#Glyphs don't work anymore

1 messages · Page 1 of 1 (latest)

tawny plume
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I followed the glyphs guide, however the texturepacks seem to have changed whereas the guide doesn't work anymore.

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Gotta wait until I'm allowed to post links, but anyone else experienced this?

hollow shore
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The glyphs haven't changed, maybe send me the image and I will post it for the others

idle ledgeBOT
tawny plume
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This is my curren image

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It's in RP\font in the pack directly

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But when I try to use Ð (0xE0D0), it doesn't apply it ingame

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(and yes, I used symbol to force the correct symbol:

  admin:
    permission: "betterranks.admin"
    show_in_gui: true
    suggest_in_command: false
    path: "admin.png"
    symbol: "Ð"
    scale_ratio: 9
    y_position: 8```
tawny plume
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Ello?

tawny plume
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No-one?

left pond
# idle ledge

this page is saying that E0D0 is , you might have some kind of encoding issue

hasty wedge
hasty wedge
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I'm starting to suspect it might be a windows edition thing. I have found and installed other user's packs and it also doesn't work anymore.

left pond
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make sure you're encoding your file with UTF-8

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works fine for me on latest version

hasty wedge
left pond
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the file you're using the icon in

left pond
hasty wedge
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my emoticons.json file within the fonts folder is indeed in UTF-8

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This is contents.json also in UTF-8

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{
    "content": [
        {
            "path": "font/emoticons.json"
        }
    ]
}
tawny plume
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So the plugin that manages the java resourcepack

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And a bedrock pack made in unison

hasty wedge
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I do have itemsadder, I was trying to ensure the icon works before adding them to the plugin

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Does it rely on itemsadder mappings?

tawny plume
tawny plume
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That you force the symbol instead of having IA assign it

hasty wedge
left pond
hasty wedge
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Okay, turns out you have to exit your world on bedrock and enable it before it actually gets applied to the game 🤦‍♂️

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My god