehow it works
that'll be funny
huh, hud_screen looks really different to me
the reason why probably because that area also for showing toasts
but why they still can't make hotbar movable
they should i would it like to be rotatable also
haven't tried it yet but i will
No way someone fell for this
Point Lights
https://learn.microsoft.com/en-us/minecraft/creator/documents/deferredlighting#point-lights
finally thanks
For instance, while you technically can turn lava blocks into point lights, this is not recommended simply because of the sheer amount of point lights that could be generated in common scenes.
They knew
yep nether is literally unplayable
You can choose to not add point light to lava, but your nether will look dark and bad
Prefer that over bad fps
i prefer good fps so i'm gonna change that
Cant you just turn up the emissiveness?
Im actually quite confused what point light is
You saw the torch and how it has a bright light around it?
basically this
hold on i will show you
Read the docs as well, and it sounds like the exact same
can you see
point light introduce light rays from sources basically
Ah gotcha
Nope
it’s so you can get a block in a certain direction from a block
ohhhh, i actually thought it's a method to check for blocks that are colliding the player
const block = dimension.getBlock({ x: 0, y: 0, z: 0 });
console.warn(block.above()?.typeId)
ohhh i get it, idk why it's saying it was added to the Player class, thx
oh lol
Still doesn't make quite sense.
the toast bar is not even 2 time larger than those 3 touch buttons on the top of the screen.
Then, the mob effect panel
well that's what I'm saying.
the mob effect panel thing takes 20% of the screen on top.
and I don't understand why should it be like that
it's not like we gonna have thousands of effects on the screen
Sorry, I was busy updating docs. 🙂
The reason why there is a small padding on top of the mob effect panel is because in Pocket UI, that empty space is used for showing hunger bar, horse health bar and bubble bar
And that's the reason why the mob effect panel takes a lot of space
uhhhhhhh
This is of changing vram memory in win11?
You can change the vram?
also it fixed itself
virtual ram does not boost performance.
Blud about to set render distance to infinite💀
In the windows 11 system settings, there is a additional memory settings
where
The paged file size thing?
windows 10 or 11
11
your pc or someone else’s
mine
i'm using my second pc
also i still have a slight input delay even with the new toggle turned on which is quite interesting
Question: Have we received any update on smithing table recipes that use items besides netherite ingot?
Not afaik
I have tested entities for emissivity but entity with layers are really glitched
blud just rizzed me up
bug
there is a ui bug also
when zooming in Spyglass UI disappears in deferred mode
apparently point lights no longer work for me
nevermind i fixed it but custom blocks still don’t work :<
💀
What?
too much text
How?
looks like a paragraph
json ui
It's just telling you what each mode is?
yes
I made it bruh
Im very confused now
i wanted it to be 2 line text but json ui
sorry
Could be a bug
You made me want to do this and touch jason ui again
pls do
easiet thing I ever did
as the new dynamic properties dont have a number limit, i made something that can be used for a database
Bad thing is that you have to save all in one stringified string and that's not efficient.
wdym
I was planning on something better. Maybe the database instance could be a namespace for a property identifier, the key goes after the namespace and the value the property value. Just like this:
const db = new Dynamic('db1')
db.set('key1', true)
^ this would save it like this world.setDynamicProperty("db1:key1", true)
Instead of saving it like this
world.setDynamicProperty('db1', `{"key1':true,"key2":5,...}`)
Wdym by limit
theres a character limit
if it isnt a number then it has a limit
?
yeah
Thats why ur db has a limit
no
Cuz you saving all in a single string
No, you saving all in a single string
this is a number
Yeah
am i wrong?
How do ur db works?
It saves the database name in the property indentifier
And it's value is an object with key:value
Right?
top i entered a string
it converted it to a number
which will be saved on the dynamic property
and to get it back into text, you would convert it back
db.set('database': 760620190402301906208009401901702004078)
like that
its one i made
I see
Looks weird
Yeah but
What type of encryption
Or conversion is that
I mean, converting strings to numbers??
I've seen some just like string to binary and others but that's not binary
Ahhhh
Now I understand
key = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","1","2","3","4","5","6","7","8","9","!","\"","£","$","%","^","&","*","(",")","-","=","_","+","[","{","]","}",";",":","@","'","#","~",",","<",".",">","/","?","\\","|","\n"," ","0"
]
text = input("enter string: ")
output = ''
splittedText = [char for char in text]
for letter in splittedText:
output += f'{key.index(letter)}0'
output = output[:-1]
print(output)```
Is it native or you made that type of conversion?
i made it
Nice
a 0 means a new character
yuh
Mine actually has a limit but per key
So, if the value is an string it has a 32767 limit
But
No one is saving 32767 string
Cuz it's not saving key:value it's just a single key value
24014020094018012040110110940110140110610940700021040940502001309403040201702401501908013060940190708018094061061061061061
put this into normal text using my thing
Your system is a good idea NGL, but idk if numbers actually don't have a limit lol
decryption task!
neither, i just made it bc people were saying that numbers dont have a limit
I can make the decryption system in python
wait i just realised
I'll do it later cuz I don't have PC on
Dang
I mean
Yeah
😭
Are numbers under 10 inputted like 09, 04, etc?
ill give it a key for each letter
no
single numbers
102 will be ab
10305 = ace
etc.,.
