#Glyphs don't work anymore
1 messages · Page 1 of 1 (latest)
The glyphs haven't changed, maybe send me the image and I will post it for the others
For more information on a result, use </wiki details:1051148733145952370>
This is my curren image
It's in RP\font in the pack directly
But when I try to use Ð (0xE0D0), it doesn't apply it ingame
This is the pack
(and yes, I used symbol to force the correct symbol:
admin:
permission: "betterranks.admin"
show_in_gui: true
suggest_in_command: false
path: "admin.png"
symbol: "Ð"
scale_ratio: 9
y_position: 8```
Ello?
No-one?
this page is saying that E0D0 is , you might have some kind of encoding issue
I'm having the same problem but with glyph_E1 file! Are you also on Windows Edition?
yes
huh
Lemme see
I'm starting to suspect it might be a windows edition thing. I have found and installed other user's packs and it also doesn't work anymore.
The fontsheet file?
the file you're using the icon in
. this file, wherever it is
This is my .mcpack
I take it I am probably missing a file based on that informaton.
my emoticons.json file within the fonts folder is indeed in UTF-8
This is contents.json also in UTF-8
{
"content": [
{
"path": "font/emoticons.json"
}
]
}
Itemadders
So the plugin that manages the java resourcepack
And a bedrock pack made in unison
I do have itemsadder, I was trying to ensure the icon works before adding them to the plugin
Does it rely on itemsadder mappings?
rip
Geyser/Bedrock relies on this
That you force the symbol instead of having IA assign it
I see, is there an example symbol configuration file or documentation somewhere about this?
try using \uE0D0 for the symbol instead of the unicode character itself