#custom tree leaf decay errors
1 messages · Page 1 of 1 (latest)
all the code is based on this https://wiki.bedrock.dev/blocks/custom-trees.html#top
ill try to find that thanks
full error log:
thanks it grows in the correct spot now i just don't understand these errors yet.
is this maybe why the leaves won't decay?
other than the texture names and structure spawn location, the code is unaltered from the template.
am i right in thinking it is because my tree structure is not identical to the one in the template?
to be clear EVERYTHING is working except the leaf decay.
bc u can only put 1 tag in the query
q.block_neighbor_has_any_tag(0,-1,0,'grass')
also, u need put tag, not id, u can find the vanilla's id here: https://wiki.bedrock.dev/blocks/block-tags.html#lists-of-block-tags
okay but then the template here is wrong https://wiki.bedrock.dev/blocks/custom-trees.html#top
ye, it's a wrong template probably
trying to wrap my head around how it needs to be done. still a lot to learn
@buoyant goblet
No, you can use multiple tags
i thought as much
so why it's returning error?
i'm just sure it's bc is using identifier in the query
oh wait, @foggy hare , that's a tag or identifier?
anyway, all that is not necessary, the game sheets already break if there is no log.
It's the way how the structure is loaded
You need to mess around in a world to find what structure load offset works best
ya i got the structure spawning corrected but i am still having errors with the leaf decay
What format version
I use 1.16.100 
good question cause they are the same name
i fixed the errors XD j/k
EW NO
custom tree grows offset and decay errors
custom tree leaf decay errors
has anyone figured out how to fix leaf decay?
do you have experimental molang features enabled?
yes
it works now.... I didn't change anything
very confusing
no longer any errors either. must have been the update to 1.20.15