Cuz if every number is 2 chars, you could do something with that
Try saving this number
yeah true
makes sense
Oh damn I cant send the number
You have tried with a too big number?
Split every 2 characters, index the character array, output character
Like 1 with 600 zeros
no
So just to see if it's actually unlimited
with my one theres no limit to how many different keys you can have, they just cant end in 0
with the one herobrine is suggesting, you can only have up to 99 different keys
and then it wioll break
Well then just make each 3 chars long 
What's the Herobrine one?
001, 005, 056, etc
yeah tru
splitting every 2 characters
01 = a
02 = b
99 = :
Im going to try
I’ll give it a shot in a bit here
Good heavens
Isn't there an integer limit?
Left: No Upscaling
Right: w/ Upscaling
Also try playing around with point light quality
the one in the game files, right?
Nah, the slider in video settings
oh okay
if there is no limit why not just save it as utf8 binary bytes
UTF-8 Text: {"test":123,"working":true}
Binary: 011110110010001001110100011001010111001101110100001000100011101000110001001100100011001100101100001000100111011101101111011100100110101101101001011011100110011100100010001110100111010001110010011101010110010101111101
might have to pad it with a different number at the start so that the 0 doesnt get yeeted
do yall like the water reflection
burh this beta texture swapping is really buggy
the warden texture ain't working any more
Yeah, happened in my world too after the performance
also capping your frames really improve you response time if you use shaders
i got 15 fps so i capped it at 10 fps and it feels smooth
Though its weird, but with adding and not(!) using shaders/updating the engine, textures are something really weird... they changed to old (previous) chunks with 60 fps, so its weird bug since Deffered Preview
they also updated warden textures and redstone ore textures
also i read on the changelog that they improved the chunk loading in deferred
it is worse now
But what happened without deffered preview, so its weird bug
sometime if you switch from deferred to fancy there will be a blue bug
I experience it sometimes it is not common but still can happen
I am using chat gpt to randomize me the global and atmospherics inside lighting folder
it is pretty reliable
Use a normal map to make it look better
yeah i got it i am just trying different things
does anyone know the block id of end_gateaway block where you go to outcast end islands
Accidental copy/paste probable.
sculk are making me crazy
the horse armor doesn't work with MER format
Wow, this is the first time i saw the point light used in an angle form, that could be really cool to use for things like streetlights and ceiling lights! Unless i am interpreting the image wrong.
bruh
that's a bug
Or…it could be a feature 🤪
bethesda moments
that's not a feature
starfield has entered the chat
All i am is saying is, bug or not, it would be cool to be able to angle point lights for light sources, which is what the first picture looks like it is doing. 🤷🏻♂️
it is doable we just need point lights for furnace like for blocks
What we need is a general global illumination technique. Point lights are best used for point like objects
what if UE5 features were in minecraft not possible but what if?
Which features in particular?
nanite
but minecraft is cubed so
and also Lumen
Here's what Midjourney tells me Minecraft would look like using UE5
It got rid of cubes? 😂
Nanite is cool, but not perfect.
*Custom blocks
Minecraft UE5 edition - powered by nurbs
Is dungeons on UE4?
Yes
try getting a chatgpt edition too incase that feels sad sitting in the corner waiting to be tried.
does minecraft use ue5?
Please do not share leaked information in this discord server.
i was gonna send an emoji of a leek but i no longer have nitro so pretend that this is a leek
🍌
:D
- The Camel mob Dash Component can now be applied to rideable mobs other than Horse, Donkey, and Mule using “minecraft:dash”
Soo "Mounts Dashing" addon that makes other mounts than camer able to dash
Lol
oo lol
she*, also read the message lol
oh hes a girl?
thats what their twitter bio says
Kayla is a women yes
she is indeed a woman
idk why you think that but kayla is very much a feminine name
maybe you are thinking of Kyle or something
Call me whatever you like, just don’t call me late for dinner.
that one person that inform the other person if beta will be wednesday or not
joke
I think I'll just call you Kayla, if that's alright with you.
that's already your name
Hi late for dinner I'm Ben
Dinner was an hour ago, sorry you missed it! There's some bread in the cupboard if you want it though
it allows single value parsing for "minecraft:icon"
I think it lets you put a single value and then it parses it for the "minecraft:icon" item component
So in regards to the "minecraft:icon" item component and on the topic of parsing, well, we now allow values. Heck, even a single "value" now.
2+4
Woah thanks for the insight! Going to what it actually does.. I'm guessing it's something to do with letting you specify which texture is used when a array is used in item_texture.json?
Otherwise I have no idea what it means
That sounds sarcastic
it is
I wish we had a roadmap for what the add-on team is working on. The sudden attention on lightning has me confused on what the end goal is right now
lightning?
