#custom tree leaf decay errors

1 messages · Page 1 of 1 (latest)

signal hearth
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probably u can only put 1 tag per query, and ur tree offset u can adjust changing the coords, like

/structure load tree x~ y~ z~

foggy hare
foggy hare
foggy hare
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is this maybe why the leaves won't decay?

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other than the texture names and structure spawn location, the code is unaltered from the template.

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am i right in thinking it is because my tree structure is not identical to the one in the template?

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to be clear EVERYTHING is working except the leaf decay.

signal hearth
foggy hare
signal hearth
foggy hare
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trying to wrap my head around how it needs to be done. still a lot to learn

foggy hare
buoyant goblet
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No, you can use multiple tags

foggy hare
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i thought as much

signal hearth
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i'm just sure it's bc is using identifier in the query

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oh wait, @foggy hare , that's a tag or identifier?

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anyway, all that is not necessary, the game sheets already break if there is no log.

frosty sparrow
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It's the way how the structure is loaded

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You need to mess around in a world to find what structure load offset works best

foggy hare
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ya i got the structure spawning corrected but i am still having errors with the leaf decay

frosty sparrow
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What format version

foggy hare
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"format_version": "1.20.10",

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same as the template

frosty sparrow
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I use 1.16.100 fox_spin

foggy hare
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i can try that

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still same errors

foggy hare
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i fixed the errors XD j/k

foggy hare
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custom tree grows offset and decay errors

signal hearth
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why

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wtf

foggy hare
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custom tree leaf decay errors

foggy hare
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has anyone figured out how to fix leaf decay?

nimble wolf
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do you have experimental molang features enabled?

foggy hare
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it works now.... I didn't change anything

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very confusing

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no longer any errors either. must have been the update to 1.20.15